concept list, 1200 and 1500 combat - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 5 of 5
  1. #1
    Member Farseer_Matt's Avatar
    Join Date
    Jun 2008
    Location
    Australia
    Age
    23
    Posts
    159
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    5 (x1)

    concept list, 1200 and 1500 combat

    HQ
    Farseer
    Doom
    Spear
    78

    Farseer
    Doom
    Spear
    78
    (each one goes with a storm guardian squad)

    10 storm guardians
    flamer
    Warlock
    Enhance
    Spear
    135


    10 storm guardians
    flamer
    Warlock
    Enhance
    Spear
    135

    7 Pathfinders
    168

    6 scorpions
    exarch
    claw
    shadowstrike
    stalker
    158

    7 banshees
    exarch
    mirrorswords
    warshout
    acrobatic
    Waveserpent
    lances
    cannon
    271

    7 Harlequins
    5 kisses
    troupe master
    shadowseer
    178

    Wraithlord
    lance
    sword
    140

    1200 list

    expanding to 1500

    + 7 pathfinders
    168

    Wraithlord
    sword
    shurcannon
    110

    add a fusion gun to each storm guardian squad


    points arent exact, i dont have my codex on me, but its rougly right

    c and c plz


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member Syluks's Avatar
    Join Date
    Mar 2009
    Age
    26
    Posts
    41
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    7 (x1)

    okeej to begin with, what do you think will happen when your army meets vindicators/leman ruses/ bassiliscs?

    1 you get massacered
    2 you won't even have a chance.

    especialy in the 1200 pts list.

    Your banshees and scorps can't destroy tanks, neither can your harlequins.
    One of the only squads that can shoot infantry at range are the storm guardians(they shoot rubbisch, but beside that), but they will be bussy killing tanks, because the only anti tank weapons are carried by your warlocks and farseers. So 20 guardians are standing pointless next to a tank. unable to shoot infantry.

    And with enemy infantry still alive your banshees, harlequins, guardians and scorps are pretty much gone.
    Because eldar cannot take alot of fire. And you cannot hide about 50 men behind bushes.

    Afcourse you still have your 7 snipershots a turn, but they will not mow down entire squads as well.

    You only have a wraithlord with 1 ranged antitank weapon, and okeej lance weapons work great against tanks, but it's only 1 shot each turn. I also tried Wraithlords with lances, but it never worked that well, the chances that he actually kills a tank are way to small.

    I think, it's better to to give a CC army transports, wave serpent are very reliable and can punch pretty hard. also a TL brightlance on a serpent is much better than a Bright lance on your Wraithlord.

    And I would drop the pathfinders, I believe they are not that good anymore in 5th.
    and together with the droped wraithlord , you should be able to get two serpent .
    Last edited by Syluks; March 29th, 2009 at 17:34. Reason: spelling and stuff

  4. #3
    Member Farseer_Matt's Avatar
    Join Date
    Jun 2008
    Location
    Australia
    Age
    23
    Posts
    159
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    5 (x1)

    there IS a TL brightlance on the waveserpent =]

    and on further thinking i plan on mounting the storm guardians quads in serpents, thx for c & c =]

  5. #4
    No Life King Alzer's Avatar
    Join Date
    Jan 2008
    Location
    Wisconsin/Minnesota, USA
    Age
    29
    Posts
    2,819
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputation
    324 (x8)

    I'm gonna agree here about the transports, 10-man squads of guardians are not going to make it across the board. Serpents will give you three things this army lacks.
    -Speed
    -Durability
    -Reliable anti-tank
    I might loose the shuri cannons just to save points, as they will be plenty busy shooting tanks and tougher armored units. However if you ARE using WS for all your squads, you're very likely going to want to drop the Wraithlords, your you will run out of points in short order. Also with 5 vehicles you should be set anyway. Harlies drop down to a 6-squad and take a falcon for them I'd think. Not sure how well those will work out this edition though? I've heard the took a big foamy nerf bat the the teeth.

    Not sure exactly how doomseers fit into a combat list either, isn't that just from shooting?

  6. #5
    Member Syluks's Avatar
    Join Date
    Mar 2009
    Age
    26
    Posts
    41
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    7 (x1)

    Doom is not only for shooting.

    it lets you re-roll failed to wounds rolls in yours and his turn.

    that means shooting, but also the assault, which is very handy for the banshees with S3
    and the harlelies fot their rending I believe


    But what was your actual plan with the pathfinders?

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts