1500pt Renegade Mechanicus Army (Necron) - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Proiteus's Avatar
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    454 (x7)

    1500pt Renegade Mechanicus Army (Necron)

    I’m currently building an army that is fully converted to represent a Renegade Mechanicus cult that specialises in robotics for which I choose to use the Necron codex for the army as it was the best codex suited for an army of robots. You can check out the production log in the link below…


    I’m looking to include all of my conversions in my army whilst still keeping the list effective. So lets get to the list…

    HQ
    200 – Necron Lord: Staff Of Light, Resurrection Orb & Veil Of Darkness.

    (He supports the warriors and in objective missions teleport warriors squads to objectives)

    ELITE
    280 – 10 Immortals

    (Support The Warriors & Deep Strike with the Lord)

    TROOPS
    180 – 10 Warriors
    180 – 10 Warriors
    180 – 10 Warriors

    (Claim Objectives and advance in cover)

    FAST ATTACK
    150 – 3 Destroyers
    150 – 3 Destroyers

    (Flank and shoot down tanks and heavy infantry)
    60 – 5 Scarab Swarms
    (Intercept and hold up an assault unit or contest an objective on the last turn)

    HEAVY SUPPORT
    110 – 2 Tomb Spyders

    (Allow my army to split into two, and counter charge enemy assault units)

    Total Pts: 1490
    Total No: 54
    P.Out No: 12
    Kill Pts: 10

    What do you think to it then?


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  3. #2
    Senior Member Lemt's Avatar
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    104 (x4)

    A Flying Circus build, if I've got my terminology correct. Looks solid to me. Did you give the Spyders a shooting weapon, or did you leave them as CC-only?

  4. #3
    Senior Member Proiteus's Avatar
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    454 (x7)

    Quote Originally Posted by Lemt View Post
    A Flying Circus build, if I've got my terminology correct. Looks solid to me. Did you give the Spyders a shooting weapon, or did you leave them as CC-only?
    Close quarters only a shooting weapon on them is a waste since they're build more for combat.

  5. #4
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    23 (x1)

    if youre opponent doesnt mind you going 2 points over you could up your scarabs to 7 as well

    other than that its a solid build. not sure about last minute captures though.
    There is no "I" in "team", there is an "I" in "pie" however, as in "Meat Pie" with "Meat" being an anogram of "Team".

  6. #5
    Senior Member Lemt's Avatar
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    104 (x4)

    Quote Originally Posted by Proiteus View Post
    Close quarters only a shooting weapon on them is a waste since they're build more for combat.
    Fair enough. Looks like a solid list. The only thing I like about the scarabs, however, is their 2+ cover save when they turbo-boost.

  7. #6
    Senior Member Proiteus's Avatar
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    454 (x7)

    I'm thinking of ditching a destroyer and immortal to upgrade all the remaining destroyers to Heavies, what do you think?

  8. #7
    No Life King Alzer's Avatar
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    324 (x8)

    No. Use standard destroyers. They get enough shots to actually do something against any target. If your opponent has high-armor vehicles gauss them and finish them with the spyders if you need to. This is almost the exact same list I'm about to start running for 1.5k games once I got my new warriors together and painted.

    Oh poor Heavy destroyers..never get any love, but never deserve any.
    Maybe if you dropped the scarabs, one immortal and one destroyer you could field a 2-man squad of HDs, it's up to you, and if your opponent has a bunch of terminators/MCs/MBTs would be actually helpful.

  9. #8
    Senior Member Gedderz's Avatar
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    744 (x8)

    I agree about the heavy distroyers while they get a high strength and ap there still not really that much of a vechical killer better goig with standard distroyers less pts and more shots
    "Should take you a while though because of your sloth like pace"
    Click here and watch Gedderz try and cross the road

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