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  1. #1
    Junior Member Shape83's Avatar
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    New to Necrons (and wh40k) 1500 list suggestions

    Hi to everyone, as u can read i'm new in the wh 40k world and i decided to start playing with Necrons cause i liked them so much in DoW and i like models too.

    After some days spent reading rules and watching friends playing, i decided to build my own army so i made 2 1500 lists, trying to be competitive with the 5th edition rules, but still i can't decide which to use

    I'd like some suggestions from everyone who'd like to give, possibly experienced 'crons players XD

    Here are my lists:

    1)

    - HQ

    Lord + Res Orb + Veil 200 pts

    - Elites

    8 x Immortals 224 pts

    - Troops

    10 x Warriors 180 pts
    10 x Warriors 180 pts
    10 x Warriors 180 pts

    - Fast Attack

    3 x Destroyers 150 pts
    3 x Destroyers 150 pts

    - Heavy Support

    Monolith 235 pts

    TOTAL 1499 pts


    2)

    - HQ

    Lord + Des Body + Phase Out + Phylactery + Gaze of Flames + Warschyte 200 pts
    Lord + Res Orb + Veil 200 pts

    - Troops

    10 x Warriors 180 pts
    10 x Warriors 180 pts
    10 x Warriors 180 pts

    - Fast Attack

    3 x Wraiths 123 pts
    3 x Destroyers 150 pts

    - Heavy Support

    Monolith 235 pts
    Tomb Spyder 55 pts

    TOTAL 1503 pts

    Basically The first list should work with lord + immortals veiling around, destroyers fors upport and troops moving along with monolith to avoid problems in CC

    The second one should work with Lord on Des body running on enemies with wraiths for cc aid and destroyers behind so they take cover while they shoot. Tomb Spyder supports them in combat and resurrect them. The other lord teleports troops with the veil (if there are objectives to conquer) and the monolith aids with heavy enemy troops or to take out of danger warriors who gets struck in cc.

    That's it, any suggestion, as i said, would be appreciated!
    Bye


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  3. #2
    Senior Member visseking's Avatar
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    First one is good, go with that. I've found that an veil lord with immortals doesn't need an orb lord. There are few weapons that can rob them of their wbb. Unless they get into close combat range, with enemies who has got power weapons.

    Second one is fun. Drop the destroyer for mor wraiths, equip the des lord with warschyte, phase shifter, destroyer body and orb. Then drrop the veil from the other lord, he should secure wbb for your warriors. Moving them in a close formation. You can consider Gaze of flame on him, so assaultng guardsmen can't sweep him down.

    To use a tomb spyders support ability, you need another unit of the same type on the battlefield.

    You've got your head on the right place, read other questions, there should be lots of people who have asked your questions in the army list part of the necron forum

  4. #3
    No Life King Alzer's Avatar
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    Welcome to LO Shape 83, and as well to the Necron forum! its always nice to see a new victim..I mean member! Hope you enjoy your stay with us.

    For future reference please post army lists in the "Necron Army Lists" section up top of the page.

    For starters, Necrons play a good bit differently on the table than they do in DoW so make sure you figure out the differences! One major difference is the Necron Lord and his gear, don't expect one lord to wander in and stomp an entire enemy army alone (maybe. Immortals don't rip apart vehicles (well...they CAN but not as well anymore). And so on.

    In the long run your first list is far stronger than your second. The split in units in your second leaves some nasty holes. However the first could do to have more combat specialists in it.

    Veil of Darkness, it is admittedly a wonderful useful piece of wargear, however at the same time it is very risky to have on the field. I've had times where VoD won me the game, but almost as many where a bad scatter roll lost me the game. Be cautious about it's application.

    Immortals and Destroyers are both great to have around, Destroyers are good for picking the enemy apart from range, and especially excellent at disabling vehicles and eliminating elites and combat specialists early. Immortals provide a heavy core of firepower for your warrior formations, and a volley from 8-10 of them can take most vehicles completely out of the picture. As you may have figured, Immortals work fantastically well with VoD to make surprise assaults, just don't leave the rest of the army out of your plans while doing this.

