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  1. #1
    Member Swordcommander's Avatar
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    Big Mek List, 1850 points tournament list

    Hi everybody out there!
    I have set up this list for a tournament of 1850 points.
    I will explain the tactic later,

    HQ:
    Big Mek
    +power klaw
    +'eavz armour
    +kustom force field 115 pts

    Big Mek
    +power klaw
    +'eavz armour
    +kustom force field 115 pts

    ELITE:
    lootas
    10x 150 pts

    burna boyz
    10x 150 pts

    TROOPS:
    deff dread
    + dccw
    + dccw 105 pts

    deff dread
    + dccw
    + dccw 105 pts

    ork boyz,
    24x ork boyz
    1x ork nob
    +power klaw 185 pts

    ork boyz
    24x ork boyz
    1x ork nob
    +power klaw 185 pts

    ork boyz
    11x ork boyz
    1x ork nob
    +power klaw
    Trukk 142 pts

    ork boyz
    11x ork boyz
    1x ork nob
    +power klaw
    Trukk
    +rockit launcha 147 pts

    FAST ATTACK:
    -NONE-

    HEAVY SUPPORT:
    killa kan mob
    3x killa kan's
    + 3x rockit launcha 150 pts

    killa kan mob
    3x killa kan's
    + 3x rockit launcha 150 pts

    killa kan mob
    3x killa kan's
    + 3x rockit launcha 150 pts

    GRAND TOTAL: 1849 pts

    the tactic is this:
    all the Deff Dreads and Killa Kans will move together with the 2 Big Meks and their kostum force fields, so that the 11 walkers will get a 4+ invurnable save (obscured).
    the enemy can't shoot at the Big Meks cause they will move after the walkers.
    the 2 units of footslogging orks will charge in front of the walkers so they can get an invurnable save from the force field to, then one unit of trukk orks will have to give their trukk away to transport the Burna Boyz and then move together with the Big Meks as a sort of personal bodyguard, the 2 trukks (1 with orks boyz, 1 with Burna Boyz) will make a flank attack. the lootas will give covering and surpressive fire,
    the primary plan is to get as much walkers in close combat as possible, when all 11 walkers get in close combat they get 41 (when charging) S10 attacks! not bad ey?
    that's so about it... what do you think?
    i'm open for all ideas,

    Last edited by Swordcommander; December 15th, 2008 at 18:07.

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  3. #2
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    its a funny list but aren't the big meks a bit vurnable

  4. #3
    Member Swordcommander's Avatar
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    Quote Originally Posted by grotsnik View Post
    its a funny list but aren't the big meks a bit vurnable
    the plan is that the big meks walk behind the 11 walkers.
    so they are protected by a wall of clancking steel ^^

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    Not particularly... The rule is now if you can see it you can shoot it. So if a unit can see the lone meks then they can shoot the lone meks.. Granted if they shoot "through" the walkers they will get a 4+ cover save, however that doesn't stop barrage weapons (that in essense ignore the rules for area terrain cover, as the direction of the hit comes from the cetral hole not the vehicle itself, so the meks would have a 5+ cover save from the KFF)

    Against me I run 2 looted wagons with boomguns, I'll just shoot them into your meks if either of them fail its "squishy squishy- instant death"

  6. #5
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    and there excist something like outflanking, not only the outflank rule but also walking/riding behind your metal wall and shooting your meks in 1000,1 pieces

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