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I need some suggestions about fighting the Eldar. I recently played a 2000 pt battle against them (this was my first time fighting Eldar, so I'm not gonna get everything right) and lost badly. My opponent said it was because A) He's a veteran Eldar player and not a lot of terrain was on the board (two forests and a large house). I just wanted to get some suggestions on what I should do next time. Here's what I played with:
1 Hive Tyrant w/ Venom cannon, Lash Whips and Bonesword, Adrenal Gland, Extended Carapace, and Psychic scream. (This was the stores model, I ran out of my own models)
1 Broodlord w/ Feeder tendrils and Extended Carapace, 11 genestealer retinue (Out flanked)
6 Genestealers w/ extended carapace and scuttlers (outflanked)
6 warriors w/ scything talons, rending claws, and toxin sacs
15 termagaunts w/out numbers
15 termagaunts w/out numbers
3 Zoanthropes, all with synapse, 2 with warp blast, one with shadow in the warp
1 biovore w/ Bio-acid mines
1 Carnifex w/ Scything talons, Barbed strangler, enhanced senses, flesh hooks, mace tail, and extended carapace
1 Carnifex w/ Scything talons, Crushing Claws, Flesh hooks, Toxic Miasma, mace tail, and extended carapace
My enemie had (mostly guesses, I don't know Eldar):
Eldar Seer Council
Jain Zar w/ 10 or so banshees with Auturch
Wave Serpent or Falcon, couldn't tell (just didn't have fire prisms crystal)
10 or so Dire avengers with Auturch
10 or so Dire avengers with Auturch
3 jet bikes (may have been shriekers)
10 or so rangers
around 5 Dark reapers
Essentially, I charged with my gaunts and he shot them up. Then synapse started taking shots. He used a psychic power to get 7 wounds on my hive tyrant, failed 2 so the tank took out the rest of his wounds. His Banshees and Jain Zar killed the broodlord and retinue in one assault. The genestealers and Lictors didn't make it out before the game ended (the store closed around turn 3).
My only things I can guess is that I needed more cover as he said, and that I should have used the scouts rule on the genestealers to get into assault on the first turn. I probably also need to not rely on my gaunts and their numbers to get into assault unless I bunch them into units of 30. But anyways, I want to hear if anyone else has any good suggestions. Thank you for your time.
Alright, I've only played one game against eldar and I barely managed to tie by denying him the objective on the last turn with my fex. But, I can offer up what I would do in your situation.
Hope this helps!
Zoanthropes cannot have shadow in the warp.3 Zoanthropes, all with synapse, 2 with warp blast, one with shadow in the warp
I dont know the newest edition of Eldar very well, but..I know of no Eldar psychic power that does this.He used a psychic power to get 7 wounds on my hive tyrant, failed 2 so the tank took out the rest of his wounds.
As of Tyranid 5th Ed. codex I have the Gaunts I wanted. I did, however, loose the sniperfexs I relied upon and they were more important then the gaunts.
Mind War can theoretically deal at most 5 wounds to your Hive Tyrant, but there is no Eldar power that can deal 7 wounds.
Personally, I would have simply ran away from the Banshees the whole time. That Phoenix Lord is very expensive and not very good for its points cost. Alternatively, charge a Carnifex with +1T at the Banshees. The common Banshees cannot wound your Carnifex and you could tie them down for a while. The Phoenix Lord would still be a problem, but stay confident in the fact that the single unit costs about the same as two Carnifexes and takes up an HQ slot.
Also note that the Banshee's super initiaitive only works for the first round of close combat. As such, if combat lasts for more than one round, shove a unit of Genestealers into the fray to finish the work and focus on the Phoenix Lord.
The Dark Reapers are very expensive. Ignore them for the most part as long as you have cover from their shots. Note that they are surprisingly resilient in CC.
Scorpions are very scary especially if you are Tyranids. I suggest you get the charge on them with Genestealers. Your Genestealers can fleet whereas Scorpions cannot. Your Genestealers also have a higher initiative and rending which can punch through the Scorpions' tough armor.
The Jetbike Squadron is more of a nuisance than anything. Kill them if you have the chance. If the squadron has a Shuriken Cannon, make it a higher priority.
A Seer Council is an amazing CC squad and is appropriately also very expensive. Shoot at them with a lot of shots, preferably from a 2X TL Devourer Carnifex or Tyrant.
Rangers and/or Pathfinders are not very effective against Tyranids' swarms because you are mostly fearless and immune to pinning. Try to keep them away from your bigger creatures. Try to assault them. Rangers have the stats of a Guardian when it comes to CC and they cost more than twice the price. A common squad of Gaunts can take on Rangers. Avoid shooting at them. Their cover save is improved similar to your Lictor.
Dire Avengers are the lifeblood of a main Eldar force. Bladestorm is scary. These may actually be the second biggest threat to you aside from the super-Banshee squad.
Many people hate Lictors, but I find them to be rather decent units if only to lend their Feeder Tendrils to nearby units. They would help well to aid in any combat where you wish to make a desperate push against the Banshees or if you wish to wipe out Scorpions.
Many may tell you not to take the Lictor, and I don't blame them. Lictors are expensive and don't work all the time.
Do not take Hormagaunts. Take Genestealers or Spinegaunts instead.
You do not need that many models with Without Number. Get more Gaunts.
Drop the Warriors and get more Genestealers.
Drop the Biovore. It is not a very good unit at all.
I highly suggest a Tyrant with wings against Eldar. Even a Tyrant configured to shooting is amazing in CC. With Wings, you can chase down the elusive vehicles and possibly down them. Unlikely, but if you hit, you are highly likely to penetrate.
You don't need Psychic Scream against Eldar. Eldar have very good Leadership in general.
Finally, tyranids need terrain. Whine a lot and cite that the rules recommend that 25% of the board be covered in Terrain.
*moved to army list section*
FYI, all threads inquiring about lists are typically posted in the army list section
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