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I'm switching from Orks and posted this in the main Eldar forum, but it seems this is the place to get input on my list. The reason for this is that I don't wish to spend all sorts of money on units that "look cool" but I won't ever use. i.e., Killa Kans hehe. I'd like some input in what things to spend my money on.
The clean readable list is at http://www.skafian.com/eldar/eldar.htm
The text export is:Code:Troops: Dire Avengers (10#, 353 Pts) 1 Farseer @ 100 Pts Psyker; Doom ; Guide ; Fleet; Ghost Helm (GH); Rune Armour (RAmr); Shuriken Pistol (Sp); Witchblade (WB) 7 Dire Avengers @ 253 Pts Fleet; Avenger S-Catapult (ASC) 1 Dire Avenger Exarch @  Pts Fleet; Bladestorm (BS); Defend (D); 2 Avenger SC 1 Wave Serpent @  Pts Energy Field (Wave Serpent); Spirit Stone (V:SpStn); TL Shuriken Catapult (TL-Scat); TL Shuriken Cannons (TL-SCan) Fast Attack: Warp Spiders (8#, 304 Pts) 1 Autarch @ 118 Pts Unit Type: Jump Infantry; Fleet; Independent Character; Master Strategist; Banshee Mask (BM); Forceshield (FShld); Warp Jump Generators (WJG); Power Weapon; Shuriken Pistol (Sp); Fusion Gun (Fg); Haywire Grenades (HayG); Plasma Grenades (PG) 6 Warp Spiders @ 186 Pts Unit Type: Jump Infantry; Warp Jump Generators (WJG); Death Spinner (DS) 1 Warp Spider Exarch @  Pts Unit Type: Jump Infantry; Withdraw; Warp Jump Generators (WJG); Death Spinner x2 Elite: Fire Dragons (8#, 294 Pts) 1 Falcon @ 165 Pts Holo-Field (Vehicle) (H-F); Spirit Stone (V:SpStn); Shuriken Cannon (SCan); TL Shuriken Catapult (TL-Scat); Pulse Laser (PL) 6 Fire Dragons @ 129 Pts Fleet; Fusion Gun (Fg); Melta Bombs 1 Fire Dragon Exarch @  Pts Fleet; Crack Shot (CS); Dragon's Breath Flamer; Melta Bombs Troops: Pathfinders (Rangers) (5#, 120 Pts) 5 Pathfinders (Rangers) @ 120 Pts Fleet; Infiltrate; Move Through Cover; Stealth; Ignore Difficult Terrain; Pathfinder Stealth; Scouts; Pathfinders; Shuriken Pistol (Sp) (x5); Ranger Long Rifle (RLRifle) Troops: Dire Avengers (9#, 253 Pts) 7 Dire Avengers @ 253 Pts Fleet; Avenger S-Catapult (ASC) 1 Dire Avenger Exarch @  Pts Fleet; Bladestorm (BS); Defend (D); 2 Avenger SC 1 Wave Serpent @  Pts Energy Field (Wave Serpent); Spirit Stone (V:SpStn); TL Shuriken Catapult (TL-Scat); TL Shuriken Cannons (TL-SCan) Elite: Harlequin Troupe (8#, 174 Pts) 7 Harlequin Troupe @ 174 Pts Fleet; Flip Belts; Furious Charge; Hit & Run; Holo-Suit (H-S); Close Combat Weapon (x7); Shuriken Pistol (x7); Hallucinogen Grenades 1 Harle Shadow Seer @  Pts Psyker; Veil Of Tears ; Fleet; Flip Belts; Furious Charge; Hit & Run; Holo-Suit (H-S); Close Combat Weapon; Shuriken Pistol (Sp); Hallucinogen Grenades Total Roster Cost: 1498
Ok your over all list looks ok but a few things...
The Farseer need spirit stones to throw two powers in one turn.
Avengers and transport look good. You can drop defend if your tight on points.
The Autarch does not need the banshee mask, he shouldn't be charging anything with higher initiative than he has anyway. Better to give him the mandiblasters.
Spiders look good.
Fire Dragons are fine but you will need to fit them in a wave serpent because the falcon can only hold 6, this will be cheeper.
Pathfinders are good.
Avengers should be at full strength to get max use out of the exarch powers.
Harlequins are good but think about transporting them somehow.
Overall it looks like a good army it just needs a little pickup. A little experience and it will be perfect for you.
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