Tau 1500 pt- All Comers - Warhammer 40K Fantasy
 

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  1. #1
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    Tau 1500 pt- All Comers

    Alright, before I post my list I'd like to point out I'm pretty new to Tau, and the actual game of WH40k in general (been reading fluff for a long time though.) I play mostly IG and other Tau, but quite frankly I can run into anything pretty easily.

    HQ-256
    Shas'o
    -Missile Pod
    -Plasma Rifle
    -Multi-tracker
    Bodyguard
    -Shas'vre x2
    -Missile Pod
    -Plasma Rifle
    -Multi-Tracker

    Elite-297

    Crisis Suit Team-153
    -Shas'uix3
    -Twin-Linked Flamers
    -Shield Generator

    Crisis Suit Team-144
    Shas'ui x 3
    -Twin Linked Fusion Blaster
    -Target Lock

    Troops-520
    Fire Warriors (2 Squads)
    -Shas'la x 11
    -Pulse Rifles
    Shas'ui
    -Hard-wired Multi-tracker
    -Markerlight
    Devilfish
    -Smart Missile System
    -Flechette Discharger
    -Disruption Pod

    Fast Attack
    Pathfinders
    -shas'la x 7
    -shas'ui
    Devilfish
    -Disruption Pod
    -Marker Beacon (obviously)

    Heavy Support
    Broadsides
    -Shas'ui x 3
    -Targating Array (Or Advanced stabilization system)

    The HQ is mostly a heavy infantry hunter, and takes out marines pretty well in my opinion, while the TL Flamers work good on hoards of all kinds, and in my experiencing, marines. The TL Fusion Blaster is for tanks, plain and simple, I took target Lock over array because the IG regiments where I game are particularly Russ happy, and I like to be able to take out as many as I can in a turn. Pathfinders are favored over suits in my opinion, simply because they get more marker lights and I enjoy rerolling my scatter die... Broadsides are more tank hunters, taken over hammerhead on the more s 10 ap 1 guns thing.

    I'm Krootless on the grounds that everytime I've played them, or seen them played they get wrecked, even with hounds, and I really plan on staying as far away from CC as possible, with the Fish of Furies acting as a semi-deterrent or at the very least a one round block for my FWs. I'm a fan of the list, but what are your thoughts? I'm sure most of you have been playing longer than me...


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  3. #2
    Senior Member spec.ops's Avatar
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    Suggestions:

    -Stay away from the PF's unless you have a gimmick type of list tailored explicitly abuse them, (i.e. Alpha Strike lists). Fill your points with more guns than techno rave lights in smaller point games such as 1500.

    -Don't give up on kroot. Kroot are the bread and butter of tau and really help support our operations by providing: disruption, road bumps, body’s, breathing room, dakka, etc... If you know how to work them right they can really piss off your opponents.

    -Tau have easy access to S7, make good use of it!

    -BASS are great in larger point levels, but you will get bang for your buck with RH's in smaller point levels.
    If you rep me please leave your name or PM me so I can thank you, or even pass on the favor.

  4. #3
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    Hrrm, I like the large number of marker lights that I get out of pathfinders, techno rave lights make fire warriors hit on a 2 up...which is pretty against guard regiments, or, well, just about anything. That aside I've completely redesigned the list after reading the forums a bit and relizing that I have more sinks than a ladies bathroom at the super bowl.

    Total: 1497

    HQ- 196

    Shas'el-98
    -Fusion Blaster
    -Plasma Rifle
    -Multi-Tracker
    -Targeting Array

    Shas'el-98
    -Missile Pod
    -Plasma Rifle
    -Multi-Tracker
    -Targeting Array

    Elites- 390

    Crisis Team-158
    -Shas'ui x 2
    --Twin-Linked Flamers
    --Black Sun Filter
    -Team Leader
    --Twin-Linked Flamer
    --Drone Controller
    --2x Gun Drones

    Crisis Team-116
    -Shas'ui
    --Twin-linked Fusion Blaster
    --Targeting Array
    -Team Leader
    --Twin-Linked Fusion Blaster
    --Targeting Array
    --Hard-Wired Target Lock

    Crisis Team
    -Shas'ui
    --Twin-Linked Missile Pod
    --Targeting Array
    -Team Leader
    --Twin-Linked Missile Pod
    --Targeting Array
    --Hard-Wired Target Lock

    Troops- 430

    Fire Warrior Squad
    -Shas'ui
    --Hard-Wired Multi-Tracker
    --Marker-Light
    -Shas'la x 11
    --Pule Rifles
    -Devilfish
    --Smart Missile System
    --Flechette Discharger
    --Disruption Pod
    --Multi-Tracker
    --Targeting Array

    Fire Warriors
    -Shas'ui
    --Hard-Wired Multi-Tracker
    --Markerlight
    -Shas'la x11

    Fast Attack- 231

    Pathfinders
    -Shas'ui
    -Shas'la x 7
    -Devilfish
    --Flechette Discharger
    --Disruption Pod
    --Smart Missile System
    --Targeting Array

    Heavy Support- 250

    Broadside Team
    -Shas'ui x 2
    --Targeting Array
    -Team Leader
    --Targeting Array
    --Target Lock

    There, I think its a much better list, with more guns, and better point disrapution. Tactics I think are pretty self-explanatory.

  5. #4
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    Your HQs are 97 points each.

    Knock the TLFB squad down to 1 guy...its a melta suicide unit, no need to have two units in there. Use the points to try to add some kroot....they are...if nothing else...cheap troops.
    Omak, WA Gaming club at the Bistro Cheval Rouge on Main Street.

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