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Sick and staying home for Easter... So I've decided to build a list for my friend to alleviate some of my boredom. He's a long time Imperial player looking to try something different, and I, an old 3e Eldar player, figure I could (try to) help him design a Fluff army that is still competitive. I admit, I've never been too successful with Eldar... However, I do possess a slight understanding of their tactics, and often play my other armies with a bit of "Eldaresque" strategy (namely Orks, figure that one out) with success.
Given my past ineptitude with these Boyz, I figured I would turn to you, the experts, for criticism before I offer my suggestions to my friend. Please bare in mind that this IS a fluff army, and is only intended for our casually competative games.
HQ ( 105 )
Autarch ( 105 )
+Swooping Hawk Wings, Avenger Shuriken Catapult, Banshee Mask, Power Weapon
Troops ( 850 )
Guardians ( 180 ) ..... x2 ( 360 )
+14x Guardians, Eldar Missile Launcher
Guardians ( 245 ) ..... x2 ( 490 )
+11x Storm Guardians, 2x Fusion Guns
+Wave Serpent, Strin Linked Shuriken Cannon, Spirit Stones
Fast attack ( 495 )
Swooping Hawks ( 221 )
+8x Swooping Hawks
+Exarch, Sky Leap
Swooping Hawks ( 137 ) ..... x2 ( 274 )
+4x Swooping Hawks
+Exarch, Sky Leap, Intercept
Heavy Support ( 300 )
Support Weapon Battery ( 100 ) ..... x3 ( 300 )
+2x Vibro Cannons
Total: 1,750 Points
He is playing around with several fluff themes for his army.. The one I've built this list for is an Exodite world under the custodianship of the Swooping Hawk Shrine of Biel-Tan. Barring too much detail, a wizened Farseer beyond her time of the Craftworld is haunted by dire premonitions. After weeks of meditation she is yet unable to discern what they mean -- the only commonality is the involvement of this Exodite world and it's importance to the continued success of Biel-Tan's campaign. She sends a plea to the Aspect Shrines of her Craftworld, recieving only a single reply -- from the Shrine of the Swooping Hawks. The Shrine agreed to establish a temple on the Exodite world and train it's inhabbitants in the art of war, lending a limited portion of the Shrine's resources to the cause. As such, no other Aspects bare presence on the world, and they possess no wargear other than that which could be requisitioned as support for the newly trained Exodite Guardians.
Thank you in advance!
At first glance, the list just screams Ulthwe to me with that many guardians and the weapon batteries. It just seems wrong that only one aspect shrine on Biel-Tan would heed the call of war. Makes no sense to me. Ulthwe is a much fluffier choice due to their high reliance on guardians, or use another craftworld altogether. Anyways, moving on.
Im guessing you're sticking the Autarch in with the hawks, and he's basically there as close combat support? Seems decent in that role to me. Fluff wise, I was expecting a Farseer, but
Oh god, Guadians. I HATE Guardians. For fluff reasons, I can see people taking them, but competitively, they're a total waste imo, unless you happen to have some left over points, and want to throw something really cheap onto the field. They're guardsmen with slightly better leadership and initiative. Conceal is a good idea, since without cover, they are going to be shredded and then they're running, though you really want that in cover to begin with anyways.
Storm guardians on the other hand are kinda cool. However, I think destructor is more effective when running the duel flamers, but its ok as is. I think the wave serpents really should have either TL missile launchers or lances, to take advantage of the twin linkedness. The cannon is ok if you want a really cheap transport, but i still think the higher tier weapons are better on this thing.
I don't have much experience with hawks to give an opinion on them, but the sunrifle is really cool! Some people love these guys, others hate them. They can be useful in an antitank role, as long as they're attacking stuff with heavy armor and the gun is good enough to handle light infantry.
I don't know much about vibro cannons. I hear D Cannons are supposed to be pretty nasty, but no idea on the other choices.
My main problem with this list is its lack of MEQ killing, but you never did say what races you and your friends play (apart from orks), so that may be intentional. Also, you're only real anti tank are the storm guardians, which isn't a great proposition. Fluffwise I guess its alright, though Biel-Tan may not be the best choice of craftworld.
This list is full of things that can scramble armor...The Vibro Cannons for one are pretty much awesome at messing with armor, not destroying it but definitely reducing enemy armor effectivness enough, no one ever seems to realize how nice an automatic glance is in this game...not too many things are automatic in 40k.
The hawks all have haywire grenades and the squad with intercept will always be catching anything and messing it up pretty good. finally 2 fusion guns and 2 EMLS as well pretty much make any unit able to scrap a vehicle at least in its effectiveness.
The best thing about this list is no one would be expecting it really, that's one of the best thing about Eldar, you can make such varied crazy lists that can really catch your opponent off guard, a lot of lists can't vary as much as Eldar can in my opinion.
The list should catch a lot of people off guard, and it should be able to deal with lists with a lot of infantry and armor, like orks, guard and tau,. It may struggle against opponents with a lot of tough or highly armored infantry, like marines, necrons or daemons.
I think restricting yourself to one aspect can be an idea that pays off, maybe if your finding yourself lacking in heavy infantry firepower you can swap some guardians with pathfinders or vypers with scatters or starcannons...surely those choices are exodite enough
Thank you for the feedback ^-^
Of Craftworlds and Fluff.. We decided to use Biel-Tan due to their invested interest in Exodite worlds. Specifically, the Court of the Young King decided that they could not dedicate a full Warhost to investigate the Farseer's unfounded premonitions, but decided they must not ignore her altogether. It was then decided that one of the minor Shrines should investigate the cause of these premonitions and prepare the Exodites of the world for the possible eventuality of war. It is then that the Swooping Hawk Shrine volunteered to undertake custodianship of the world, seeing the oportunity to boost their popularity and presence upon Biel-Tan.
Satisfied with the Court's decision, the Farseer offered to accompany the small task force.. Wizened far beyond her twilight, she is of little martial prowess; however, the Autarch leading the expidition thought her insights to be beneficial, as she appears to be somehow connected to this world.
As for the list itself.. I think I may replace Conceal with Embolden. This would free up enough points to add a Sunrifle and Intercept to the large Swooping Hawks squad.
I've had varied success with Guardians. In this list they're intended to sit back and guard the Vibro-Cannons, while also adding heavy weapon support to the mobile elements. Regardless of how weak they may apprear to be, I've always considered it a mistake to underestimate 10+ Shuricats unloading prior to a charge! By virtue of volume, they are indeed very capable of overwhelming MEQs. Granted, Dire Avengers are the obviously better Troop choice, but for fluff reasons they're not included.
The Storm Guardians are meant to counter-assault a lost combat.. or to assault a foe after the Swooping Hawks have Skyleapt out of combat. It is for this reason along that I've used Destructor, the Fusion Guns are included for added anti-armour and MEQ popping.
I do have one question.. Do Vibro Cannons require line of sight? As I read it, they're capable of firing through terrain, and it is for this reason (as well as others) that I've included them over the short-ranged D-Cannon and the less accurate Shadow Weaver. As well, I do not discount the power of inflicting an automatic glancing hit upon a vehicle.. as well as the possibility of pinning disembarked troops / other units within range.