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So I am looking at taking a themed list of only Mechs and Fire Warriors. Is this even a viable type of army to play with. I like the idea of it and am wondering if something like the following would be viable.
Commander XV8 Shas'el
2 body guard XV8
XV8 Teams, as many as possible
Fire Warrior Teams with Shas'ui and markerlight
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I'm interested in this as well.
Do the Tau get stomped all over if they don't take Kroot?
You don't have to have kroot to win (but they sure can help some days). The only real problem with the list is the lack of mobility for your firewarriors. You will struggle to claim far objectives and you will have a hard time getting away from scary cc units. Keeping the firewarriors safe is another thing to think about. For fun the list would probably do ok but in a competitive (sp? ) game it could be in trouble. Those are my thoughts anyway. Betting that people that have played with that type of a list alot will step up and give more solid advice.
I've played that army many times.
9 elite xv8's. 1 xv8 HQ. 9 broadsides. Fire Warriors and and maybe pathfinders. Against space marines, sisters, guard it seems to do very well. But against ork hoarde, seer council on bikes or dual lash I got my ass kicked.
Not a great all round list. But fun and effective against certain armies.
I think lists like this would do really well against mechanized armies, as 9 broadsides is deadly for tanks. Against hordes, though, you'd be in big trouble. It would be possible to solve this by taking TL flamers on your XV8s. Overall I don't think this is the most balanced way to go, but if you want it for fluff it can still be potent in battle.
For troops, kroot really help, but if you don't want them there are alternatives. Take 3 pathfinder squads and 3 fire warrior squads. Mount the fire warriors into the pathfinder fishies and ride around. You need to protect your fire warriors.
Last edited by MorbidlyObeseMonkey; June 7th, 2009 at 01:48.
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You list is good, though it can use some twinks.
1. Drop the bodyguard, as your commander doesn't need them. Bodyguard cost more than normal crisis suits, and points are important in a Tau force.
2. By the "standard missions" table, you may have up to 3 elites. You can have up to 9 crisis suits ( 3 teams of 3 suits ). It is just a matter of how you wish to equip them. Stealth teams are also "suits", but I guess you want the big guys eh?
3. Add devilfish to some of the FW teams.. They will help your troops capture objectives quicker, and can help in defending them.
4. As for MLs, just remember they count as Heavy Weapons. They are not much use to FW teams popping in/out of devilfish. Pathfinders are FWs, they just have a different role.
5. How many Broadside? With the "standard mission" chart, you can have up to 9 ( 3 teams of 3 ). With all those railguns, they will be the main target of incoming fire. You will need to rely on your crisis suits to destroy the threats to your Broadsides.
6. Have you thought about taking Commander Farsight? It will limit your Broadside teams to 1, but you'll have a truck-load of crisis/FWs!
I hoped I helped.
This is my 2k list: I have been playing this way since the release of the Tau, and I honestly can not remember ever losing a game with these guys. Often times I only lose about 4 or 5 modes, not even suits, I talking drones and firewarriors.
Shas'o w/Two Body guards
Shas'el w/Two Body guards and Full Drones
3 Full Suit Teams
Full Pathfinder Team
2 Gun Drone Squads
2 Firewarriors Squards in Devilfishs
Key points of this army are everything moves 12 inches which lets you get to where you want on the field. Also the other trick is... lots and lots of Pulse Carbines, yes I said it. With the current rules for pinning, every squad that shoots at a target and causes a wound forces another pinning test, so multiple squads equals multiple test.
On the suits I tend to go TL Missile Pods, and Fusion blasters, gives a multishot high strength weapon, along the same principle of an autocannon, and also the upclose, fry that single model or tank ability.
The HQs are armed differently. With one with the good ol' MP/PG combo and shield generators, and the other is armed with TL Burst Cannons, Fusion Blasters, and DC's. Got to love drones with their same intiative as a space marine. I find it absolutely hilarious every single time a marine dies to a Gun/Shield drone. I just picture the drone flying into the SM and bonking him in the head. Or even better, one drone flying behind the legs of the SM, and the other pushing him over the first.
But back on topic, you can also Deepstrike almost the whole army. The pathfinders and there scout move and enhanced whateveryyacallits for deepstriking guys in make this really successful, especially if you have first turn and can get those guys into a good safe position.
And the other trick I use alot is Tank shock, all the time. Works like a charm. Just keep Criss Crossing and eventually even marines fail there check. That is the same principle behind the pinning as well. If you do not force your opponent to roll the dice, then you can't win, well unless you are just going straight through there armor and kill everyone in the unit in one turn.
When I deploy, I love getting second turn, because you get to react to your opponents entire setup with the chance of the first turn anyways. I tend to isolate myself to one half of the board and fight only half of his army at a time.
One problem with this army though, only two units capable of taking an objective, but if you play right with it, you protect at least one of those squads, and hold you objective and contest the other ones and you will win. This is a pretty much veteran army that involves knowing exactly what to shoot and when to run, I mean tactically withdraw. Also, cover and LOS restrictions are your friends.
Some might say this is cheesy, but it is really a aluminum and cardboard airplane. If you can hit the army at all, it tends to start to fold and crumple. So use your jump packs to full effect and never ever be afraid to assault, I do not know how many times assaulting an enemy has saved the day for me. Suits are very, very resilent.
*thread moved to army list section*
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