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I haven't got all of the models yet, but I plan to eventually play some 2000 point games. I was looking for some critiques of my tentative 2000 list:
Farseer w/ Spirit Stones, Doom, Fortune -- 130
Farseer w/ Runes of Warding, Fortune, Singing Spear -- 103
3 Warlocks: 2 w/ Destructor, 1 w/ Spiritseer, Enhance, Singing Spear -- 119
10 Dire Avengers w/ Exarch w/ Dual Avenger Shuriken Catapults, Bladestorm -- 152
>Wave Serpent w/ TL EML, Spirit Stones, Shuriken Cannon -- 135
10 Dire Avengers w/ Exarch w/ Power weapon & Shimmershield, Bladestorm, Defend -- 177
5 Pathfinders -- 120
10 Fire Dragons -- 160
>Wave Serpent w/ TL Shuriken Cannons, Spirit Stones-- 110
10 Howling Banshees w/ Exarch w/ Executioner, War Shout, Acrobatic -- 192
>Wave Serpent w/ TL Shuriken Cannons, Vectored Engines, Spirit Stones, Star Engines -- 145
Fire Prism w/ Holo-Fields -- 150
Fire Prism w/ Holo-Fields -- 150
Wraithlord w/ Two Flamers, Bright Lance, EML -- 155
The basic idea is a hammer & anvil approach: the non-transported dire avengers stay back, keep the close capture points secure while the wraithlord takes shots at vehicles. The second farseer with the warlock bodyguard keep wraithsight out of the equation, while throwing fortune on whoever needs it (themselves, DAs, wraithlord). They also act as a counter-assault for the DAs. The Pathfinders hopefully stay in cover with a point nearby and support the anvil. The 2 Prisms along with the 3 Serpents go around the side on turn one, each one shooting if possible (the serpent with star engines will get closer) and then on turn 2, unload (the serpent with star engines will not move before it unloads, so the banshees can make full use of move-run-assault and take out armoured infantry. Dragons take out vehicles, and/or terminators/high-armour threats, and the DAs sweep things up. Prisms help out where they can. The first farseer runs with the Banshees, fortuning and dooming where applicable.
I'm worried about not having enough troops to hit up points, and if throwing three wave serpents out there so early on is such a good idea... Especially needing the one with the banshees to get up front so early on, hence the stones and vectored engines on their serpent. I'll definitely use cover where I can, but we all know plans don't always work as intended... Also, it's possible to cast fortune on the vehicle the farseer is in, correct? If I can stay out of enemy assault range, but close enough for banshee assault range (fleet is a beautiful thing), a rerollable 4+ cover could really save that serpent's ass.
That turned out to be more writing than planned... Any constructive criticism and/or praise is GREATLY appreciated, thanks a lot!
i`d rather have only 5 dragons and from the points (and some from the most upgraded serpent of the banshees) i`ll have another serpent for the second squad of avengers. From the anvil angle a seer council, 1 wraithlord and 5 pathfinders with 2 prism support can divert a llot of firepower. A second bladestorm in the hammer part will put a lot of weight
Last edited by niraco; May 8th, 2009 at 11:58.
I personal feeling is that the singing spear seems much more attractive than it actually is. Loosing the extra CC die is painful, and the majority of the time, if you can shoot it with the spear you can assault it with fleet. Sure there are times when you may not want to get the council closer, but all those CC dice really add up. It takes the seer council from a major threat to more of a tar item. With the points left from scraping 5 dragons buy a couple more warlocks to give the council a little bit more umph.
Oops! The Singing Spear on the Farseer in there is actually a mistake. I originally had no council, and the Farseer was with the Avengers... Forgot to change that.
I like both of your ideas, and as I have yet to playtest this list at all, I'm not sure what I'll do. If I take the Dragons down to 5 (still not sure on this, as statistically only .96 will score a damaging hit, and only ~.76 will get a penetrating hit on 14 armour. Against Leman Russ', etc. it isn't so bad, I can sneak around the back, but for Land Raiders and especially Monoliths, I might get unlucky. Hopefully the Wraithlord and the Fire Prisms will make up for it though. Also, a little worried about terminators...) So with 5 fewer Dragons, and taking off the star engines and vectored engines from the banshee's serpent, and the singing spear off of the farseer (and possibly the Spiritseer if I need 3 more points...) I get 117 more points to spend. I could turn the second Dire Avenger unit into a clone of the first for 25 less points, and have 142 to spend on a Wave Serpent for them, or I could add 3 or 4 more warlocks w/ Destructor (and maybe one with Embolden) to the Seer Council... Choices, choices...
Or both; buy a cheap Serpent (Shuricannons, stones) for the DAs, and get one more warlock w/ embolden...
Of course I could just switch stuff around a little depending on who I'm fighting too.
Thanks so much for your guys' help!
Any other opinions?
Edit: 142 for a Wave Serpent means I could put Bright Lances (+stones) on it to make up for the lost Dragons... Thoughts?
Last edited by Goathead; May 8th, 2009 at 20:17.
If you are that afraid of not getting your penetrating shots, buy em tank hunter, plus 1 on a penetration roll is tough to stop, with a +1 on the damage table for it being AP 1, and a 76% chance for a pen on a monolith is certainly odds i'll take. Don't forget that your seer council gets to hit 3 times per model at strength 9.