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Ok.. so I've played my share of warhammer, owning 10k Space Marines, 2k Kroot Mercenaries and 1500k Witchunters. But I've never met or played Eldar and just found the codex so very cool the other day and now can't help myself, I just want 'em!
As an old Blood Angel player, I'm just so very hooked on CC armies and BA kinda lost thier touch and Eldar seem to fill up the missing space in my lust for CC carnage.
So I made a list after just going with what I liked and need alot of help modifing it and alot of fingers pointing out why or why not I should use the units I choose.
I like my units cheap and powerful most often. Prefer not to upgrade them to much to rather fit more units.
Warp Jump Generator
x 10 Wraithguard (Troop)
x5 Ranger (Troop)
x5 Ranger (Troop)
x12 Storm Guardian (Troop)
x2 Fusion Gun
TW Shruiken Cannon
x12 Storm Guardian (Troop)
x2 Fusion Gun
TW Shruiken Cannon
x10 Warp Spiders (Fast)
4x Shining Spears
Total - 1999p
What ya think? Rangers are there for thier rending ability on sniper rifles and hopefully can lock down the opponent for my models to come into close combat. Fire Prism is the backup support and with two of them, I can use the AP3 combined fire against power armour or S10 against larger targets. The list is supposed to be rather fast and heavy in CC. Been pondering skipping the Avatar for an extra Autarch and skipping the Mask on both Autarch would give me another Shining Spear.
Edit: Removed some copyrighted material.
Last edited by DwaggieMorph; May 4th, 2009 at 12:45.
I haven't found too many people that would suggest having a 400 point wraithguard squad. It's just too many points for a grand total of 10 shots. I'd suggest dropping these. Plus at $15 a model there are much more economic ways to get your troops. If your going for the whole CC army I would suggest Banshees. They are faster and put out a lot more dead marines per turn than the guards.
Good move putting the guardians in serpents, they die too fast otherwise
I'd definitely say you need one squad of banshees at least. At Xpts/model (where X is 'somewhere' between 14 and 18) and having power weapons with 3 attacks on the charge, they're a complete must have for any Eldar CC army. On top of that, Striking scorpions can be very effective against lower armour troops, with their higher S value than other eldar.
I'd say lose the wraithguard as well - they may be resilient, but they're hellish expensive (points and money), slow on the field and are only at full effectiveness at close range shooting, which generally only gives them one round to shine.
You may want to consider giving your Wave Serpents Bright Lances as well, seeing as you're lacking in longe Anti-Tank weaponry. They may only have BS3, but the Bright Lances available to them are twin linked, which means you his most of the time anyway.
I don't know what to say about the avatar really - I've only fielded one once, and I think I was hellish unlucky with it - I ended up against some Power Weapon toting Space Wolves, and failed my first 4 invulnerable saves (which is pretty bad, considering his is 4+), and only took 2 or 3 of the f**ers down with me.
For the record, you shouldn't be posting the exact costs of everything (forum regulations against GW copywright), but posting the total for each unit is fine. - If you need to tell someone something that's under GW copywright, the best way to do it seems to be over-obvious hints (like me trying to tell you how much Banshees cost)
If you are looking for a CC based army you may want to look into a few different things.
Drop those wraithgaurd 400pts could be used somewhere else. They are T6 and tough to kill, but at the same time like everyone else said you have to be 12" to shoot (which is their strong point) and after that you'll be in close combat.
I would look into getting a squad of harlequins (my favorite), banshees, or Scorpions. Also to go along with these a doom seer is always a good idea, especially with the banshees, being able to re-roll 'to wounds' helps the S3 of the banshees. It also helps the Harlequins because you can always re-roll all non-sixes if you are facing a monstrous creature or terminators. Scorpions can pretty much handle their own with the S4.
Ouch, wraithguards is that expensive? Darmn..
I basically took them for thier survivability as Troops and thier really good weapons, even if it's a low number of shots they would still kill about 4-5 single-wound models a turn.
