1500 Nids - Warhammer 40K Fantasy
 

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Thread: 1500 Nids

  1. #1
    Member Ben_Kid's Avatar
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    1500 Nids

    HQ
    Hive Tyrant 75
    Toxin Sacs 12
    TW Death Spitter 20
    Enhanced Senses 10
    Warp Field 35
    Adrenal Glands 4
    Acid Maw 10

    Total 166

    Tyranid Warriors (3) 42
    Enhanced Senses 6
    Extended Carapace 9
    Rending Claws 18
    Adrenal Glands 9
    Barbed Strangler 15
    Flesh Borer 6
    Toxin Sacs 9

    Total 114

    Elites
    Lictor (3)
    Total 240

    Troops
    Gene Stealers (12) 192
    Feeder Tendrils 12
    Toxin Sacs 36
    Scuttlers 36

    Total 276

    Gaunts ( 32
    With Out Number 24
    Total 56

    Gaunts (16) 64
    Flesh Borer – 32
    With Out Number – 48
    Total 144


    Gaunts (16) 64
    Flesh Borer – 32
    With Out Number – 48
    Total 144


    Hormagaunts – (16) 160
    Adrenal Glands – 16
    Toxin Sacs – 16

    Total 192

    Heavy Support
    Carnifex 85
    Toxin Sacs 6
    Scything Talons 8
    Crushing Claws 25
    Tusked 10
    Bonded Exoskeleton 20
    Reinforced Chitin 15

    Total 169

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  3. #2
    Junior Member Reddragon567890's Avatar
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    I would suggest anther fex, because that will take alt of punishing. Take a screamer-killer fex, for only around 100pts its a good deal. You could skim off the other fex by removing the exoskeleton and chitin and tusked. This will free you up allowing for 2 fexes, giving your opponent alot more to worry about. Plus he will only be able to shoot one or the other and not concentrate fire.
    Last edited by Reddragon567890; February 28th, 2009 at 10:18. Reason: Add-on

  4. #3
    Member xerohack's Avatar
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    I agree you need another fex. You can trim down your lictors to one or two also to save points. Lictors are great in combination with stealers, but wont do much otherwise.

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