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  1. #1
    Junior Member prophet_of_doom's Avatar
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    tyranid fun army list 1350 points, advice welcome

    hive tyrant 75
    twin-linked devourer x2 24
    toxin sacs 12
    extended carapace 25
    enhanced senses 10....146

    tyrant guard x3 135
    lash whip 0....135

    broodlord 70
    feeder tendrils 3
    genestealer x8 128....201

    warriors x3 42
    death spitter x2 16
    barbed strangeler 10
    scything talons x3 12....80

    warriors x3 42
    scything talons 24....66

    genestealer x8 128
    feeder tendrils 8....136

    gaunts x8 32
    without nº 24
    spine fists 8....64

    gaunts x8 32
    spine fists 8....40

    hormagaunt x8 80....80

    hormagaunt x8 80....80

    carnifex 85
    barbed strangeler 20
    extended carapace 25
    scything talons 8....138

    carnifex 85
    toxin maisma 8
    acid maw 6
    mace tail 5
    toxin sacs 6
    adrenal glands 10
    bonded exoskeleton 20
    extended carapace 25
    scything talons x2 16....181


    1347points

    Last edited by prophet_of_doom; April 26th, 2009 at 19:30.
    (Empire-1500)(Dwarfs -1000)(Ogers -600)(Tyranids-1500)

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  3. #2
    Member TheBloodening's Avatar
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    First off, not allowed to post individual points costs of upgrades. Consider changing it before mods have to.

    Quote Originally Posted by prophet_of_doom View Post
    hive tyrant
    twin-linked devourer x2
    toxin sacs
    extended carapace
    enhanced senses....146

    tyrant guard x3
    lash whip ....135
    Consider dropping the guard, and swapping out the extended carapace with Wings and Warp Field, if you really want the 2+ save. Wings get him around faster, and the 12 re-roll to hit re-roll to wound shots his packing will make any opponent cry. Saves you a few points in the long run too.

    Quote Originally Posted by Sihaja View Post
    broodlord
    feeder tendrils
    genestealer x8....201
    Simple and effective, although I'd consider Extended Carapace on the retinue to make sure they survive.

    Quote Originally Posted by Sihaja View Post
    warriors x3
    death spitter x2
    barbed strangeler
    scything talons x3....80

    warriors x3
    scything talons ....66
    If you can scrape up the points, run 2 Broods like the first, and add in Extended Carapace, Enhanced Senses, and Toxin Sacs. If you don't have the points, just drop the second Warrior squad altogether and focus on optimizing the first.

    Quote Originally Posted by Sihaja View Post
    genestealer x8
    feeder tendrils....136

    gaunts x8
    without nº
    spine fists ....64

    gaunts x8
    spine fists....40

    hormagaunt x8....80

    hormagaunt x8....80
    Genies look fine, although consider Extended Carapace if you can scrounge up the points. Always helps to keep them alive.

    I'd say drop the Hormies altogether (Personal opinion. I'm really not a fan of them), slap Without Number onto the second spinegaunt squad, beef up their numbers, and even consider adding a 3rd squad of them.

    Quote Originally Posted by Sihaja View Post
    carnifex
    barbed strangeler
    extended carapace
    scything talons....138

    carnifex 85
    toxin maisma
    acid maw
    mace tail
    toxin sacs
    adrenal glands
    bonded exoskeleton
    extended carapace
    scything talons x2....181
    First Fex is okay, although I'd say drop the Talons in favour of a Twin-Linked Deathspitter, and switch out Carapace with either Bonded Exoskeleton or Reinforced Chitin.

    Second Fex is a points monster, but can be streamlined a bit. Toxin Sacs advantages don't really warrant its cost on the Fex, and Extended Carapace is generally a waste on monstrous creatures, since most everything that shoots at it is AP2 or better. Acid maw is a waste of points too unless you've got horrible luck with rolling. Consider Bio-Plasma for an extra S10 attack at I4 if you've got the initiative Adrenal Gland. Also, you might as well swap out one set of Scything Talons for the Crusher Claws. A bit less reliable, in terms of attacks numbers, but you've easily got the potential for more, which is always nice on a Fex meant for CC.
    [Thousand Sons]
    [Tyranids - Unnamed Hive Fleet]
    [Tau Empire]

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