Welcome to Librarium Online!
So, after making my 1000 points list with ur help.
I want to make my first 1500 army list. In my 1000 points list I didn't include any monoliths, so on this list I would like to put 2.
3 squad of 10 necron warrior
1 necron lord with res.orb and veil of darkness
2 squad of 3 scarab swarms with disruption field
total of the point is 1491.
the lord and immortal do a flying circus.
the 3 squad of warriors go to the middle with 1 monolith as support.
The other monolith goes in reserve so it could deny an objectives or deepstrike behind an enemy squad, so they have to face 1 monolith from the front and 1 from the back .
I want to ur opinion on this list, and could someone give me the normal necron list that most people use in tourneys in a 1500 point game. TQ
I happened to try almost the same list today.If I were you I would drop the immortals for 10 warriors,drop veil,drop the scarabs and addd another 10 warriors.50 warriors and 2 monoliths at 1500 points will have your oppenent gaping at you.Lord knows anything is possible you might even outnumber someone!.However,it comes to 10 pts over so If your opponent is picky you may have to swap the res orb for something else
Last edited by simplebut; March 28th, 2009 at 16:34.
hha yea, but I like quality over quantity because I like small but strong units dunno why (maybe since I'm small in real life >.> .LOL)
I want to stick with my list, and I want to know its weakness and strenght.
I don't want to re-do my list but I want to fix it little by little ^^ THX
Sorry I missunderstood.Ok strenths and weaknesses.Phase out is a big one so I would not recomend leaving the warriors out in the open.Your 3 battlecannon shots away from phase out .However,the speed you will move round the table will suprize alot of people.With the scarabs movement, the veil and 2 monolith portals youll be flying.The downside is what you get close to you need to kill to prevent return fire from shooty units,assault from cc orientated units and both from anything in between.You could always tie them up with scarabs though.
Last edited by simplebut; March 28th, 2009 at 16:49.
LOL its not that u missunderstodd but I just doesn't explain it clearyly in my first post so it was my mistake ^^, and thx for ur help I really appreaciate it . I can't wait to try this list after I finish painting my immortals.
Hmm. Just a nit-picky formatting thing, it's usually good to have a line or two between your army list and text so it's easier to read
With the amount of foot-soldiers you have, with monolith backup you're going to have a rather resilient force. Keep your squads spread out a bit, but your units close. In 5ed d-field scarabs have (like gauss) become far less effective, to the point that you're better of fielding an extra scarab WITHOUT d-fleids and having larger tarpit squads. I understand not wanting to change the list, however 3 charging scarabs are not likely to do much to a vehicle that your guns couldn't. Also you're likely to need the tarpits more than unreliable anti vehicle squads.
Carrying on to my next comment, you're lacking strong anti-vehicle attacks (granted particle whips and all). You're likely to spend much of your time keeping vehicles down and not being able to gun down troops. (unless gauss likes you more than it likes me >>) I wonder if splitting your immortals into 2 squads of 5 won't give you an edge by letting you split your fire (and also keep them alive longer?)
Unfortunately I'm not aware of what the current 1.5k tourney list is, since it can actually vary to some extent.
oo ok. its not that I don't want to change my list, but I don't want to change it completely. If more scarabs is better then I'll put more scarabs. Thx fo ur help