    Wraiths are a nasty close combat unit, however they work best in two squad units, this way they give one another WBB support, and the number of attacks and wounds will get them through more combats. Wonderful anti-tank unit with the rear-armor hitting S6. Necron "wraithlords" are a great core to this unit (the wraithflight). The most efficient build for a combat destroyer lord is "phase shifter, destroyer body, ressurection orb, warscythe" it is an immensely tough unit able to crash into and defeat nearly any unit in the game. On this note, do not use more than one HQ in 1.5k Necron HQ units are horrifically expensive, and overall not that expensive, either choose Wraithflight OR flying circus, but not both.

    Tomb spyders, ahhhh, they are a personal favorite. I won't rant about them here, see my sig

    For your second list, I'd take out the VoD lord, alter the wargear on the Destroyer lord, and add a second squad of wraiths, then use spare points to round up your destroyers to a 4 man squad, OR get a second tomb spyder.

    Good luck! and lemme know if you have any questions.

  5. #4
    Junior Member Shape83's Avatar
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    Well, thx for the suggestions guys, i think i've learned more in this discussion than reading the rolebook! lol!
    Thx to Alzer 4 the welcome too, i'm happy to have joined this forum. It seems to me one of the best i found on the net about wh 40k (here i learned how to lit up my monolith XD it has been a perfect work, someday i'll post its pics). Oh and sorry if i posted on the wrong section.

    I have some questions about what u said:
    @ Alzer:1) when u said " they work best in two squad units, this way they give one another WBB support" does it means that the rule WBB is only appliable, for example, if a unit of warriors has other warriors within 6" and so on? (so wars with wars, wraiths with wraiths etc...)?
    I ask cause when i read "not necessary of the same unit" on the codex, i thought it was referred on any necron that had the "necron" rule...

    2) if i made an armylist to play 1500 and (like the second one) it exceeds only for 2 - 3 points, it is still playable in tournaments too or should i use exactly 1500 points?

    3) there is a limit of tomb spyders u can put on battlefield? cause in the codex is not so clear if u can use max 3 of them (like in DoW) or if u can use more squads of 3, independent, tomb spyders

    @ visseking: u said "To use a tomb spyders support ability, you need another unit of the same type on the battlefield." and u were totally right... i completely forgot that part of the rule

    Anyway i'm happy to see that my lists weren't totally numb that means i'm on the good way to understand how necrons shall be played (at least till new codex comes out). I already have half army ready and painted: monolith, 20 x warriors and 6 x destroyers, now i need more 10 warriors, wraiths, immortals and eventually tomb spyders. As soon i'll let u know how these lists with ur changes worked

    bye!
    Last edited by Shape83; May 5th, 2009 at 18:12.

  6. #5
    No Life King Alzer's Avatar
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    1. Nope unfortunately you have to have the same sort of model within 6" of the unit. I wish it was just "Necrons" lists would be far more powerful that way. This is consequently why we have tomb spyders ^^.

    2. Tournaments, last I checked allow UP to the exact points cost, but not a grain over.

    3. For tomb spyders you can have as many squads as you have Heavy Support slots open, which can make a grand total of 9 of the megabugs.

    As for the "Next codex" nobody is really sure when it will be happening I'd get used to this codex for now, there is PLENTY to work with in there.

    And congrats on getting the full-lit mono working, I'd love to see some army pics (there was a thread floating around SOMEWHERE around here..)

    And for the most part, a Necron army can work almost any build, we're just here to help you streamline it's efficiency.

  7. #6
    The other Kind of Fluff Rabbit's Avatar
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    This thread belongs in the army list section.

    *thread punted with love and care*
    Spambot kill tally. . .337

  8. #7
    Junior Member Shape83's Avatar
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    So, i'm happy to say that the first list, the one with immortals, worked very good against a Tyranids army with 2 carnifex, 1 Tyrant with 3 guards, 1 flying tyrant, lots of gaunts 'n genoraptors. i Wiped them out mostly with my monolith and flying circus, but i lost of 1 killpoint at the end of round 7. I was reall unlucky with WBB rolls and TS rolls too Anyway, not so bad to be my third play

    I wanted to try the wraithlord list, but i had the frenetic idea to build another list including Pariahs cause i like them so much, also if they are really hard to play.

