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After a few miserable games using a battleforce and some extras a few years back, it had occurred to me that static tau gunlines aren't quite as nifty as everyone claimed they were, especially now with 5th edition fully in place for a while. So after brushing off my stockpile of not so well painted models I have the feeling I should probably start over (I glued WHAT to a crisis suit?), with only a firewarrior box, some XV15s, and a couple of Broadsides on hand to bring about a glorious mobile 1500point army.
But first, 1000points.
Deathrain Shas'ui (x2)
Stealth Team (x4) (Originally 3)
Tau Firewarriors (x12)
Tau Firewarriors (x12)
+Dual Burst Cannons
My overall strategy is to outmaneuver my opponent, find weak spots, take full advantage of them, and get out before he can successfully retaliate. While I'm familiar with the FoF theory, I'm not quite willing to risk my firewarriors so casually, and would rather keep them far away from anyone bigger than a gretchin, hence the Devilfish, which theoretically should also work nicely as a shield. (That, and walking across a battlefield is so dull.)
I'm sure there's no objections to having a Railhead around. (I think Broadsides are better for antivehicle work, however at 1000 points, it seems that it's too limiting to have a unit solely dedicated to putting holes into a Leman Russ).
Now, the Piranhas. I am certain this is one of my more controvesial choices in this list, given how fragile they are. My intent for them is to get them behind enemy lines as quickly as possible and deal with juicy armoured threats, as well as let the drones deal with the juicy unarmoured ones. Juicy armoured targets like basilisks, which probably aren't going to be easy to get to by the Hammerhead. Additionally, I intend to use them as a possible backup to the Hammerhead, as well it is impressively armoured, incidents do happen, and I'd hate to have it go down from some lucky blow with nothing else around to keep the big armoured nasties in line. (Still like the idea of piranhas, but due to an error on my part decided against them)
Which also explains my other controversial choice, the Helios Commander. Yes, it's suicidally short ranged, that is, if I were to deepstrike it in the middle of the opfor and hope for the best, but I intend to keep him more in reserve, occasionally plinking away with the plasma rifle, ready to take on any tough vehicles/characters that manage to avoid my hammerhead/piranhas.
Figuring on two Helios, because while one is nice, two is better.
Still, I have to wonder if maybe, just maybe, I'm too worried about vehicles at the 1000point level, and should change him into something more suitable for long range.
As for the stealth team, they're the last thing I stuck in my force basically because I had 92 points left, and they seemed like a good idea. I'm musing though, if maybe, just maybe, a drone team might be a better choice? If I had 96 points I could stick in 8 of them... (I think I'll stick with stealth though, they should theoretically live longer than the drones. And they give me one more die to play around with. And the stealth do come with infiltrate...)
I suppose my main question is will this army put up a decent fight (if used half decently) against any type of army?
Last edited by Pixie; February 11th, 2009 at 01:31. Reason: 8 points over, please hold.
I think your army has a pretty good balance going and I would expect as long as you deny your opponent shots at your troops they should survive the game to take objectives.
Good Luck remaking your army.
Damn, you're right about the hammerhead, forgot to add xx points for some xx upgrade. Yeah, 165. o3o; Maybe if I ditched the disruption pods on the devilfish, but... bleh.
So something has got to be changed around to make this under 1000 again... oh joy. I've got to get the 5th ed book to see if the vehicle multitracker is really all that essential. That, or if the disruption pods on the devilfish are necessary...
I do think the pirahnas have potential to fit into my battleplans, -however- I have yet to use them.
(Hrrm, maybe I should fit in a pair of broadsides? If I got rid of the pirahnas and the stealthteam I could fit in a decently outfitted pair, and it would ensure I have something around in case the Hammerhead bites it, or if it has something juicier to deal with like a cluster of troops...)
The problem with the skyray is, while I'd like to have one zipping around, it would only be just one, with no other backup markerlights handy. And seekers aren't quite as nasty as fusion shots.
Could have a second Helios Shas'el commander bouncing around... Given how precious every shot count I'd much rather have a commander with their superior bs in charge of zapping tanks at close range than elites. And the commander would theoretically live longer than a fully fitted Broadside, since nasty things might deepstrike in the broadside's little corner...
...hmm... two Helios and a Hammerhead should be able to handle Heavy armour threats nicely, I think...
