1800 Point Tyranid Army List. - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 9 of 9
  1. #1
    Junior Member criticalshoe's Avatar
    Join Date
    Dec 2008
    Posts
    1
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x0)

    1800 Point Tyranid Army List.

    Alright so first post and first tyranid list.
    Tyranids.

    H.Q.

    Hive Tyrant.
    Base
    Adrenal Glands
    Adrenal Glands
    Enhanced Senses
    Extended Carapace
    Toxin Sacs
    Toxic Miasma
    Barbed Strangler
    Scything Talons
    Warp Blast
    Total:190
    Tyrant Guard(2)
    Lash Whip(1)
    Total Together:280

    BroodLord.
    Base:70
    Adrenal Glands
    Extended Carapace
    Toxin Sacs
    Total:94
    Retinue.
    Genestealers
    Base( 7 )
    Extended Carapace
    Total Together:234

    Elites.

    Warriors.
    Base( 6 )
    Enhanced Senses
    Toxin Sacs
    Devourers
    Scything Talons
    Venom Cannon
    Total:258

    Troops.

    Genestealers.
    Base( 8 )
    Feeder Tendrils
    Toxin Sacs
    Total:160

    Genestealers.
    Base( 8 )
    Feeder Tendrils
    Toxin Sacs
    Total:160

    Genestealers.
    Base( 8 ):
    Feeder Tendrils
    Toxin Sacs
    Total: 160

    Hormagaunts.
    Base( 16 )
    Adrenal Glands(+1 WS)
    Adrenal Glands(+1 I)
    Toxin Sacs
    Total: 224

    Heavy Support.

    Zoanthrope.
    Base( 2 )
    First Zoanthrope w/
    Warp Blast
    Second Zoanthrope w/
    The Horror
    Total:95

    Carnifex
    Base:85
    Acid Maw(Wound Rerolls)
    Enhanced Senses
    Reinforced Chitin(+1 W)
    Toxin Sacs(+1 S)
    Toxic Miasma(Enemies at -1 WS while in combat)
    Scything Talons(+1 attacks)
    Venom Cannon(2)
    Total:206

    Grand Total:1777.

    Edit: Thank you Oneiros saved my butt there.
    Alright this army is for probably spear heading right down the middle, Hive tyrant leading with guard giving gaunts a cover save and gaunts protecting the stealer's, also have a Carnifex with a twin linked venom cannon for nasty tanks and warriors for those extra devourer shots, Zoanthropes for a warp blast and hopefully to be used as fodder and while this is happening the Broodlord and stealer retinue coming in using infiltration if allowed, I'm hoping to cause a lot of threat at once making the enemy worry.

    any help 'nid players new and old can give me would be appreciated also anytihng i should remove or add would help alot as well.

    Thank you, Shoe out.

    Last edited by criticalshoe; December 31st, 2008 at 04:50. Reason: emoticons were made when i didnt want them to be.
    Necrons.
    Death Guard.
    Chaos Undivided.
    Pre Heresy Death Guard.
    Tyranids(Kinda).

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member
    Join Date
    Jan 2004
    Posts
    98
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    13 (x1)

    Welcome to the forum! I can't comment on the list itself because I haven't played since 5th edition came out, but I CAN tell you that individual point costs for upgrades or biomorphs are not allowed in forum posts, only the cost of the total unit. So, you really need to remove those from the post quick-like before you get smacked with the mod-stick. Also, army lists should be posted in the Army List sub-section of this forum.
    Last edited by Oneiros; December 31st, 2008 at 04:50.

  4. #3
    Junior Member
    Join Date
    Aug 2008
    Age
    32
    Posts
    22
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    for some reason, those 6 warriors for 258 points look kinda expensive!
    I'd try to make them cheaper, give them deathspitters (or devourers) with +BS and perhaps +ST if you want.. do this ad you get :

    6 x S5 small blast Twin linked at BS3 for 192 points

    or

    24 shots at S3 with reroll to hit and reroll to wound (at BS3) for 156 points
    *you could go for S4 shots for 210 pts.. kinda too expensive for just +1 strength which is rerollable anyway..

    the 6 warriors are quite nice you have there, but for those 258 points you can get 40 shots wit the devourer ( Taking 10 warriors comes to 260 points).. 40 shots with reroll to hit and to wound is wicked

    just think about it

  5. #4
    Senior Member lLonginus's Avatar
    Join Date
    Oct 2005
    Location
    Maine, USA
    Age
    29
    Posts
    1,105
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    128 (x4)

    Warriors +Deathspitter +Scything Talons +Toxin Sacs: 31 points a piece.

    These guys are brutal, they will simply destroy a unit every time they shoot. Twin-linking the Deathspitter is wholly unnecessary, it's a large point dump to try and change the scatter roll, and the Bs upgrade will only serve to reduce scatter by 1. Deathspitter Warriors are 4 points cheaper and more effective than Warriors with TL Devourer, Enhanced Senses, Toxin Sacs.
    My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.

