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Hey guys, I've been playing Orks and had the need to try something new. I'm also and ancient Egypt junky, and the prospect of painting these guys with that in mind was just too tempting! That being said, I still want the army to be semi-effective . Please feel free to trample, re-mold, and /or abuse this list as you see fit, really, I have only a vague idea of what I'm doing with these guys.
Necron Lord (Phase Shifter / Res Orb): 170
3x 10 Warriors: 540
3 Destroyers: 150
3 Destroyers: 150
3 Heavy Destroyers: 195
Tomb Spyder: 55
Phases out at 10 guys left.
If it helps, my brother, who is my primary oppenent, fields armor heavy marines and Guardsmen. Both armies are pretty loaded with templates due to my orks, but he has variaty to deal with more hard, elite forces.
Marines have a Captain, termies, dreadnought, 2x preds, devestators, and some tacs.
Guardsmen is pretty much your standard guard list with 2 LRBT and a LRD for heavy.
Well it's looking like a good start. Noting that you face lots of armor I'll let the 3 heavy destroyers pass, however perhaps you should find a way tow field two squads of three for better effect. Alternatively you could drop an HD for a second spyder, this will give you more combat proficiency.
Your standard destroyers should give you plenty of ability to take out enemy vehicles. Really anything with gauss that gets in range can do this. Spyders (if they get close enough) can dish out alot of pain as well, to anything you hit with them. (beware terminators and heavy artillery still, they don't have enough wounds to take serious head-on firepower)
Remember to keep a formation, Necron units are designed to kill while holding hands. Don't bunch up, but don't expect any one unit to be able to run off on it's own unsupported and win the day for you. Don't let yourself get stuck in a charge and don't let yourself get caught up in heavy firing lanes, otherwise survival isn't that difficult.
Welcome to Necrons Vannis, good luck.
Thanks for the welcome !
Yeah, the strat thing is gonna be the main prob for me, I figure it's gonna be a bit different than charging 100+ boyz across a field. ...and I just found a hair in my coffee...haha sorry...but anyway! I'm buying 2000+ points of crons later on today, so I'll have enough to try different things out and see what works for me.
And just to clarify, when you said prehaps take two groups of three HD's, is that 6 HD's total? Again, I'm not 100% on tactics for these guys, but that kinda feels like overkill for 1500 points.
Another concern I had about Crons: we play just about every type of game. Annihilate, objective etc. Objective is what worries me the most. With only three troops choices (thirty guys in the troops choice total!) I feel like I'll be spread kind of thin trying to hold two objectives. Only thing I can think of is to not even try to hold the enemy ob. untill the last turn? Any advice would be great!
Thanks for getting back so fast!
Ya know how hard it is to get a 10 man space marine squad off an objective? Necrons are usually harder. Our main issue with objectives is movement speed. Monoliths and VoD are a good answer to this. As I said, keep your army together, the "Phalanx" suggestions in the codex aren't something you should take lightly. Don't get TOO buddy-buddy so as to avoid large blast death though.
For the heavy destroyers I meant two squads of two each, so four HDs total.
Try and get the Necron Warrior Phalanx, it's got plenty of stuff for you to use that WILL be useful in your army. A handful of support units is always nice to have, look to get a handful of each model (except maybe pariahs, they're not bad just...very hard to use) Also check out the warrior-> Flayed one/Immortal threads they'll save you loads.