1750 Ork army - Warhammer 40K Fantasy
 

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Thread: 1750 Ork army

  1. #1
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    1750 Ork army

    hey dudes im new to LO and just wanted some advise with my army lists im new to 40k as well so my list probably suck ive just got for a footsloging horde army as i dont have anu battlewagons or trucks well 1 truck here it is

    Ork 1750 army list

    HQ

    Warboss 110
    (Mega armour, cybork body)

    Big Mek 98
    (shokk attack gun, ammo run)

    Elites

    10 Lootas 150

    5 Mega armored nobz 245
    (kombi skorcher,kombi rokkit,Trukk)

    10 Nobz 325
    (Power Klaw, cybork body x10, painboy /w grot orderly, Waaagh! Banner)

    Troop

    20 boys 155
    (Nob /w Power klaw)

    20 boys 155
    (Nob /w Power klaw)

    20 boys 155
    (Nob /w Power klaw)

    20 boys 155
    (Nob /w Power klaw)

    20 boys 155
    (Nob /w Power klaw)

    Heavy

    Killa Kan 40
    (scorcher)

    Last edited by thebigD; May 16th, 2009 at 13:54.

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    Member blu_saber's Avatar
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    looks good, you need some bosspoles in the groups and remember either the nobs group or megas can be troop. Also try to get some more (1-2) power klaws in the nobs group or even some big choppas so you can bring down armor. Speaking of nobs, how about a trukk for them? walking nobz can be such a heartbreaker plus it will take some focus off the mega trukk. With one vehicle the mega truk will see a lot of fire.
    Last edited by blu_saber; May 16th, 2009 at 16:27.

  4. #3
    LO Zealot mynameisgrax's Avatar
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    Problems

    Overall, the concept of the list is sound, but there are some basic problems with how the units are set up that will keep it from being effective:

    First and foremost: BOSSPOLES! You need a bosspole in every unit that can take one, including all the boyz and units of nobz (give one to the megaboss you're attaching to the meganobz). They effectively raise the leadership of the unit by 2, for next to no cost at all. Inflicting an injury on the unit may seem bad, but not when you realize that the option is usually the complete loss of the unit. Always take bosspoles. They are not optional, especially for units of Nobz, who are never fearless, and only have a 58% chance of passing the save without a bosspole, at most.

    Combi-rokkits are horrible. Give them combi-scorchas instead.

    None of those nobz or meganobz are going to last long without a transport. They'll never reach the enemy on foot, or at least not before they're both shot to pieces, especially in larger games where AP 2 guns and high strength ordnance are downright common.

    I'd add a small unit of grots, so the SAG has a good unit to be attached to. If he's with the boyz, then the boyz won't be able to move, and if he's with the lootas then they both have to shoot at the same unit, which is usually overkill.

    I think warbuggies with skorchas are a lot better than killa kans with scorchas. Killa kans are much better off with grotzookas, or kmbs.

    Good luck!
    "Any job worth doing, is worth doing with a powerklaw."
    http://www.librarium-online.com/foru.../mynameisgrax/

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