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I've been wanting to whip up a Bad Moons army for a long time and I'm finally getting around to it. I just converted a Mega Armoured Boss (or Big Mek), although he does not appear in my army. The main reason I wanted to do this army is for how nice it would look on a display board rather than competitive tactical supremicy. BUT I still would be able to stand a chance and win games every once and a while so here's my army and I would like some advice on it
-Shock Attack Gun, Cybork Body and Boss Pole
-Kustom Force Field
3 Mega Nobz-175
-Trukk w/ Reinforced Ram
2x 20 Shoota Boyz-340
-2 Big Shootas
-Nob w/ Big Choppa and Boss Pole
12 Slugga Boyz-152
-Nob w/ Power Klaw and Boss Pole
6 Flash Gitz-315
-Shootier, More Dakka, Cyborks
-Reinforced Ram and Zzap Gun
EDIT: Some things I would like to include either in this list or in higher point armies would be Kaptin Badrukk, maybe some Kanz or Dreads and possibly a unit of 'ard boyz.
Last edited by punkmusic; May 18th, 2009 at 18:25.
Well, the first thing that jumps out at me is that the 12 boyz (I assume from the point cost they're in a truck?) are virtually on their own! Even if you coordinate them with the meganobs, that's simply not enough models to do much damage, especially once you take into account the fact that they'll be separated from the rest of your army.
Also, every mob of boyz (yes, even shoota boyz!) need a nob with a power klaw!
The battlewagon: zzap guns on these are a huge point sink. You're not very likely to hit with BS2, so they're just not worth it. I suggest you drop the zzap gun and find some points to add a deffrolla to it. I've had such good luck with these that I don't think any battlewagon should be without one!
Flash gitz are a blast, I've playtested them a few times and have had a fair amount of success using them. Though some people don't seem to think they are worth the points, I'd argue that, especially against MEQ armies. These look good! Out of curiousity, how do you plan on fielding them?
From what I can see this is going to be a pretty difficult list to play. For the points you're playing at, you don't have very many models and could find yourself being spread thin pretty easily. I would personally never use trukk boyz in anything less than a group of 2, but I don't see how to fit the points in.
First things first, I did forget to write down that, that squad has a trukk.
Also, I completely agree with the, one trukk not being enough, thing. I just added them for a little bit of counter assault (and I have an extra trukk and some slugga boyz left over from my speed freeks army!).
Good point about switching up the zzap gun, it'd only be 10 more points.
And the Flash Gitz ride in the Battle Wagon and ride up with the mega nobz and trukk boyz. (The KFF big mek also goes in the battle wagon)
But thanks alot for your advice i'll be testing out a lot of stuff and seein' what works best!
Overall the list looks fine, and Vannis made some very good points, but I feel that there isn't enough in the list for the KFF to protect to warrant using him. Also a battlewagon for the Flash Gitz is overkill.
I'd drop the big mek w/KFF, and the painboy/cybork from the unit of flash gitz (again, not worth it), and one model from the unit of Flash Gitz. This will give you about 180 points.
With those points I'd add Kapt Badrukk to the Flash Gitz, but instead of the battlewagon, I'd get them a looted wagon with a rokkit. Don't drop the battlewagon though. Instead, give it to one of the units of 20 shoota boyz. This will help them claim distant objectives, which is important for winning games.
Otherwise the list looks fine. Good luck!
"Any job worth doing, is worth doing with a powerklaw."