What vehicle upgrades should I take? - Warhammer 40K Fantasy
 

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  1. #1
    Junior Member White Lightning's Avatar
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    65 (x1)

    What vehicle upgrades should I take?

    I am painting up and putting together a 1750pt army and was wondering what kind of vehicle upgrades would work the best. I recently up the points from 1500 and added a whole lot of mechanical bits (my 1500pt army only had one tank). I want to keep this army on the competitive side but still keep with my Death skulls Theme. I will be posting my painting progress soon.

    So the question, what should i deck out my vehicles with? Here is the list, any suggestions vehicle or other wise is welcome!

    HQ:
    Warboss 100
    -Power Klaw
    -eavy armour
    -Kombi-skorcha
    -Bosspole

    Big Mek 85
    -Kustom Force Field

    Elites
    Lootas 150
    x10 w/Mek

    Troops
    11 Ork slugga boys 101
    -Nob w/ Power Klaw
    Trukk 50
    Reinforced ram and armour plates

    12 Ork slugga boys 112
    -Nob w/ Bosspole and Power Klaw
    Trukk 50
    Reinforced ram and armour plates

    12 Ork slugga boys 112
    -Nob w/ Bosspole and Power Klaw
    Trukk 50
    Reinforced ram and armour plates

    25 Ork shoota boys 175
    Nob w/bosspole
    x2 Big shootas

    25 Ork Shoota boys 175
    Nob w/bosspole
    x2 Big shootas

    Fast
    4 Deffkoptas 180
    x4 Twin-linked rokkit launchas

    Heavy
    3 Killa Kans 160
    x2 Kustom Mega-blasters, x1 Rokkit Launcha

    Looted Wagon 125
    -Boomgun
    -Big shoota
    -Ard Case
    -Grot Riggers

    Looted Wagon 125
    -Boomgun
    -Big shoota
    -Ard Case
    -Grot Riggers

    total 1750pts

    Repainting Orks not sure how many points yet
    Warriors of Chaos shelved until further notice

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  3. #2
    LO Zealot mynameisgrax's Avatar
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    511 (x8)

    Hello

    The warboss needs cybork, or else he's going to be torn to pieces by enemy attacks that ignore armor saves. I'd consider dropping him altogether though. At this point level, I only use warbosses when I'm also fielding nobz.

    You don't really need 10 lootas. 9 is fine, and generally the only way I field them. I'd try and add another 9 to the list when possible (using meks w/big shootas if necessary), as they tend to draw a lot of fire, and the best way to keep them alive is to field multiple units of them.

    Don't bother using armor plates on trukks. They're too fragile to warrant them. Just give them a ram and nothing else. The only way to keep them alive is to keep them obscured, either within range of a KFF or behind cover.

    Never use less than 5 deffkoptas. They have to take a panic check after a single casualty otherwise, and they only have a 58% of passing in the best of circumstances. If you're not going to use 5, then you might as well only use 1. Also, always outflank with them.

    Never mix different weapon types in the same unit. Arm all the Killa Kans with either KMBs or all rokkits (KMBs are my preference).

    Looted wagons with boomguns are 'just barely' cost effective. They're an expensive unit, considering that they malfunction 1 out of ever 6 turns (doing nothing besides racing forward), and they only have a front armor of 11. That being said, I like looted wagons with boomguns and I use them, but the only way they can be effective is when they have virtually no upgrades on them at all, to keep their cost down. I only give them a boomgun and a big shoota, that's all. The big shoota is so they can still be useful even if their main gun is destroyed.

    Otherwise the overall setup of the list looks good. Good luck!
    Last edited by mynameisgrax; April 8th, 2009 at 17:37. Reason: forgot one thing
    "Any job worth doing, is worth doing with a powerklaw."
    http://www.librarium-online.com/foru.../mynameisgrax/

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