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is this an ok list list
Hive Tyrant Adrenal Glands +I & +WS, EC, Implant attack, Acid Maw, Toxin Sacs, Winged, Scything Talons. 209pt
10 ymgarl genestealers
10 ymgarl genestealers 460 pts
2 Zoanthropes Warp Blast 110pts
Carnifex Enhanced senses, Scything Talons, Venom Cannon, Bonded Exo skeleton, Reinforced Chittin, Extended Carapace 221pts
comment if i need to replace anything im new to tyranids
The Hive Tyrant can't have wings and extended carapace, give him warp field instead. The genestealers are too expensive, run them with just feeder tendrils and possibly extended carapace. You should add some without number gaunts to act as objective holders. The carnifex should be dedicated to either ranged or close combat, not a mixture of both. The carnifex is also too expensive for this points level, try and keep them as cheap as possible.
Last edited by hive fleet graphica; June 20th, 2009 at 00:26.
To build on what hive fleet graphica has said, there are a couple things you can remove from your hive tyrant. Acid maw sounds neat but isn't really worth it since you only use it once. Also, implant attack isn't really necessary either, since the tyrant will generally destroy most things in CC regardless of dealing double wounds, and you typically don't run into enough multi-wound models to make it worth your while.
Graphica is also right about the genestealers being too expensive. In fact, a general rule of thumb to keep in mind with nids is that quantity is better over quality. Our models aren't very sturdy, so it's better to have more numbers of guys on the board than more expensive guys. Genestealers don't really need anything more than flesh hooks and extended carapace (even that is debatable). Feeder tendrils are nice if you have the points.
Definately get some gaunt squads in there. I like to run nothing more than a basic spinegaunt. That way I can squeeze in even more. I use hormagaunts when I have to fill in points, but in general they're too expensive for how easy they die. I'm not a huge fan of WoN because in my experience the squad usually comes back too late in the game to do anything. That being said, however, if you don't have a super large amount of gaunts you can use WoN to pad your forces a little more.
As they are now, zoanthropes with warpblast are not worth it. You have to pass the psychic test, then hit something with their terrible BS, then roll decently on the pen chart. The odds are not in your favor there. I would suggest removing these guys all together. I don't think they're worth it at this point level.
As for your fex, graphica was again correct, you need to figure out what you want him to do, ranged or CC. Since your tyrant is already CC, and you can use him to rip vehicles to shreds, I would suggest making him a dakka fex. That means equipping him with enhanced senses and devourers. It's cheap and it wracks up the kills.
Now the other thing you'll be wanting is more synapse. Hopefully, you have some warriors. I find them to be much more reliable and resilient than zoanthropes. Your tyrant and genestealers pretty much have melee combat taken care of, so I would outfit these warriors for ranged combat. If you're strapped for points you can go wtih the simple deathspitter, scything talons, and toxin sacs build. This actually makes them pretty decent at both range and CC if they have to. A squad of warriors with twin-linked devourers would also work well. Keep them near your fex so it has synapse, and things that get within their range start falling apart.