Tau Army So Far I Need Tips To Improve - Warhammer 40K Fantasy
 

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  1. #1
    Member FireLizard's Avatar
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    Tau Army So Far I Need Tips To Improve

    Fire Warriors
    Shas'ui
    11 fire warriors with pulse rifles
    2 marker drones, hard-wired drone controller, Bonding knife, markerlight =205

    Fire Warriors
    Shas'ui
    11 fire warriors with pulse rifles
    2 marker drones, hard-wired drone controller, Bonding knife, markerlight =205

    Missile Gunship
    6 seeker missiles, 2 networked markerlights, 2 burst cannons
    targetlock, sensor Spines, Targeting array, Multi Tracker, Flachette Discharger
    Disruption Pods
    =185

    I need feedback because i really want to kill some space marines and this race seems awesome.

    p.s could u also tell what i do need to get to improve


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  3. #2
    Member Captain Jesus's Avatar
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    My questions to you first are: How long have you played?
    How well do you know the rules?
    What kind of tau army are you after?

    The first thing you need is a command battlesuit to make your army legal.
    The weapons are your choice, but i'd still give him his 2+ save, his feel no pain and a shield generator. Yes he's one expensive f***er but then, so are all commanders.

    The rest is up to you, but you asked for help so just tell us what your looking for and we'll get back to you, its alright telling someone to play an army a certain way, but it doesn't neccessarily work for that individual.

  4. #3
    I am a free man! number6's Avatar
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    As noted, you need an HQ just to make your army legal.

    First things first:
    Do you have any other units?
    What points level are you playing at?
    Are you looking for a general-purpose tactics, or tactics tuned to defeat Marines?

    If you can answer those questions, the feedback we can provide will be considerably more helpful.

    In the context of most lists, I wouldn't recommend putting marker drones in Fire Warrior squads. If you want FW marker units, take a minimal 6-man unit with a markerlight and hardwired target lock bought as wargear for the Shas'ui. Reasonably cheap and might possibly help out other elements of your list. Otherwise, a 12-man unit with a Shas'ui, a pair of drones, and a bonding knife make a decent, if squishy, firebase. Don't really count on them to hold their ground in the current game, however (rife with drop pods, outflankers, fast assaulters, flamer templates, etc.). But in the context of a larger, more mechanized list, they can do all right.

    Fire warriors really shine when given a Devilfish for a ride. Run the fish around until you can gang up on an enemy unit, park both fish just a few inches away, drop the warriors out the back hatch, and rapid fire into the enemy. If you have marker hits helping out the BS of your warriors, all the better.

    Marker drones should usually be put on a small unit of stealth suits. The suits can jump around and, because they're Relentless, the drones can fire even after the unit moves. Their stealth field can prevent the unit from coming under enemy fire, too, so this is a very safe -- if expensive -- way to get mobile markerlights into the army.

    The Skyray is a fantastic unit, but it's a support unit, not a killy unit. It can't stand on its own and deliver death and destruction. What it does is make everything else in your list better. A marker hit here, a marker hit there, a bit of burst cannon or smart missile dakka and perhaps a seeker missile or two, all on a mainline battle tank chassis. Excellent stuff. But if you want your heavy support to outright kill things, take broadsides or hammerheads.

    For vehicles in general, tone down the upgrades. Those points add up quickly, and the situations where most of them come in handy are very rare or very easy to avoid, tactically speaking. You almost never need anything fancier than multi-trackers and disruption pods.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

  5. #4
    Junior Member jammer397's Avatar
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    drop the missile gunship for a hammerhead with all the trimmings and rail gun. drop all marker drones for gun drones and what are you using for HQ.
    I am an Indestructible master of War.

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    Member FireLizard's Avatar
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    I have just started tau as u can see but i do have a lizardmen army,
    I know the basic basic rules for tau and im looking for and army that beats space marine and/or is good in general.

    Im getting a HQ and i was thinking of getting a legendery hero like shadowsun or o'shavah wich do u think is betta let me know plz.
    I was also hoping if u could tell me if pathfinders with sniper rifles would be good or just the sniper drones.
    are pathfinders allowed to not have devilfish because im not to fond of them.

