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So, I'm a new player, and started building a Necron army. It's a slow process, because I'm trying to mod my units a bit, and I'm only working on them on the weekends, so it'll be quite a while until I have the whole army. All my lists will play The Deceiver for fluff reasons. Here's what I might end up building (all lists are at or slightly below 1.5k points):
OPTION 1:OPTION 23x10 Warriors
1 C'Tan The Deceiver
One of the following: 3xScarabs with Fields OR 4xScarabs without fields.
Phase-out at 10 units left, 32 destroyed.
Pretty cookie-cutter list if you ask me. The monolith can call on pretty much anything to re-roll or remove from combat. I can also DS with it. This allows me to call Warriors from reserves so I can quickly gain control of a control point at the beginning of the game and defend it. I can also let it suck up damage for a turn, then call any other unit (other than the C'Tan or the Scarabs). This would mean disembarking from a stationary transport, so I could potentially reach anywhere on the map on turn 2. I can also keep it back for a slow advance, punishing anyone that tries to get CC with my warriors, or call units away from CC. The ability to rez any units that failed a WBB roll, and then have them move back into combat, is surely a powerful one. Having both a C'Tan and a Monolith in the same list is a huge points sink, but well worth it in my opinion. Redeploying with The Deceiver can be specially powerful.
The Scarabs are there because I had points left over. I could either add them or 2 more warriors, and decided that they would be good expendable units to keep something busy. Plus turbo-boosting them, because they have the swarm rule, means they get a 2+ cover save while running. If enemies attack them, they are not attacking more important units. If they don't, you can shoot with your other guys, engage in CC, and with a little luck survive your own turn. Next turn, your opponent will be in CC, so you can tie up a shooty unit for a turn.
This list also has good Phase Out.1 C'Tan the DeceiverOPTION 3
One of the following: 4xScarabs with Fields OR 5xScarabs without fields.
Phase-out at 8 units left, 24 destroyed.
This is a shooty list, that relies on the C'Tan and the scarabs to resolve CC. The Destroyers give an impressive tactical array of firepower, totalling at 30 shots each turn. That's enough firepower to bring down all but the luckiest targets, and it can quickly reach, well, pretty much anywhere. Another go at this is to go down to 20 warriors, cut the Scarabs, and max out at 3 groups of 4 destroyers. 36 shots in 12-shot volleys? A ridiculous army, but I'll be dammed if it doesn't sound good on paper. Either way, phase out is a bit worse.1 C'Tan the Deceiver
10 Flayed Ones
1 Lord with Gaze of Flame and Disruption Fields
Phase-Out at 10 units left, 31 destroyed.
Probably the worst option, but anyhow, it could be fun. The field on the lord is there because there where 5 points left. Pariahs, flayed ones and The Deceiver all together make for fun times, however. Fear FTW?
EDIT: OPTION 43 x Monoliths
30 x Warriors
One of the following:2 x Spyders plus Lord with Resurrection Orb and Disruption FieldEither build is exactly 1500 points. And so full of cheese it could feed 9k+ mice for a month. But damn, that would be so FUN to play (and unfun to play against). Either option would have the Warriors well protected, and abuse the resurrection capabilites to avoid Phase Out.
2 x Lords with a Rez Orb each, one of them with a Gaze of Flame or Phylactery
Last edited by Lemt; February 17th, 2009 at 21:10.
Well, to be honest that's hardly cookie cutter. I'd say drop the scarabs and split your destroyers into two squads of 3. More survivable and an extra gun.
A single unit of wraiths, in my experience will very rarely make it into combat to do anything useful. Also how do they fit with the rest of your army?
C'tan and Monolith in 1.5k is pretty gutsy. And honestly the redeploy is hardly worth having anymore. The fear abilities and CC mastery on the other hand are always nice.
Looks like a fine list, again the Mono and C'tan is a little...hefty. I'd go scarabs w/o d-fleids.
Make sure you maximize the effectiveness of your units, if you don't get your points out of the Mono and Deceiver, your opponents will just jump in and cut your feet (warriors) out from under you.
