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Hi everybody... Just wanted to get some comments and criticisms for my 1500pt tourney army. I have built it for a tourney I am entering in 2 months time and I'd like my list to be the best it can be as well as my own tactics... I started 40k Orks this year, as a jump-start since I was consumed by WHF for a few years.....lol... Thanks in advance!!!
HQ- "Mekanist, Prophet of the Mighty Giant Metal Dragon" Big Mek with kustom force field, cybork body 95pts
Elites- "War-Elders" 4 Mega Nobs with 2 kombi-rokkits in a Trukk with a rokkit 210pts
Troop- "Storm-face Boyz" 12 'Ard boys with a Nob with powerklaw and boss pole, mounted in a Trukk 195pts
Troop- "Ghost-face Boyz" 25 Boys with a Nob with powerklaw and boss pole 190pts
Troop- "Blood-face Boyz" 25 Boys with a Nob with powerklaw and boss pole 190pts
Troop- "Deff-face Boyz" 19 Boys with a Nob with powerklaw and boss pole 154pts
Troop- "Hunta Boyz" 15 Boys (with shootas) 1 bigshoota, with a Nob with boss pole and a big choppa 115pts
Heavy Support: "Flying Fist" Looted Wagon with Boomgun 105pts
Heavy Support: "Red Mist" Looted Wagon with Boomgun 105pts
Heavy Support: "Goliath, the Mighty Giant Metal Dragon"- Battlewagon with deffrolla, 2 bigshootas, red paint, extra armour and grot riggas 140pts
Fast Attack- 0pts
Heavy Support- 350pts
The shootas are there to hold objectives in my own deployment zone. I use the mega Nobs as shock troops, and the rokkits to provide a (minimal long range AT). The boomguns are there for anti-infantry (as well as anti-SM ), also can double as anti-tank if I don't scatter too much.
Just to let you guys know the combi-rokkits for the mega nobs are there because that is what my models have (damn random blisters!!! )
Last edited by Gilbertus; April 11th, 2009 at 16:50.
Then just call the rokkits 'scorchas'. They're Orks! Call whatever you want whatever you want. ^_^
I'd only give the meganobz combi-scorchas. Either convert them, call them scorchas, or simply don't pay the points and don't use the combi-rokkits. For their cost, combi-rokkits are nearly worthless.
I'd never use less than 20 boyz in each unit on foot, and I'd also give a powerklaw to each and every unit of boyz. Big choppas just aren't worth it. Even if the shoota boyz are going inside the battlewagon (and they should), then I'd still give them a powerklaw and beef their numbers up to 20.
Otherwise everything looks good. When expanding the list, you might want to consider adding either some rokkit buggies, warbikes, or lootas. In other words, the list could use a little more shooting.
The shootas are going to hold my home objective, and the 19 boys are in the battlewagon with the big mek with kff.
In most battles I play, they rarely see combat, (since the have a horde of orks to wade through). I used to have a powerklaw in there. But since it rarely got used I decided it was a waste.
I'd rather use the kombi-rokkits. I know they aren't very good, however I'd like to play wysiwyg since I want to enter a tourny with this army, and with all the hate for the new ork 'dex at the moment I wouldn't want to add more fuel to the fire and kill my composition scores with my opponents.
Yeah I realise that I lack shooting. I prefer combat with orks, (as their stats "kinda" lean that way), as such I have taken lots of combat which is what orks do best. I am thinking about increasing my firepower for larger armies though, thanks.
I do have a question for you. Say my unit of 19 boys and the big mek are in the battlewagon. Can he leave the unit whilst the unit leaves the battlewagon, meaning they exit the battlewagon but he stays inside?? Thanks!!
Yes, the unit may leave the character inside and go off on their own.
In the same way, a character can enter a vehicle by himself, and unless I'm mistaken, I'm pretty sure independent characters can even enter vehicles that already have units inside, as long as there's room for him inside the vehicle, and the reverse is also true (a unit can go inside a vehicle that has an independent character inside, as long as there's room).
The only time you can't detach a character in the movement phase is when they can't move more than 2in away from each other. If an independent character is within 2in of one or more units at the end of a movement phase, then he must attach himself to one of them. When inside a vehicle, they never count as being within 2in of another unit unless the other unit is also inside the vehicle. If they're both inside the vehicle, then they have to attach.