Eldar 2k Balanced or Shooty? - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Dire's Avatar
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    Eldar 2k Balanced or Shooty?

    After last tournament my vision has been cleared... I mean I have some idea of final look of my army. Anyway, I haven't decided upon whether it should be aspectly wildly shooty and do not even consider close combat or just balanced, including all possibilities that may occur during battlefield?

    The balanced one:

    HQ

    Farseer 145
    Doom; Forutne; Spirit Stones; Runes of Warding

    ELITES

    5 Fire Dragons 80

    10 Howling Banshees 187
    Exarch; Executonier; Acrobatic

    Wave Serpent 110
    Twin-Linked Shuriken Cannon; Spirit Stones

    TROOPS

    10 Dire Avengers 152
    Exarch; Dual Exarch Avenger Catapult; Bladestorm

    Wave Serpent 130
    Twin-Linked Eldar Missile Launcher; Shuriken Cannon

    10 Dire Avengers 152
    Exarch; Dual Exarch Avenger Catapult; Bladestorm

    Wave Serpent 130
    Twin-Linked Eldar Missile Launcher; Shuriken Cannon

    5 Rangers 95

    5 Rangers 95

    FAST ATTACK

    (2) Vyper 120
    Scatter Laser

    (2) Vyper 120
    Scatter Laser

    HEAVY SUPPORT

    Falcon 180
    Eldar Missile Launcher; Holo-Field; Spirit Stones

    Fire Prism 150
    Holo-Field

    Fire Prism 150
    Holo-Field

    Even there I'm thinking about exchanging Rabngers for tens of Guardians with Scatter Lasers - these could deal some damage to light vehicles, hordes when near, maybe a Daemon Prince. But most important is the fact they'd be more mobile and on go-to-ground even tougher (as more numerous) than Rangers.And of course two squads o Guardians can take care of themselves when left alone to protect objectives. Rangers cannot.

    HQ

    Farseer 140
    Fortune; Guide; Runes of Warding; Spirit Stones

    Farseer 130
    Doom; Fortune; Spirit Stones

    ELITES

    6 Fire Dragons 113
    Exarch with Dragon Breathe's Flamer

    Wave Serpent 130
    Twin-Linked Eldar Missile Launcher; Shuriken Cannon

    TROOPS

    10 Dire Avengers 152
    Exarch; Dual Avenger Catapults; Bladestorm

    Wave Serpent 130
    Twin-Linked Eldar Missile Launcher; Shuriken Cannon

    10 Dire Avengers 152
    Exarch; Dual Avenger Catapults; Bladestorm

    Wave Serpent 130
    Twin-Linked Eldar Missile Launcher; Shuriken Cannon

    10 Defender Guardians 95
    Scatter Laser

    10 Defender Guardians 95
    Scatter Laser

    FAST ATTACK

    2x Vyper 120
    Scatter Laser

    2x Vyper 120
    Scatter Laser

    HEAVY SUPPORT

    (3) War Walker Squadron 180
    6x Scatter Laser

    Fire Prism 150
    Holo-Field

    Fire Prism 150
    Holo-Field

    Naah... that's a bit of firepower. Not many missiles, but enough meltas, prisms and SLasers to, as it was said, make the air itself ignite. May look like anti GEQ but dn't be fooled, it's anti-MEQIC*.

    MEQIC* - Marines EQuivalent In Cover

    The second one seems so... loaded with Firepower (maybe it's not and I'm too confident?). But the first is much more... adapting to situation. However, the second allowa us to stay away from enemy... but first has decent Terminatour Killing potential only in banshees, and with support... and three holo-fielded tanks... while in second one more tank is fortuned...


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  3. #2
    Senior Member nigelboyette's Avatar
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    i like the shooting list better. if you really want to max out your shooting potetial may i suggest you get a squad of dark reapers and arm the exarck with tempest launcher and crack shot, instead of the war wakers or a fire prism. also get rid of a few vipers and max out your fire dragon squad, but most importantly get rid of the under slug cannons on the waveserpents since defensive weapons are no longer S 6 and less so you wont be able to fire them if moving, instead of those i would suggest getting spirit stones to keep your waveserpents moving.

    hope my advice helps good luck!!!

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