  6. #5
    Junior Member
    Join Date
    Aug 2008
    Age
    32
    Posts
    22
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    well.. maybe you can go two-ways about them,
    but to be honest.. i wouldnt like to shoot with BS 2 .. hitting on a 5+ means that out of 6 warriors, only 2 will hit.. with twinlinking you hit 3.33333 (but better is to have the cheap +BS upgrade to hit with 3.00

    EDIT:
    doh!!!!!!! totaly forgot that you dont use BS when firing blast weapons.. pfft doh dumb me
    Last edited by kirakun; January 21st, 2009 at 19:14.

  7. #6
    Member
    Join Date
    Aug 2006
    Posts
    64
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    11 (x1)

    Does a venom cannon take up 1 weapon slot? If one were to take two vc than wouldn't that fill up the 2 weapon slot or does 2 vc occupy 1 weapon slot. Secondly, If one were to equip a hive tyrant with 2 VC does it count as twinlinked or do I get 6 vc shots.

  8. #7
    Junior Member
    Join Date
    Aug 2008
    Age
    32
    Posts
    22
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    good question... im a bit in doubt

    Army builder doesnt let me select 2 VC's, though a VC and a BS is possible..
    kinda weird, considering that you can have multiple devourers etc on the tyrant, and 2 different "heavy" weapons..

    THere is only 1 thing in the codex that shows us what it is.. page 30, "ranged weapon-symbiotes".. it states that a tyranid carriing the same weapon twice will count it as twinlinked...
    so you can NOT have 2x a VC, it will become a twinlinked VC.. still kinda weird since you can have a VC + BS... oh well.. flaw in their evolution i guess

    oh btw... putting toxin sacs + 2x VC gives you 6x 8 shot (which could be fired at BS4), you will pay about 167 points (or 177 with +1 bs) is pretty awesome! get 2 silly guards and you'd have a sweet fireplatform,

    if you are looking for such a thing.. you can take a fex with the BS.. you get a LARGE BLAST with S8.. has the potentional to nuke down a whole SM squad full of assaulty marines and such

  9. #8
    Son of LO Heirodule's Avatar
    Join Date
    Jan 2009
    Posts
    2,138
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    344 (x8)

    Seems to me that this list has a couple of vulnerability's. The first being that any tank heavy force will have an advantage Vs this list. Whilst the warp blasts and barbed stranglers can defeat tanks they arn't dead certs. should a list with multiple vindicators or defilers or any other large blast weapon tank, come up against you they will blast the stealers, the broodlord will bury something before getting trashed, and youll have too little left to win the game. the second is that you dont seem to have any objective staying power. For example lets say its a cap and controll mission. You would have to leave at least 160 points behind to objective sit. Then youve got 3 poorly armoured troops which have to survive with almost every weapon ignoring their saves. I like to feild 40 spine guants, these are numerous enough to ensure survival on an objective and only cost 200 points. In this way you get 32 extra wounds that wont really be doing anything else for only 40 extra points, asuming you remove the stealers.

    My suggestions would be to take the 40 spineguants, get some flesh guants as they are actually quite good, spcialise your tyrant and or fex to 1 disciplin, either CC or ranged and scrap the zoans. Hope this helps.

  10. #9
    Junior Member
    Join Date
    Aug 2008
    Age
    32
    Posts
    22
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    the poster above is quite right tbh...so just a quick analysis

    when we split it up:

    - tyrant is walker, with 1 S8 shot, not that big of a thread, can be ignored for 2 turns
    - the twinlinked VC carni (walker) is quite nice but not that threatening with the glancing hits.. can be ignored the first few turns (or easily be dealt with by denying LOS..
    - zoans are good, but walkers, so could be a bit outmanouvered

    so this means that the opponent has not a lot of pressure the first 2 turns, and therefor being able to deal with most genestealers (24 troops and 8 in HQ)..

    Eventhough the spinegautns are good for objective capping, they are also sweet for protecting your genestealers (giving them LOS (dont think they block LOS, do they?))

    THe plus side on this army is, even if the enemy kills his genestealers in the first 2 turns, he will still have the warriors, tyrant, zoans and carnifex + 24 hormogaunts to combat with.. all but the warriors and hormos are capable of killing tanks...

    downside is that the enemy can outmanouver you *eldar and tau Mech for example)...

    If you really love the broodlord, take it.. its fun, can make the enemy nervous.. but imo, i'd say... get a flying tyrant to put mobile pressure on his (fast) units, and for the rest of the points get spinegaunts....

    cut a few poitns from the tyrant.. if you want it CC then you could think of running instead of shooting.. Imho, i;d make it a shooty one.. give the a gun instead of ST and get rid of some upgrades,

    about your warriors.. shooting 2x a S7 attack at BS 3 isnt that great, but cost lots of points.. imo get rid of the +BS upgrade and the VC and devourers, and take deathspitters + 1 BS.. they all dont use the BS, they hit automaticly.. dont need any upgrade at all.. saves another 60 points or so!

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts