1,500 point mech (ish) tau - Warhammer 40K Fantasy
 

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  1. #1
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    1,500 point mech (ish) tau

    HQ
    Shas'o
    Plasma Rifle
    Missile Pod
    Multi-tracker

    Troops
    12x Fire Warriors
    Devilfish
    Distruption Pod
    Multi Tracker
    Targetting Array


    12x Fire Warriors
    Devilfish
    Distruption Pod
    Multi Tracker
    Targetting Array


    12x Fire Warriors
    Devilfish
    Distruption Pod
    Multi Tracker
    Targetting Array


    10x Fire warriors


    10x Kroot

    Fast Attack
    4x Gun Drones

    Heavy Support
    Hammerhead Tank
    Railgun
    Burst Cannons
    Distruption Pod
    Multi Tracker
    Decoy Launchers


    Hammerhead Tank
    Railgun
    Burst Cannons
    Distruption Pod
    Multi Tracker
    Decoy Launchers


    Hammerhead Tank
    Railgun
    Burst Cannons
    Distruption Pod
    Multi Tracker
    Decoy Launchers


    comes to exactly 1500 points.. suggestions anybody??


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  3. #2
    Member dento's Avatar
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    I would swap some firewariors with devilfish for some plasma suits.

    With 30 firewariors in a devilfish you ain't gonna eliminate 10 tacticals/assault that easy when needed in the next turn you will loose some.

  4. #3
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    cheers for the idea, i should add i mostly play against guard/marines and orks.. the marine armies are pretty much lots of tactical squads, a unit of stormguard and 1/2 dreadnaughts. i prefer 3 devilfish because one of the marine armies uses 3 drop pods too.. so i need the maneauverability

  5. #4
    Member Commissar Gaunt's Avatar
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    hmm.

    what is the plan for the gun drones?

    4 of them arent going to do much..

    maybe a piranha instead? or what about another fish?


    "i pity the poor fool"


    COMMISSAR GAUNT

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    if i worked out my points correctly i should only have 48 points left? believed 4 gun drones would be more use than like a single battlesuit (since i could only afford something like twin linked missile pod ontop?? deep strike them in attempt to pin a unit whilst moving the devilfish/hammerheads into location they distract shots.. yeh will only be for one turn but thats one turn enough.

  7. #6
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    hey dont knock deathrain!

    Crisis with + 1 BS and twin linked missile pod will bascially give you a twin linked auto cannon that can move 6 ", shoot side armour of light armour, then jet 6" back.

    Much more useful, as then you can save the HH for real armour or just cluster *^£"ing people



    "i pity the poor fool"


    COMMISSAR GAUNT

  8. #7
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    1500 The WU-TANG CLAN!

    You need pathfinders mate!
    Last edited by Skarsgard; March 24th, 2009 at 02:11.

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