1750 Serious Tournament Hybrid list - Warhammer 40K Fantasy
 

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  1. #1
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    1750 Serious Tournament Hybrid list

    Hey guys. Getting ready to start a long Campaign this week. Tell me what you think. I made it to take on all comers and any situation.

    HQ:

    Shas'o
    Sunfire (FB, MP, PR, HW-MT, stim pack)

    Elite:

    2 Crisis (Both Burning Eye)

    1 Crisis Deathrain

    1 Crisis Deathrain

    Troops:

    12 FW with Shasui with Bonding knife

    12 FW with Shasui with Bonding knife

    10 Kroot with 8 Hounds

    10 Kroot

    Fast Attack:

    5 Pathfinder with Shas'ui with bonding knife
    Devilfish standard with pod

    5 Pathfinder with Shas'ui with bonding knife
    Devilfish standard with pod

    Heavy Support:

    3 Broadsides with 2 shield drones
    1 with TL upgrade with Bonding knife, HW- Drone Controller, Targeting Array
    2 with Target Lock

    Hammerhead with Railgun, 2 burst, pod, MT

    Hammerhead with Railgun, 2 burst, pod, MT

    __________________________________________________________________


    Made this list to take on whatever in any situation. I normally play static, but with the two devilfish I can easily load up the FW's and make them mobile and the Kroot can infiltrate or outflank. Good amount of Crisis suits to handle whatever. Large amount of railguns to ensure no problems with armor and hammerheads sub-munitions do wonders against horde armies. I run the Sunfire because it can handle anything in any army and allows me to have a problem solver if anything goes wrong.


    I know one suggestion that is going to come is give the broadsides A.s.s. .... but I just don't think its worth it. I would rather have the ability to choose all targets than be able to move a d6 and fire... It's just to chancey that you wont roll high enough to get where you want to go anyway and a d6 of movement isn't going to get you to safety if they are close anyway.

    Thanks a ton for any suggestions in advance


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  3. #2
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    comon guys.. any input ?

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    Here's a few suggestions;

    For the Broadsides, don't give them all target locks, you're wasting points, give the team leader a hard wired target lock, then you can give the other two something else like a targeting array or A.S.S.

    Your Shas'O: He can only use two weapons at once at most, so giving him three is a waste, just go with two, I prefer either the PR FB combo or the PR CIB combo, give him a shield gen or something to give him an invul save.

    Pathfinders: Does the Shas'ui have a HWTL? Might be useful for him to marker something else while the other 4 marker a different target.

    Only other thing I can think of is maybe if you can free up points is putting flechette dischargers on the devilfish to provide some defense against enemies assaulting the tanks.

    Other than these suggestions it seems pretty good.
    MacGyver = Crushing Victory

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    Im quite new to the game myself but as I would put it: why use 8 hounds in one unit instead of 4 in each? Spreading them out more so both have the same effect.

    Anyway <.<;; Sorry if that was pointless xD

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