Welcome to Librarium Online!
Hey just fiddling around making a list centered around my pariahs...
1 Necron Lord w/ Gaze of Flame, Nightmare Shroud, Warscythe, Chronometron, Lightning Field, Solar Pulse - 210
10 Warriors - 180
10 Warriors - 180
10 Pariahs - 360
10 Flayed Ones w/ disruption fields - 210
5 Destroyers - 250
3 Wraiths - 123
1 Monolith - 235
Total = 1748
I plan on making people pay for assaulting the lord and pariahs, or in turn being able to advance more effectively with the lord and pariahs using solar pulse. also plan on deep striking/infiltrate with flayed ones.
thanks in advance.
Heya Ondusi, welcome to LO, and welcome to Necrons, I hope you enjoy your time here with us.
You're very short on phase out, a smart opponent could take that army apart in short order.
The lord is way too overgeared, go simple, one purpose, chronometron and lightening field don't really fit on that pariah unit. Solar Pulse is iffy for it's points at best. Most players field a simple res-orb lord, or a "wraithlord" (destroyer body, res orb, phase shifter, warscythe) if they want to go combat.
With Pariahs I'd field them in squads of 8, enough to take down the heavy infantry squads they are designed to cope with, but not so many that they heavily effect your Phase out.
Cram at least another squad of warriors in there, if you ran objectives it would be trouble. Also Necrons are VERY important to raise phase out, a major difference between Necrons and all other armys that you should really watch out for.
Infiltrate the flayed ones, split them into two squads, they are a surgical strike unit, not meant to charge the enemy en-mass, but to charge a smaller enemy squad that is weak in combat and chew them apart. If you are facing a vehicle heavy list, or something with walkers, take the d-fields otherwise save your points.
Overall your choices have gotten spread a little thin, Necrons work well in smaller squads (for nearly all units except Wraiths and Immortals) but with TWO of those squads, this ensures you WBB more often, since they have to concentrate heavily to just take down one squad, let alone two of them. Consider what you want the army to do more deeply, are you going for assault? balanced? shooty? Teleporty? Figure that out and then tailor the army to that means.
Welcome to LO. Just so you know for the future, there's a subforum just for Necron Army Lists and you might get a better response there. Check out some other lists too for tips.Too much wargear. The Lightning Field, Nightmare Shroud and Solar Pulse are all very specialised items that are unfortunately going to see very little use. Swap these for a much more useful Resurrection Orb, which every Necron list should have as it lets you WBB from Power Weapons and Insta-kill shooting.1 Necron Lord w/ Gaze of Flame, Nightmare Shroud, Warscythe, Chronometron, Lightning Field, Solar Pulse - 210
Chronometrons are useful if you anticipate losing combats, but the point is that you do not want to get yourself into that situation in the first place. Necrons have several ways to leave combat through teleportation. These are by using the Monolith and the Lord wargear 'Veil of Darkness'. Even if you have an assault-oriented squad, they should leave combat and then at least assault again for the additional attacks.
Personally, if you're looking for a CC-Lord I would go with Gaze of Flame, Res. Orb and Warscythe. Keep him with the rest of your troops as support. He's not a close combat monster, don't play him like one. Doing this would save you 50 points.That's a lot of points in one unit. Not a particularly survivable unit at that. They do not have the 'Necron' special rule and so do not get WBB. One AP3 blast and they're gone. I would really think about downsizing this unit to get some more Warriors on the table as you only have 20. How about 10 Pariahs for 180 pts? That leaves you an extra 180 for an additional unit of 10 Warriors!10 Pariahs - 360You don't need the disruption fields. I can see why you think they might be a good idea, but any turn the Flayed Ones spend on assaulting vehicles is a turn they're not spending holding down enemy units in combat. Flayed Ones excel at infiltrating and outflanking to take down enemy Devastator/Heavy Weapon squads at the rear, supporting any nearby assaults. They would work really well with the Pariah, as with Soulless and Gaze of Flame, the Flayed Ones special rule has a 50/50 chance of working. Without D.fields that's another 30 points.10 Flayed Ones w/ disruption fields - 210
3 Wraiths - 123
Wraiths are a tricky unit. They ideally need to be in a large squad and supported with a Necron Lord or they will get shot out of the sky very quickly indeed. If you intend to use Wraiths to their full potential then prepare to invest in a Destroyer Lord and field a 'Wraithwing'. Either drop the unit and together with the points saved from Necron Lord and Flayed Ones get another unit of 10 Warriors (or beef up the Pariah). OR use the points to add two more Flayed Ones, but keep this unit of 5 Wraiths close the rest of your army as a counter-assault unit... not an all-out offensive unit.
Hope that helps!
First, welcome to LO If you have any questions, feel free to contact either myself or another 40K Mod.
Second, this thread belongs in the army list section.
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