Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hey all, im fairly new to 40k and the necron army looking for any and all feedback so dont hold back
breakdown is as follows:
- Lord with upgraded warscythe, res orb and veil of darkness = 210
- Lord with staff of light, res ord, gaze of flame, lightning field and chronometron =190
- 10 flayed ones = 180
- 10 immortals = 280
- 14 warriors = 252
- 14 warriors = 252
- 5 destroyers = 250
- 9 scarabs with disruption feilds = 144
- 1 monolith
total = 1993 pts
total necrons = 55 Phase out = 13 (i beleive)
i planned on have the lord with the veil linked with my immortals so i may bounce around the field from target to target
the other lord with gaze of flames is going to be linked with my flayed ones and likely to try to outflank
scarabs will be use to tie up what i deem a high threat ie heavy weap squads, tanks (mainly to immob and/or destroy weapons) or advancing troops
while my 2 troops (shall try to keep them in the phalanx style) will be supported by the monolith as they advance or stand their ground (depending on game type and movements of the oncoming forces)
destroyers, i will be using to thin the emeny lines from max range where possible thou i expect these the draw alot of fire so i am planning if needed to hit hard and fast while they last
Looking forward to hear all feedback, thanks for your time...
Hey Duelist, Welcome to LO and Necrons! Hope you enjoy your time with us.
*grabs a hatchet and looks at the list*
Alright, just because you CAN take fancy wargear with a Lord doesn't always mean you SHOULD, they are rather expensive, you need to kit them efficiently.
I'd say one with RO and VoD, the other with RO and GoF would be fine. VoD lords generally shouldn't have warscythes, as their teleportation generally takes them OUT of combat not INTO it.
Try flayed ones in 1 squad of 10, then try them in 2 squads of 5.
Drop d-fields from your scarabs, you'll get more out of them as a tie-up unit that way, go for 6-8 most games. Gauss will be able to take care of tanks most days without issue.
Warriors are GENERALLY better to have in 10-12 man squads, and more squads are better. So split the two you have (taking extra points from your d-field discounts) and have three squads of ten. The reasoning behind this, is that sweeping advance is hax, and we can't afford to loose more than 10 necrons at a time to it.
Destroyers work fine in 5-man squads, however they work REALLY great with two squads of three (that use the buddy-system). You are correct about the "hard and fast" bit, destroyers are our best unit, most opponents will start tagging them with anti-tank weaponry asap. However if you position them right, you can gun down threats before they can gun you down.
Monolith is a bit of a lone sitting target for the HORDES of anti-tank most enemies should be totting, be careful what you do with it.
VoD + Immortals is fun, but it's dangerous "look before you leap" you can get into some REALLY hairy situations (or just loose the entire squad to mishap) then again Immortals are pretty sturdy and can take just about anything they can dish out.
also you should be fielding more squads of warriors. 1 squads per 500 points isnt really asking much as it still gives you 320 (10 man squad) to play around with try fielding 4 squads of 10 or if you prefer more dakka you could always try this:
Lord (Orb, GoF)
Lord (Orb, GoF) - 310
10 Immortals - 560
10 Warriors - 540
2 Tomb Spyders
Monolith - 580
Total - 1990
Phase Out - 13 models
Kill Points - 11
Basic Phalanx Army here with plenty of firepower and staying power thanks to the Lith's for additional WBB. Spyders allow you to expand your area a little more for flexibility as well and make great counter chargers.
There is no "I" in "team", there is an "I" in "pie" however, as in "Meat Pie" with "Meat" being an anogram of "Team".
I'd cut the Lightning Field and Chronometron. LF is only good with a Scarab Lord (Lord with D-Body, Warscythe, LF, 10 Scarabs), and chronometron isn't really worth it. In fact, if you are going to play scarabs, you may do just that.
I recon a scarab lord would suit this well and is a lot of fun, (play it against orks and watch them kill themselves) I would therefore drop your flayed ones and add a full squad of scarabs, also drop the GoF lord for a scarab lord. The finished list should look like this:
Lord (VoD, Orb) 200
Lord (LF, GoF, WSythe, Dbody, Phase shifter*) 180
10 Warriors 180
10 Warriors 180
10 Warriors 180
5 Destoyers 250
10 Scarabs 120
10 Immortals 280
3 Tomb Spyders 165*
* The phase shifter is just because i had 30pts spare and not much to spend it on. Tomby spyders are just there simply because they are awesome and i would never go to a battle without them.
Last edited by shas_on_u; March 30th, 2009 at 16:59.