    The list is as it follows:

    - HQ
    Deceiver 300 pts
    Lord + Res Orb + Gaze + Phylactery + Phase Shiifter + WS 210 pts

    - Elites
    6 x Pariahs 216 pts
    6 x Flayed Ones 108 pts
    7 x Flayed Ones 126 pts

    - Troops
    3 x 10 Warriors 540 pts

    TOTAL 1500 pts
    P.O. 11

    That should be fun to play cause of Deceiver abilities added to pariahs' ones and Flayed Ones' too. Not sure how to use the lord, maybe to send ahead with pariahs and flayed ones, trying to reduce enemy attacks in assault with Gaze of Flames, resurrect Flayed ones and dealing 3 more WS attacks. But i thought that it could be helpful for warriors too, maybe with a different wargear config.

    So, what do you think of it? can u also suggest me some good strategies to move pariahs straight through enemy fire?

    C'ya soon

  9. #8
    No Life King Alzer's Avatar
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    Hey Shape, glad you enjoyed your match!

    Your list could use a little tweaking. First off you're breaking the golden rule of the necron army, never take 2 HQ units. For fear lists, you should remember that this is a more advanced tactic and will be harder to pull off than mono+flying circus.

    I'd pump the Pariah squad, a shot from most heavy blast weapons could take them down pretty quick. Try for 7-8. Find a way to add some extra fire support beyond that, maybe heavy destroyers, give yourself some fire support at range, or potentially fit some tomb spyders in there, it's wonderful having that many armor-ignorant hits in your army .

    I'm thinking something along the lines of, alteration to use heavy destroyers in ()

    HQ: Deceiver
    Elt: x7 Flayed ones
    Elt: x7(6) Flayed ones
    Elt: x8 Pariahs
    Trp: 3x10 Warriors
    HS: 2x tomb spyders. (2x heavy destroyers)

    Total:1490 (1492)

  10. #9
    Member Black Hawk's Avatar
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    I recently played 2 games with 1500pts of my (3000pt) necron army. I won both. The list I used is not to dissimilar to your first list.

    Lord w/ Res Orb
    9 Immortals
    3x10 Warriors
    5 Destroyers
    2x5 Scarabs
    3 Hvy Destroyers

    1497pts


    Tactics:
    Feild all the warriors and immortals in one big block all around the lord. Keep 'em orbed at all times, never split them. Concentrate your fire and you'll down squads in 1.
    Feild all of the destroyers (hvy & normal) together and go slice up some elites. Use the scarabs to head off enemy troops and remember, when scarabs turbo-boost they get a 2+ cover save. In both games I played with this list I had removed all enemy models by the end of turn 5.

    Just to show how good this warrior/immortal core works: In my second game I held off an 850pt space marine vanguard squad, with captain and librarian... wait for it... In Close Combat! The orb is invaluable... especialy when the drop pods start falling. *shudder*
    Last edited by Black Hawk; May 4th, 2009 at 21:28.

  11. #10
    Junior Member Shape83's Avatar
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    The orb is invaluable... especialy when the drop pods start falling. *shudder*
    Damn... a guy in the shop i play/work in just ordered 5 pods... i should remember ur advice if i'll ever play against him
    Anyway i'll consider in using a couple of Tomb Spyders in my Immortal list, but i really don't want to lose VoD, so i'll try to see what can i do... also i would like to use a pair of Heavy Destroyers cause i had problems with Carnifex (and i'll have with veichles too i suppose).

    As for the Fear list, i like ur list Alzer, sometimes i forget of the Spyders' ability that allows WBB rolls, also i didn't thought that a 6" move doesn't really matter in this list, cause all the rest of units also does.

    BTW, i told u i would have posted some pics from my army. I didn't found the post u told me, Alzer, so if it's not a problem i'll post them here (if there are problems, let me know and i'll remove them). By now i just have pics of my monolith, i made it inspired by Necromonger buildings seen in the Chronicles of Riddick movie . As soon i'll post also the rest.

    Enjoy, hope u'll like and sorry if they are a bit blurred







    Last edited by Shape83; May 5th, 2009 at 12:55.

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