Hmm.. I really like War Walkers as well, but skipping the Wraithguard I'll need another Troop choice and how does x6 Guardian Jet Bikes with x2 Shuriken cannon a 142p sound?
Adding x3 War Walkers, x3 Scatter Laser and x3 Bright Lance. 225p
372p, 30p to spare. Let's see.. skipping the Avatar would give me another 155p. Let's try to squeeze in some more lances and/banshees banshees. If I put the TW Bright Lances on the transports I could field a smaller group of banshees, else I could just toss missiles on the transports and get some more models.
TW Bright lance and x6 Howling Banshee, Exarch, War Shout?
TW Missile and x8 Howling Banshee, Exarch, War Shout?
Can't find points to give them a transport as well. But.. come to think of it a bit, my transports will be moving to often to be able to shoot (my gaming style).. so skipping the extra weapon there..
x8 Howling Banshee, Exarch, War Shout & Acrobatics
+1 Shining Spear?
Considering I just put some bright lances on the war walkers to give some more support on the long range. I really would like a transport for the banshees though. But taking points from the Troops seems like a really bad idea considering how objective oriented 5'ed is.
Edit: Forgot to thank for the great advices, as you can see it made me rethink a bit.
Last edited by DwaggieMorph; May 4th, 2009 at 13:12.
I wouldn't put Bright lances on the war walkers - them only having BS3 means your hellish expensive wepons are only hitting half the time. Scatter lasers on all your war walkers is a safer bet. They get enough shots for the lack of accuracy not to matter anywhere near as much, and they're cheap.
i don't see why your having 2 shuriken cannons on your wave serpents,unless i've misread your list , but if your keen on CC i would definetly drop the wraithguard, you could probably get 10 banshees in a wave serpent instead, and i owuldn't pair a brightlance and a scatter laser on a war walker, it means that if their shooting armour that their scatter laser shots are going to be wasted, i owuld get bl's on your waveserpents as their twin linked, and give your war walkers 2x scatter lasers, as the amount of fire power their putting out is absolutely insane. I would consider a squad of dire avengers instead of a second ranger squad and a storm guardian squad, but i'm a guardian hater, so thats just my opinions.
Death to the Alien!
who likes cockroaches anyway.
Ordos Xenos 4/0/3
I'd replace the BL on the War Walkers with Scatter Lasers because as Dream Thief said, they have low BS and Scatter Lasers have enough shots to make up for that. I approve of the Warp Spiders because I adore them However, 10 men might be a few too many - maybe knock it down to 8 and then you'll have room for another TL BL somewhere being as you seem to be obsessed with them
On the Wave Serpent, I'd stick with the TL Brightlance and 6 Howling Banshees tbh although you probably have enough anti-tank elsewhere to get away with the EMLs.
After alot of consideration and ideas and help, I finally updated the list and this is what I managed to piece together.
Edit: Removed the list, new list posted further on.
Last edited by DwaggieMorph; May 4th, 2009 at 21:37.
a single consideration:
The autarch is suppose to join the spiders but it has a close combat setup, while the spiders are not so good in it.
I rather rethink a little the spider autarch for a hit and run tactic and put the autarch on a jetbike to join the shining spears. That would be a monster close combat unit, antitank, antiheavy infantery anti-monstruos creatures.
On charge you have 3 S9 power weapons attack and 5 S6 PW attacks at I6, then 8 S6 attacks at I5. In addition you have 5 shots of S6 AP4 and one of S8 AP4.
Of course this is a tank or monstruos creature killer not to charge those 25 boys with nob over there.
or put him with the banshees in a serpent for more awesome close combat.
BTW you do not have crown control for those pesky tyranids/orcs/imperial guards. As you have the spears, TL lances and prisms for AT you counld change the fusion guns from the guardians for flamers
Last edited by niraco; May 4th, 2009 at 17:16.