Welcome to Librarium Online!
It's my first tournament and this is my attempt at an all-rounder raider heavy Dark Eldar army in need of some serious feedback.
+ 1 nightmare doll
3x 9man Warrior unit
1x 10man Warrior unit
Goblet of Spite
I generally stick the Haemonculi in the 9 man warrior units and the Dracon in with the grotesques, considering maybe uprading to an archon. Not a big fan of sniper units used to use them but they never seem to work for me.
You've got a pretty solid strategy going there with the gunships. I see 6 Raiders plus Reavers and a Ravager. All those units should be able to put a huge hurt on the opponent in a single turn if they strike as one.
I'm wondering about the Grotesques, though. That's a lot of points just to protect a model from shooting that already has the Shadow Field and is on a Raider. As good as the Dracon is, it makes more of an impact assaulting with a unit that likes to assault as well. IMO, another Warrior squad with a Sybarite would be a better fit. Or you could put the Dracon on a bike and guard it with your Reaver Squad.
When the points are at least 1,500, I like to have at least 2 Ravagers. So that's another option with the points saved from the Grotesques. It will give you a lot more bang for your buck.
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True Grotesques aren't the greatest offense unit in the world but i generally use them because of the fact always make an enemy flee if you win combat. For instance one of my friends had never seen grotesques used before (not many people have) and so he charged my unit with his spacemarine command squad and a normal spacemarine squad, so i targeted just his normal guys with my leader, made them flee and wiped out his retinue with the cost of one grotesque. Also I figure Tau will probably be one of my biggest pains, so i figured i needed something to survive a severe beating from their fire power if i'm unlucky enough not to get the first shot. You're right i do need another Ravager if not another 2, I might work on cutting down a few points and i probably don't need 7 grotesques to pull off that stunt anyway. Thanks for the Feedback.
First off, the nightmare doll was killed in the recent Adepticon FAQ (sad) so that saves some points. I would strongly suggest leaving the grots behind as they have VERY limited usefullness and those points could be better spent elsewhere, like a ravager perhaps? I tend to field 3 ravagers in any game over 1000pts (too good to pass up!)
Also with the dracon I'm a huge fan of Archon's, as their extra wound allows me to use combat drugs with less worry over the wounds it may cause, drop the hellmask to make it fit.
As for the reaver jetbike squad, unless they are only going after soft wounded targets, they will get cut-up in cc. Always being hit on a 3+ and only a 4+ save to hide behind doesn't give them alot of staying power if the succubus wiffs.
just my thoughts, good luck at the tourney.
Thanks for the advice Gardeth, I've decided to get another ravager tomorrow, I also might have a talk to the organiser of the tournament about the nightmare doll because i think he's using custom scenarios but we'll see, I hope he let's me use it. My reaver jetbikes are about the only unit i leave in reserve, then i turbo boost them next to a unit in CC straight away so that unit gets the 3+, after that they just clean up the field. So they're mostly a support unit, admittedly a bit expensive but they do a good job.
Just wanted to inform you guys about the tournament, I got 18th out of 30 (two draws, a loss and a win), not the greatest, but i had heaps of fun and being my first tourney it was a good learning experience. There were also some decent highlights, first a warrior unit with a haemonculus charged 5 pariahs and a necron lord and wiped them out before they could do any real damage, my wyches took out a monolith with haywire grenades, my raiders hammered a c'tan, and my reavers took out a land raider. I've decided to play around with a webway portal army next, so i'll be posting a new armylist soon. Thanx goes out Gardeth and Krovin-Rezh for the advice.
Kudos for being one of the few Dark Eldar players to ever destroy a monolith in 5th ed! I tend to leave haywire grenades at home but glad they worked out for you. Rather then switch to a WWP portal army I would recommend you continue to play and refine the army as it is now. My Dark Eldar force is where it as after rigirous playtesting and numerous tweaks. Not to mention I have a very good idea of what my units can and can't do and what to expect out of them in a myriad of situations.
Plus the WWP list kinda got killed off by two 5th ed rules. First true line of sight means it is almost impossible to hid a WWP carrying unit and get it into a halfway decent position and second we can no longer hide independant characters behind other units. The few games I played in 5th with my old WWP list all nearly ended in disaster.