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What do you think of this allcomers list?
XV8 Shas'o w/ Fusion Blaster, Missile Pod, Plasma Rifle, HW-MT
XV8 Team Leader w/ Missile Pod, Plasma Rifle, Targeting Array, HW-MT
XV8 w/ TL-Missile Pod, Targeting Array
2x XV8 w/ TL-Missile Pod, Targeting Array
4x Stealth Suits
11x Fire Warriors w/ Pulse Rifles
1x Shas'ui w/ Pulse Rifle, Bonding Knife
6x Kroot Hounds
1x Shas'ui w/ Target Lock, Bonding Knife
1x Devilfish w/ Disruption Pod
1x Hammerhead w/ Rail Gun, Burst Cannons, Multi-Tracker, Disruption Pod
1x Broadside team leader w/ A.S.S., HW-BSF, HW-DC
1x Shield Drone
1x Sky Ray w/ SMS, Targeting Array, Multi-Tracker, Disruption Pod
Total: 1500 pts
The Fire Warriors use the pathfinder's Devilfish, of course. The Kroot infiltrate into cover and harass the enemy with their rifles, and act as a close combat speed bump if necessary. The Kroot with the hounds may assault if the opportunity presents itself. The Sky Ray should fire most of it's missiles in the first turn, then use the SMS and Markerlights to support the rest of the army for the rest of the game. The Hammerhead uses solid shot or submunition depending on the situation (I tend to use the sub more). The commander fills different roles and may deep strike if there is a troublesome tank that needs to go - with the help of the pathfiner's devilfish of course. Light and medium vehicles shouldn't be a problem. My biggest concern is against a horde army, particularly a fast horde, but that's a tough nut to crack no matter what.
What do you think?
Last edited by ZenGamer; February 2nd, 2009 at 19:36.
-Thread Killer Bryan
Tyranid Hive Fleet Typhoeus
T'au Empire, Bork'an Sept