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Hello there guys,
I will participate at a tourney in june and I am getting my list ready for it.
My recent approach is a mechanized force with harlequins and Striking Scorpions as CC-Specialists and Dire Avengers in Wave Serpents as troops. Until now I played with the list only against two Marine players who also will be at the tourney. I won one match and I lost one...
Please check out that list:
HQ: Farseer with Doom, Fortune, Runes Of Warding, Runes Of Witnessing, Spirit Stones, Singing Spear - 158 pt
Elites 1: 10 Harleqines, including a Shadowseer, all armed with Harlequin Kisses - 250pt
Elites 2: 9 Striking Scorpions, including an Exarch, armed with Scorpion Claw and Stalker and Shadowstrike skill - 196pt
Troops 1: 10 Dire Avengers, including an Exarch with two Avenger Catapults and Bladestorm Skill. Transport: Wave Serpent with TL-Shuriken Cannons and Spirit Stones - 262pt
Troops 2: 10 Dire Avengers, including an Exarch with two Avenger Catapults and Bladestorm Skill. Transport: Wave Serpent with TL-Shuriken Cannons and Spirit Stones - 262pt
Troops 3: 10 Dire Avengers, including an Exarch with two Avenger Catapults and Bladestorm Skill. Transport: Wave Serpent with TL-Shuriken Cannons and Spirit Stones - 262pt
Heavy Support 1: Fire Prism with Holo Field and Spirit Stones - 160pt
Heavy Support 2: Fire Prism with Holo Field and Spirit Stones - 160pt
Heavy Support 3: Two War Walkers, armed with two EML each - 140pt
SUM: 1850pt - 13 Kill Points
The War Walkers and Striking Scorpions will use Flank March in most cases.
My biggest concern is the lack of anti-tank firepower. Land Raiders could be a serious problem.
So what do you guys recommend? Please consider that the tourney rules do not allow special Characters and tha Avatar...
Thanks in advance!
I am wary of sending footslogging scorps in via outflank. For one thing you have a 1 in 3 chance of just plain coming in on the wrong side. And for another they aren't exactly so quick. So it's quite possible they might not be able to influence the battle at all.
The long range on the walkers pretty much guarantees they'll have targets when they come in. The only question there is if you'd be better off with more turns of them firing. But since it doesn't cost points for them like it does with the scorps you can simply decide that on a game by game basis.
You could give the scorps a ride by changing up one of the DA units for non mech guardians. This should free up some points and give you a unit that can hold a distant objective while still contributing with long range fire.
Am I right that outflanking troops mounted in dedicated transport allow this transport to outflank too?
Thanks for the advice @sunnyside!
I must say that the outflanking scorpions didn't dissapoint me until now. One battle they cam on the wrong side, but that was alright to deny some killpoints. In another battle they came on the right flank and killed a Marine Command squad...
Some people also recommended to replace the EML on the War Walkers with scatter lasers and some Shuriken Cannons on the Wave Serpents with Bright Lances. What do you think about that?
@ Dire: Nope, afaik the transport can't outflank.