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i started playing nids and i love the big monsters so i made a list and was thinking of the next list. is it good/legal/and practical
species: hive tyrand
species name: death lord
bio weapon: lash whip+bonsword, twinlinked devouwerer,
biomorphs: Adrenalin Gland(ws), Toxic miasa, toxin sacs, Enhanced carapes,
retenu: +2x tyrenid gards, lash whips/inplant atack
species name: legion
bio weapon: fleshborer
biomorphs: without number
total cost: 9 (2x8 legion=144)
species: hive tyrant
species name: winged death wraith
bio weapons: rending claws, scyting tallons
biomorphs: wings, adrenalin glands(WS), toxin sacs
total cost 143
species : carnifex
Species name: death jugernote
Bioweapons: Scything Tallons, Crushing Claws
Biomorphs: Acid Maw, Adrinal Glands (WS& I), Bonded Exoskeleton, Extended Carapace, Flesh Hooks, Implant Attack, Regenerate, Reinforced Chittin, Mace Tail,
Toxin Sacs, Toxic Miasma, Tusked.
Total Cost: 252
Species name: soul reaper
Bioweapons: Venom Cannon and Barbed Strangler
Biomorphs: enhanced Senses, Extended Carapace,
Total Cost: 173 (x2)346
Species name: steal reaper juggernote
Bioweapons: 2x scyting tallons
Biomorphs: adrenalin glands(WS), toxic miasa, flesh hooks
Total Cost: 114 x3 = 342
thx on the idee's in advance
PS: srry fore my dislectia
So with the changes made your list is at 1497 and with all the monstrous creatures, should put up a fight in 1500pt games.
Here is what your list will look like with the changes I suggested.
2x sets of Twin-Linked Devourers
Enhanced Senses, Toxin Sacs
2x Tyrant Guards
Winged Hive Tyrant
2x Scything Talons
Toxin Sacs, Winged
2x Scything Talons
Adrenal Glands, Toxic Miasma
Crushing Claw, Scything Talons
Adrenal Glands (WS/I), Toxin Sacs, Tusked, Reinforced Chitin, Bonded Exoskeleton,
Extended Carapace, Flesh hooks, Implant Attack, Regenerate, Toxic Miasma, Mace Tail.
Sniper Carnifex 1x2
Barbed Strangler, Venom Cannon
So what I gave you is a skeleton where you can build onto the survivability of your Monstrous creatures with defensive upgrades or spend your left over points on troops. I hope this gives you some ideas on where to go next!
If you need anymore help or advice on your nids don't be afraid to ask!
Last edited by Enjoi_Tyranids; February 15th, 2009 at 23:25.
The basic skelton is good but is painfully low on synapse. When using a list like this I would give the Tyrant with Guard longer range weaponry instead. A Venom Cannon, Twin Linked Death Spitter (I've found this very useful as it's very likely to hit and has S7) or a Barbed Strangler.
I use VC and Twin DS a lot. If you do this you can keep this tyrant away from danger as he'll be a less threatening target and you can move him where you need synapse.
If you want him in the thick of it you'll need to get rid of a fex and get some warriors (I find a brood of 5 armed with Death Spitters, S Talons, and toxin sacs is great) If you don't get more synapse and more troops you'll be too weak in objective missions.
The other problem is that even with "without number" your two little units of 8 will never be able to capture objectives.
With the advent of 5th, it seems to me that even if your running a 'zilla list, you still need to put an emphasis on troops.
I would take the skeleton list and drop the fex with crushing claws and one of the elite fexes and use the points on troops and maybe some Zoans with synapse That way you still have 6 MC's which is still a significant amount in 1.5k
Last edited by Phaeron Typhoon; February 17th, 2009 at 04:52.
"I am the architect of fate!"
3 words for you: troops, troops, troops! In 5th edition, it's all about the troops. They are the only scoring units. With your current list, you're playing to tie 2/3 of the time (unless if you get annihilation, which is only 1/3 of the time). Without more troops you can't hold any objectives. That said, let's go through your list.