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6 rending claws,12 scything talons, 2 barbed stranglers, 16 devours, +1 str, +1 bs
duel twinlinked death spitters
30 devour guants
scuttlers, +1 str
10 flesh borer guants
3 barbed strangler,3 deathspitter,e sense, ?????forgot XD
So what do you guys think ive got 8 wins and 2 ties with this list and only got the ties from eldar and there cheesy transport deny system at the end XXD.
ALL C&C welcome
Last edited by p0lak; April 5th, 2009 at 20:29.
No comments its all good?
im not sure how effective 30 dev guants will be, i think that comes to 10 points a model? Thats crazy expensive for something thats toughness 3 and only has a 6+ save. You also seem to be hideously low on objective staying power, it will only take a pie plate or an assault and youve lost your best hope to claim one. But other than that a very good list.
if i play objectives i usually make my devour guants come from flanks near the end of the game and split in several squads. In essence players usually focuse on warriors/fexes because they deal tremandus damage.
You can't really choose when your reserves come and can't split your squad just like that to be fair ...
Why the TL DS on the Fex?
There are better weapons to make use of its high strength.
How do you take down armour?
What is the break down of your warriors?
As of Tyranid 5th Ed. codex I have the Gaunts I wanted. I did, however, loose the sniperfexs I relied upon and they were more important then the gaunts.