Would give me the chance to take another stealthsuit as well, seeing how there isn't a whole lot I could do besides pimp out the devilfish needlessly...
Disruption pods on the other hand make your vehicle obscured beyond a certain distance conferring a cover save so keep those they are amazing.
G'eh! You mean I could keep my pirahnas and just ditch the markerlight? Hmm~ Well, looks like now I have two lists. One with ice cream, the other with coconut timbits.
gah. tried multiple quoting twice and that function is still way over my head apparently. The Piranhas seem to fit your list well, but I would still try to fit in markerlights somewhere.
I would be willing to remove the stealth team to make room for a good size pathfinder squad and perhaps some gun drones for your commander or something else.
I would not replace the Piranhas and the stealth team with Broadsides. Although I dislike Piranhas I think they add a lot to your ability to contest objectives.
Last edited by Enjoi_Tyranids; February 11th, 2009 at 01:44.
Gotcha. I think I'll keep it handy for the hammerhead on the ice cream list though, given how I'm sure it should still allow it to move a bit further while firing away. (I'll order the black reach box with fancy book next week, after my paycheck.)
So basically I need to figure if I'd rather have two Helios, or two pirahnas and a Helios. I suppose the Helios option is a bit cheaper (buying one commander box instead of two pirahnas), though still just as risky...
And oh sure, edit your comment. :p
Well, I think I'll lean towards the dual Helios list, since I can't really justify squeezing in an expensive pathfinder team in a 1000point army, especially without a backup option like a skyray or a markerlight equipped stealthy around... maybe for 1500 points, as well as keep my eye out for cheap piranhas in ebay.
Last edited by Pixie; February 11th, 2009 at 01:56. Reason: Why do I feel the urge to spell it Pirahna?
Time to add some variety to these thought trains:
Firstly, I rarely, if ever take more than one HQ choice. A Shas'el is pricey, and there are many things I'd rather have his points for. The one that I do take I have typically been found to give him a Missile Pod, Fusion Blaster, Multi-tracker and sometimes a Targeting Array. Tau have TONS of anti-infantry, but they're in desperate need of anti-tank/MC in low points levels. Hammerheads can provide a lot of anti-infantry if need be, and Fire Warriors and Kroot do a good job of it too. Pretty much every unit in our army can pump out a good volume of anti-infantry fire, but we're lacking in things able to take out 2+ saves, MCs and tanks. I've found that sheer volume of fire works fairly well against 2+ saves, so MCs and tanks have become my main concern. Hammerheads do a good job, but you can only take so many. Also, something interesting for you to know is that Troops squads can capture objectives whilst in transports, so min squads of Fire Warriors in Devilfish can be great for capturing objectives.
As for your concern with Drop Pods, I've found that Broadsides are an excellent counter. In my Broadside 1k list, I take 3 teams of 2 with TAs, team leader with 2 Shield drones and hwtarget lock. The Broadsides will pretty much always hit, and two Bs4 Smart Missile Systems can do a good number on infantry as well. Put the squads in cover, defend them with full up Fire Warrior squads and a Helios commander, and they'll survive most anything your opponent can throw at them. Should your opponent drop-pod assault you, you can easily destroy everything that comes out of those drop pods with a good round of shooting (plus you can easily ignore the drop-pods with your armour/cover saves) and 6 railguns will be able to destroy all of the dreadnoughts he can deepstrike. Concentrated Pulse fire will quickly decimate infantry squads. There are a lot of interesting 1k lists you can make, I've been messing around with a lot of ideas lately while bored at work. Just take a theme and aim to make it work.
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.
I used a similar list to take on a Nurgle army, I lasted 7 rounds and only lost because I screwed up in my last movement phase.
Keep the Helios and if your worried about range try JsJ in and out of cover. I used mine on Terminators rather than vehicles so it was easier finding cover.
It's not necessary but I recomend having a TL and bonding knife, I found it useful to have the leadership 8.
I would also recommend a multi tracker on the devilfish, moving 6 is good but moving 12 (and shooting) is better and if it gets assualted your opponent is hitting on 6's.
Put a target lock on the hammerhead, it's nice to shoot at a tank with the railgun and blast troops with the burst cannons.
Drop a stealth and fire warriors down to 10.
That's my recommendation.