Drop two Pariahs, 8 will be enough, use the points to get yourself a Res orb PLEASE. I love seeing fear lists but you gotta keep your PO in tact. Split the flayed ones into two squads of 6. Consider tomb spyders .
*Blinks* uh...Well that's...right out nasty of you. Do you not want to play anyone more than once? :p
Spyders > Necron lord. Except you can't HAVE any because you filled up your HS slots with Monos.
Thanks for the reply!
Going for groups of 3 Destroyers has the drawback of them being somewhat more vulnerable. The extra man and greater flexibility might, however, be worth it.
The wraiths are there to have a secondary CC solution (The Deceiver being the first). I'm going to test them out before I buy them, so if they don't perform well enough I'll cut them. Maybe for 2 more Destroyers? 2x4 Destroyers would be a really nice option for a shooty army. But that's too similar to List 2. Still an option worth testing, but maybe going for a Wraithlord, and cutting the Deceiver?
Would you cut the C'Tan or the Monolith? Cutting the C'tan would mean I need a Lord, so the Lith would probably go. I'd replace it with 3x Heavy Destroyers. Not really a fan, but their S9 can sometimes mark the difference. No saves for some units can prove deadly. And those left over points, should I spend them on more Warriors, more Scarabs or more normal Destroyers? How about this:
1 x Lord with Resurrection Orb
1x3 Heavy Destroyers
PO at 10 left, 32 destroyed.
No C'Tan, no 'lith. Lots and lots of shooty. I could also cut the Heavies for Inmortals, making my PO better, but my mobility and brute force worse.
8 x Pariahs
12 x Flayed Ones
30 x Warriors
1 x Lord with Gaze of Flame and Orb of Resurrection
1 x C'Tan the Deceiver
PO at 10 left, 33 destroyed.
1499 points, if I'm not mistaken. I get to abuse the C'Tan here, and my PO is pretty good. Or should I forget about The Deceiver?
Yeah, I guess Spyders are out. This would be my "special ocasion" and "be a jerk at tournaments" army. If playing against friends, I'd cut the Lords (no rez orbs) and play The Deceiver. Still over-the-top, but at least easier to PO.
For your fear list id drop to 6 pariahs since theyre still pretty nasty on the charge and your savin on points for more warriors, although its easier to gun down 6 pariahs they should be getting cover saves (behind warriors) keep a lord with an orb with the pariahs so that your meat shield can still get WBB from plasma and ordnance and other nasty guns.
EDIT: "meat shield" I meant metal shield doh
There is no "I" in "team", there is an "I" in "pie" however, as in "Meat Pie" with "Meat" being an anogram of "Team".
As you said, 6 Pariahs are probably too vulnerable. They don't get WBB rolls, so I'd probably rather play more of them. I've got a good enough Phase Out anyhow, so the gains from cutting two would be minimal. Anyways, I'll try to test it out.
I like list one...I just think it needs some revising! I'd drop the wraiths as they really don't function with the army that well and take a couple of tomb spyders. These things just have way too many uses to not be taken! And at so little points! Also, consider taking out the deceiver; the monolith will function better with the army as a whole. Replace him with a res lord to lessen PO chances. And consider two groups of destroyers!
Anyway, looks like a good start!
I've decided I'm going to start building the last option (3 'liths, 30 Warriors, HQ), then work from there. I'll get a squad of Wraiths no doubt, but destroyers will have to wait a bit.
*Puts on his salesman hat*
Necron Warrior Phalanx, and Necron Phalanx (will get you 3 monos nearly 50 warriors, a lord, 6 destroyers and 12 scarabs for around $300 USD) Absolute steal.
*Takes off salesman hat*
Really think that triple mono at 1.5k is just unnecessary. It's like SMurf players who field 3 squads of terminators, or 3 land raiders (or both). Yes it's effective but..why? It's your decision to use the list, just wondering what the reason is.
Well, mostly because it's fun. I'm building my own Monoliths, because the modifications I plan to make would force me to break apart most pieces if I purchased a GW one. I'd rather waste some cheap materials if it goes wrong than a whole 50$. I already have a Battleforce, and will get more from there. And what is this Phalanx you speak of? I've seen the Warrior Phalanx one, (the 1500 point army with 1 'lith).