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Farseer - Fortune, Doom, Spirit Stones
10xGuardians - Scatter Laser
10xGuardians - Eldar Missile Launcher
10xWraithguard - Warlock - Conceal, Spirit Seer
Wave Serpent - Shuriken Cannons, Spirit Stones
Wraithlord - Brightlance
Wraithlord - Starcannon
Wraithlord - Starcannon
The idea being to march up a flank with the hammer blow of an avatar and 3 wraithlords backed by 10 guardians and 10 wraithguard and the farseer while the jetbikes sit back and zoom to objectives late on, the firedragons go tank hunting then use the wave serpent to ferry guardians as needed. The missile launcher team would be my sit back and hold unit. This hopefully leads to the enemy having to split a unit or 2 to get them and they are cheap . The idea for the farseer is to fortune the wraithguard as i see them attracting alot of fire. and then dooming the target that im focusing on. So i zap one unit and a few tanks a turn
While its not mechanized so not ultra competative i feel its a bit fluffy and still not nice to face.
Obviously its gonna be all yellow and blue. If i decided to go with this list it will go into the projects part of the website
I came, I typo'd, I editted
Orc / Empire / Deamon WFB (indecisive)
Crimson Fists approaching 10 undefeated at 1500
take what I say with a grain of salt, but I would change a few things around.
I would drop the jetbikes, as they seem really out of place, and are in too small a squad size to really do anything,
BLECH: don't listen to me! gu heavy weapons are fine
with the points saved on those changes I'd grab conceal warlocks w/ spears for your guardian squads, so that they can advance with the avatar and not get cut down quite as badly.
and possibly adding a twin linked brightlance onto the serpent for a bit of extra anti tank, or one of the starcannon lords.
also for purely fluffy reasons, and since you mentioned this is a fluffy list, you may want to replace the Avatar with Yriel... although he doesn't grant fearless...
Last edited by akaean; January 12th, 2009 at 19:58.
Also, Moskov, I think you should try to give at least 2 of your wraithlords the AT treatment (Bright Lance and EML) and the other could use any other configuration of your choice (though the Scatter Laser, Shuriken Cannon combo is known to spell death for any massed infantry...perhaps that'd be a nice twist?). I just don't think Starcannons are that good anymore, but that's a matter of personal taste. However, I would strongly advice you to try to fit all 3 Wraithlords with 2 heavy weapons to double their effectivity in shooting. With their T8 and BS4 they are extremely reliable in shooting.
My thoughts would be to remove the 3 man bike unit and with the points get a EML for the brightlance lord a scatterlaser for one of the star cannon lords and a sword for the 3rd. Look at maybe upgrading one of the guardian units to storm guardians with either enhance or destructor as your list doesn't pack alot of melee or horde stoping power.
alternately you could remove the avatar or one of the wraithlords and use the points to give second weapons to the wraithlords and fill out the bike unit a bit.
I think you should just give all the wraithlords scatterlasers and some other similar ranged weapon for higher rate of fire and put most of your AT on the wave serpents...since the wraithlords take on a AT role in close combat(if they get there).
There is an interesting discussion on wraithlords in this forum, and a person provides an intersting list you might find provokes though.
Area 52 Forum - Popular Culture Company • View topic - The Problem with Wraithlords
I run an iyanden list as well and here is what I can say.
-Go EML Brightlance with at least 2 WL
-For fluff go with Yriel, for effectivness go Avatar (and buy the forgeworld one!)
-DONT FORGET WRAITHSIGHT when you have 3 WL this becomes a problem,
-I prefer D.A. but if you have to take guardians, then take an EML, that AP 4 pinning is nice in a clutch, but I like DA with defend and shimmershield better,
-run a squad of Guardians in front of the Wraithguard, it gives them a nice cover save and a wall to stop anti-close combat, then give the WG's Warlock Enhance.
-Two farseers isn't a bad thing in this list either... especially when one is on a bike with 3-4 warlocks who have destructor and guide... OUCH!
That should be it for now.... All in all a Iyanden list can be tricky, let me (us) know how it goes for you. hope my tips help.
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