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(each one goes with a storm guardian squad)
10 storm guardians
10 storm guardians
expanding to 1500
+ 7 pathfinders
add a fusion gun to each storm guardian squad
points arent exact, i dont have my codex on me, but its rougly right
c and c plz
okeej to begin with, what do you think will happen when your army meets vindicators/leman ruses/ bassiliscs?
1 you get massacered
2 you won't even have a chance.
especialy in the 1200 pts list.
Your banshees and scorps can't destroy tanks, neither can your harlequins.
One of the only squads that can shoot infantry at range are the storm guardians(they shoot rubbisch, but beside that), but they will be bussy killing tanks, because the only anti tank weapons are carried by your warlocks and farseers. So 20 guardians are standing pointless next to a tank. unable to shoot infantry.
And with enemy infantry still alive your banshees, harlequins, guardians and scorps are pretty much gone.
Because eldar cannot take alot of fire. And you cannot hide about 50 men behind bushes.
Afcourse you still have your 7 snipershots a turn, but they will not mow down entire squads as well.
You only have a wraithlord with 1 ranged antitank weapon, and okeej lance weapons work great against tanks, but it's only 1 shot each turn. I also tried Wraithlords with lances, but it never worked that well, the chances that he actually kills a tank are way to small.
I think, it's better to to give a CC army transports, wave serpent are very reliable and can punch pretty hard. also a TL brightlance on a serpent is much better than a Bright lance on your Wraithlord.
And I would drop the pathfinders, I believe they are not that good anymore in 5th.
and together with the droped wraithlord , you should be able to get two serpent .
Last edited by Syluks; March 29th, 2009 at 17:34. Reason: spelling and stuff
there IS a TL brightlance on the waveserpent =]
and on further thinking i plan on mounting the storm guardians quads in serpents, thx for c & c =]
I'm gonna agree here about the transports, 10-man squads of guardians are not going to make it across the board. Serpents will give you three things this army lacks.
I might loose the shuri cannons just to save points, as they will be plenty busy shooting tanks and tougher armored units. However if you ARE using WS for all your squads, you're very likely going to want to drop the Wraithlords, your you will run out of points in short order. Also with 5 vehicles you should be set anyway. Harlies drop down to a 6-squad and take a falcon for them I'd think. Not sure how well those will work out this edition though? I've heard the took a big foamy nerf bat the the teeth.
Not sure exactly how doomseers fit into a combat list either, isn't that just from shooting?
Doom is not only for shooting.
it lets you re-roll failed to wounds rolls in yours and his turn.
that means shooting, but also the assault, which is very handy for the banshees with S3
and the harlelies fot their rending I believe
But what was your actual plan with the pathfinders?