    FireLizard

  7. #6
    Member Captain Jesus's Avatar
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    First, for your sniper question, I would fill up on pathfinders for one reason; You may have 4 snipers in a squad, and may max out on wounds for the unit. You are able to lose 4 wounds from the unit BEFORE you start losing snipers.

    In a drone squad, you lose a sniper FOR EVERY wound you lose, or the entire squad. The thing is though, for 180pts, you have 9 snipers, which operate in 3 independant squads, take just on HS slot, and if the marker guy hits, hit on a 3+ rather than 4+.

    Your devilfish question, it is part of their squad, there is no 0-1 on it so it must be taken, on the upside, you don't have to put them in it, so you won't be losing markerlights or sniper shots. meaning you have a harrassing machine.

    To keep my post shorter, ill answer your marine question in my next post.

  8. #7
    I am a free man! number6's Avatar
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    Quote Originally Posted by FireLizard View Post
    I have just started tau as u can see but i do have a lizardmen army,
    Won't help you much on the fields of battle in the 41st millenium.
    I know the basic basic rules for tau and im looking for and army that beats space marine and/or is good in general.
    Every army is good.
    Every army can beat Marines.

    The real question is whether or not the fluff, models, and playstyle all suit your personal tastes. I'll assume the fluff and models appeal, but the playstyle?

    This is an army that crumples in close combat. If you want an army that is capable of putting the hurt on up close and personal, go somewhere else. Kroot are about all we have, and they're really just a harassment unit. They're not capable of taking on units that are actually geared toward close combat. You should expect to lose any unit that finds itself being assaulted. (Not that that will always happen, but. don't ever go to battle looking for a scrap.)

    This is an army that survives because it remains light on its feet. It wants to be fast and mobile. You will want to develop an appreciation for setting traps, sacrificing a unit to set up a brutal pounce, for dancing at arm's length and frustrating your opponent with little stings until you can set up a space of local superiority where you can bite hard. Pick the enemy apart piece by piece, patiently, cautiously, always taking the long view.
    Im getting a HQ and i was thinking of getting a legendery hero like shadowsun or o'shavah wich do u think is betta let me know plz.
    General consensus is that both are pretty useless for competitive play. Most of us stick with a commander that costs around 100 pts and better suits the overall tactical playstyle of the army.

    O'Shovah is a close combat "specialist" (note the quote marks) that puts severe restrictions on your army list. He also encourages pouring most of your army points into a single uber-unit of suits that is unwieldy to maneuver and becomes an obvious focus for your enemies.

    Shadowsun is relatively expensive, encumbered with drones, and like O'Shovah must operate at close quarters to be effective. It's a lot of points for just two melta gun shots.

    As I said, most of us prefer cheaper, generic commander suits capable of operating at a multitude of ranges in a variety of situations, rather than being cute one-trick ponies.

    But if I had to pick one, I'd take O'Shovah. He's way cooler.
    I was also hoping if u could tell me if pathfinders with sniper rifles would be good or just the sniper drones.
    You want pathfinders for their markerlights, primarily, not for their rail rifles. I'd go with sniper drone teams if you're looking for that kind of action. They're a cheaper investment and properly dedicated to the task at hand.

    I say this, and yet I almost never field pathfinder teams with more than 5 models in them yet am quite satisfied with their performance. So I have the space for rifle-toting pathfinders should I want to spend the points on them. Give them a go, if you're so inclined.
    are pathfinders allowed to not have devilfish because im not to fond of them.
    Pathfinders must take a Devilfish. And you should love Devilfish! Gunline Tau armies are extremely difficult to pull off. It's devilfish that give your Fire Warriors the mobility and speed they need to get where they need to go, whether that be escaping from enemies closing in too fast or relocating to a spot where they can rapid fire an exposed unit to death. Thanks to the rules that allow for any unit to use any vehicle, pathfinders are a great way to effectively buy devilfish for your fire warrior squads.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

  9. #8
    The other Kind of Fluff Rabbit's Avatar
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    This thread belongs in the army list forum.

    *thread moved*
    Spambot kill tally. . .337

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