1500 pt. take All-comers list - Warhammer 40K Fantasy

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!

Register Now!

User Tag List

+ Reply to Thread
Results 1 to 1 of 1
  1. #1
    Senior Member ZenGamer's Avatar
    Join Date
    Dec 2005
    Eastern PA, USA
    0 Post(s)
    0 Thread(s)

    137 (x3)

    1500 pt. take All-comers list

    What do you think of this allcomers list?

    124 pts:
    XV8 Shas'o w/ Fusion Blaster, Missile Pod, Plasma Rifle, HW-MT

    135 pts:
    XV8 Team Leader w/ Missile Pod, Plasma Rifle, Targeting Array, HW-MT
    XV8 w/ TL-Missile Pod, Targeting Array

    106 pts:
    2x XV8 w/ TL-Missile Pod, Targeting Array

    120 pts:
    4x Stealth Suits

    135 pts:
    11x Fire Warriors w/ Pulse Rifles
    1x Shas'ui w/ Pulse Rifle, Bonding Knife

    106 pts:
    10x Kroot
    6x Kroot Hounds

    70 pts:
    10x Kroot

    70 pts:
    10x Kroot

    Fast Attack
    201 pts:
    7x Pathfinders
    1x Shas'ui w/ Target Lock, Bonding Knife
    1x Devilfish w/ Disruption Pod

    Heavy Support
    165 pts:
    1x Hammerhead w/ Rail Gun, Burst Cannons, Multi-Tracker, Disruption Pod

    103 pts:
    1x Broadside team leader w/ A.S.S., HW-BSF, HW-DC
    1x Shield Drone

    165 pts:
    1x Sky Ray w/ SMS, Targeting Array, Multi-Tracker, Disruption Pod

    Total: 1500 pts

    The Fire Warriors use the pathfinder's Devilfish, of course. The Kroot infiltrate into cover and harass the enemy with their rifles, and act as a close combat speed bump if necessary. The Kroot with the hounds may assault if the opportunity presents itself. The Sky Ray should fire most of it's missiles in the first turn, then use the SMS and Markerlights to support the rest of the army for the rest of the game. The Hammerhead uses solid shot or submunition depending on the situation (I tend to use the sub more). The commander fills different roles and may deep strike if there is a troublesome tank that needs to go - with the help of the pathfiner's devilfish of course. Light and medium vehicles shouldn't be a problem. My biggest concern is against a horde army, particularly a fast horde, but that's a tough nut to crack no matter what.

    What do you think?

    Last edited by ZenGamer; February 2nd, 2009 at 19:36.
    -Thread Killer Bryan
    Tyranid Hive Fleet Typhoeus
    T'au Empire, Bork'an Sept

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts