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So, tired of necrons needing careful babysitting and cunning to pull a win, and tired of losing in close-combat, i set myself a challenge. To build a close-combat dependant necron army to make the name once again strike fear into the hearts of opponents.
so, at an arbitrary points value of 1500, my quest begins.
i'll keep my warriors at a minimum for now, since they go against the close-combat theme, leaving me with 1140 points.
And they first question, HQ choices.
All of them are close-combat monsters. But which should I take?
A reslord to keep the warriors from dying too quickly?
A wraithflight lord to go get my enemies?
A bugzapper lord to swamp and overwhelm even the hugest horde?
A warscythe detroyer lord to hunt tanks?
A veil of darkness lord to get my slower necron units to the fight?
A c'tan to waddle slowly and terrifyingly up the board with my warriors?
So many options, only two can be chosen, but which?
The next question, Elites.
Flayed ones are able to get where they need to be quickly and outflank, but they're not outstanding in a combat and die in the face of power weapons.
Immortals could provide fire support for my advance if i go for a slow army, but they don't agree with the master plan.
Phariahs are slow, they waste shots if they run, they're expensive, they're not great in combat... But they could help massively with getting an enemy to break.
there can be no question of leaving slots here, but how should i spend the slots?
Destroyers: not interested.
Wraiths: Fast, hard hitting, can actually fight a power weapon-weilding enemy
Scarabs: fast, good for bogging down enemies, bug zappers make them amazing.
Spyders are slow, but they support WBB of dispersed squads, which there will be. They're also nice close-combat fighters and tough to boot.
Heavy destroyers: I'd rather not use them, but i could need the anti-tank.
Monoliths don't really fit the theme, and they're a massive points sink, but they're powerful and can get my necron units out of a losing combat.
So, where do i go with this army?
Fast assault with scarabs, wraithflights, outflanking/infiltrating/deepstriking flayed ones, etc.
Or slow assault with spyders, c'tan, phariahs, and support units?
A man after my own heart.. lol
So, the Lord. 1st things 1st, give him a Destroyer Body (I do this even in 1K, and run him alone) A basic Lord sucks in combat, and cant take on equivalent HQs. But if you're going to do this, you may aswell do it properly, so give him a Phase Shifter. He must be able to take hits. 40pts left? Hmm.. i wonder wha.. ResOrb!
Troops, 20 Warriors as you said..
Elites. Personally i always go for atleast 2 units of 5 Flayed Ones, using them as infiltrators (DS them makes them a waste). Maybe try for a 3rd unit depending on points.
Fast Attack. Run 2 units of 3 Wraiths, and then a nice large Scarab unit (personally i dont like the upgrade to scarabs, you still have gauss guns anyway)
Heavy Support. 1-3 Spyders are cool, and even in a CC army, i never leave home (above 1K) without a Monolith!
If you have 10pts spare, give the Lord a Warscythe, If not, kill a Scarab off
You could try throwing 6 pariahs into the heart of your warriors. March them in, they give a nice extra bit of shooting (as would immortals) but with the added benefit of being able to counter-charge and slap down anything that gets through the rest of your combat specialists.
1.5k I'd run something along the lines of
Trp: 2x11 warriors
Elt: 2x6 Flayed Ones
Elt: x6 Pariahs
FA: 2x3 wraiths
FA: x9 Scarabs
HS: x2 SPyders
Goes 2 points over might have to drop a scarab base against the picky folks out there.
I recon phase out is to low.Try this
25 flayed ones
Bugzapper! (LF, Dbody, Wsythe)
3x5 flayed ones
This is a good mix that comes in at 1495, a bit risky with a light PO but NB and bugzapper handle hordes (Gaze of death with pile in is awesome) while to TombS can handel anything heavier. FO can infiltrate and cause hell!
Its the night bringer vs deciever argument again.Interesting to see no res orb in a cheesy necron army.Like the scarab units though.Again low phase out.
I have a simple answer to NB v DC, the nightbringer is awesome in combat and the deciever is not as good but cheaper in points and has a few nice abilites. Personally i would always take the nightbringer as it is so much better in combat and thanks to models having to get as close as possible with pile in gaze of death is horrible! I saw 12 Khorne beserkers die to it once. I would only take the deciever against guard due to their general low leadership or if i was short on points. Or of course in apocalypse if you want to run both
Given their ''low'' movement, it can be a while til they actually reach combat. BUT, Deci can be faster. If you get a chance, reposition him so he can charge scouts asap, then use the other ability to ''slingshot'' him into the main enemy main lines Averaging over games, Deci should get more kills (as he will be in CC longer).
Often the higher Init of Deci can be more valuable when in combat too, and given the other abilities i side with Deci, always
Last edited by Phoenix; March 30th, 2009 at 21:00.