2000pt Speed Freaks WAAAAAAAAAAAGGGGHHHH - Warhammer 40K Fantasy
 

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  1. #1
    Member Graves's Avatar
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    2000pt Speed Freaks WAAAAAAAAAAAGGGGHHHH

    OI GITS listen up. Da warboss wants you to fink uv what lads to take to sum fites. Dis is wut he finks so far.

    Warboss
    -WAAAAAAAAAAAGHRBIKE
    -powa klaw
    -kombi skorcha
    -attack squig
    -bioniks

    Ba boss's Lads
    5x nobz
    -WAAAAGHbikes
    -3 wif powa klaw
    -1 wif 'uge choppa
    -painboy wif a grot orderly
    -kombi-skorchas



    Da boyz
    12x boyz
    -nob
    -power klaw
    -bosspole
    -big shoota
    ->Trukk
    -Wreckin' ball
    -Red paint

    Da boyz
    12x boyz
    -nob
    -power klaw
    -bosspole
    -big shoota
    ->Trukk
    -Wreckin' ball
    -Red paint

    Da boyz
    12x boyz
    -nob
    -power klaw
    -bosspole
    -big shoota
    ->Trukk
    -Wreckin' ball
    -Red paint



    10 WAAAAGHbikers
    -nob
    -power klaw
    -bosspole

    3 deffkoptas
    -twin linked rokkits

    15 stormboyz
    -zagstruk



    12 Burna boyz
    -in looted wagon

    Looted wagon
    -skorcha
    -red paint


    2000 pts
    13 kill points
    4 troops
    3 fast
    1 heavy
    1 elite
    1 HQ
    3 dedicated transports


    WOT YOU LOT FINK?!


    Units I'm questioning keeping or dropping: Stormboys, Deffkoptas.


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  3. #2
    Back with a vengeance Tarnag's Avatar
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    It looks pretty good, the only thing I would change is the Stormboyz. They really don't fit with the list, and because they don't have the armor of the Trukks or the toughness and cover of the Bikes, they will get shot down hard and fast, even with Zagstruk. They don't really fit will with the list.

    Since you have an HQ slot open, have you considered taking a Big Mek with a KFF to protect those Trukks on the advance? That 4+ will save them time and time again, and your Boyz will get to their destination much more often.

    I would replace those Wrekking Balls with Reinforced Rams. The help with the terrain checks will serve you much better than having one hit on something. If you are that close to a vehicle, just use the Power Klaw inside to get four times those hits. Boarding Planks would work better against vehicles anyway. I haven't found Wrekkin' Balls all that useful.

  4. #3
    Senior Member Inquisitor_Naravus's Avatar
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    Quote Originally Posted by Graves View Post
    OI GITS listen up. Da warboss wants you to fink uv what lads to take to sum fites. Dis is wut he finks so far.

    Warboss
    -WAAAAAAAAAAAGHRBIKE
    -powa klaw
    -kombi skorcha
    -attack squig
    -bioniks

    Pretty good HQ

    Ba boss's Lads
    5x nobz
    -WAAAAGHbikes
    -3 wif powa klaw
    -1 wif 'uge choppa
    -painboy wif a grot orderly
    -kombi-skorchas

    Why not give them all Cybork? I'd drop the orderly, a skorcha, and the 'uge choppa to give the group a Waagh Banner, assuming you don't want to free up the points for Cybork.

    Da boyz
    12x boyz
    -nob
    -power klaw
    -bosspole
    -big shoota
    ->Trukk
    -Wreckin' ball
    -Red paint

    Drop the Wreckin' ball as you'll more likely get shot than assualted. The points would be better used elsewhere.

    Da boyz
    12x boyz
    -nob
    -power klaw
    -bosspole
    -big shoota
    ->Trukk
    -Wreckin' ball
    -Red paint

    See above

    Da boyz
    12x boyz
    -nob
    -power klaw
    -bosspole
    -big shoota
    ->Trukk
    -Wreckin' ball
    -Red paint

    See above

    10 WAAAAGHbikers
    -nob
    -power klaw
    -bosspole

    3 deffkoptas
    -twin linked rokkits

    15 stormboyz
    -zagstruk

    Don't really see the point off them as the deffkoptas would do basicly the same thing and not get shot up as quickly.

    12 Burna boyz
    -in looted wagon

    Why the looted wagon? If anything add a boomgun to it.

    Looted wagon
    -skorcha
    -red paint

    Drop the red paint job and the skorcha and add a 'ard case and boomgun.


    2000 pts
    13 kill points
    4 troops
    3 fast
    1 heavy
    1 elite
    1 HQ
    3 dedicated transports


    WOT YOU LOT FINK?!


    Units I'm questioning keeping or dropping: Stormboys, Deffkoptas.



    Overall a good list, just may want to move the points around a bit here and there.

  5. #4
    Member Graves's Avatar
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    Everything has to have red paint, even the wagon

    I was under the impression though, that burnas couldn't take a trukk as a transport, leaving the wagon as their only option (same point cost mind you). and a boomgun removes its transport capacity.

    good tip on the wrecking balls, I'll model on some ramps

    KFF bik mek was definately a consideration. I may work around things to get him in, maybe cut deffcoptas.

    I know the stormboys will get shot up, but I'l going to (or attempt to) use the vulcha boy deep strike. If they frequently under-perform, I'll cut them for something else.

  6. #5
    Back with a vengeance Tarnag's Avatar
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    Even with Zagstruk, without any other type of something for them, they will underperform and die before they are useful. They are sucking up a TON of points for performing essentially the same role as your Deffkoptas are.

    With the points from them you could give the Nobs Cybork and a Waaagh! Banner easily, and most likely afford a Big Mek with a Kustom Force Field, and that would serve your army leages better than those Stormboys are.

    Stormboys are nice, but you only really need them for one role, and they don't really fit with Speed Freaks, as they don't have the survivability of Trukks or bikes.

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