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Tournament starting Sunday, expecting a lot of MEQ's and some new guard. This is an all-comers mission independent list on a 4x4 table.
Farseer, Doom, Fortune, WB, bike
3 Warlocks on Bikes with WB's
2 x 7 Dire Avengers, Exarch, Bladestorm, 2 Avenger SC
2 x Wave Serpent, Spirit Stone, TL Shuriken Cannons (TL-SCan)
Falcon, Stones, Missile Launcher, Pulse Laser (PL)
carrying: 5 Fire Dragons
Total Roster Cost: 996
Tactics: Seize Ground- shouldn't be too much of a problem
Capture and Control- Defend my home objective, last minute dash for away obj
Annihilation- use mobility to isolate lone enemy units
In general: the seer council on bikes is a fast-response/ anti-tank unit. Additionally, it can hold up any uber squads (biker nobz, assault terminators, with the re-rollable 3+/4+ invul save) or serve as a fire magnet. The 12 S9 attacks on the charge should pop any vehicle (or vehicle squadron).
Avengers zoom around taking pot shots in wave serpents and gang up on any "soft" targets... the two units together put out 46 shots on a doomed target. Granted, they die if assaulted.
Fire dragons are there for terminators, or to soften up MEQ's prior to the seer council charge
Changes or thoughts appreciated
Your HQ is very expensive and does not consist of many models. You could drop all the Warlocks and the Jetbikes and spend those points on some War Walkers or something. A 4X4 board is smaller than usual, so you may be able to take advantage of this with Scatter Lasers.
This way, you can increase survivability of your Farseer by attaching it to an Avenger Squad inside a Wave Serpent. Remember that you can use doom and fortune from inside a transport.
If you have 4 extra points, you can give your Farseer a spear. It subtracts one attack in close combat for a stronger ranged attack.
Consider giving your Falcon Holo-Fields.
Your Falcon is transporting very short-ranged units and carrying two very long-ranged weapons with the PL and the EML. If you're expecting to send your Falcon up close, take a Scatter Laser or even a Shuriken Cannon with Holofields.
i presume your warlocks have enhance/embolden/destructor as powers. Seems a good list but i think you weakness is the HQ. Very expensive not so efficient due to low vount of models. I know that a seercouncil is nice and can soak a lot of firepower/CC but not a 4 models council. i`d rather have the farseer inside a transport and take with the points a fire prism or a unit of scorpions for some close combat power.
Hight elf and Craftworld Eldar army project pics heavy: linky
I think that, especially if you drop the jet-bike council, you should split up your falcon and fire dragons. Having almost all of your anti-tank in one squad is asking for that transport to be targeted right away. If it goes down turn 1, you're in trouble.
One thing you could do is drop the council, and move 2 DA from one squad to the other. Then, put your farseer and the 5 man DA squad in the falcon, give it holo-fields, and give the seer guide. There you have 3 TL ST8 48" shots, 2 of which are AP2 (perfect for nob bikers and other multi-wound things/or terminators/librarians if you're playing against marines). The falcon can sit on your home objective and count as a scoring unit as well. Then, you have your dragons and avengers in identical serpents, which means that your opponent doesn't know which one has which. If you run them both at him 1st turn, he won't know which has the dragons, and hopefully you'll be able to take out some of his tanks this way.
You should still have some points left over from the warlock bikers, so you could take a couple vipers/warwalkers, or maybe even a bare-bones wraithlord!
Army: W/L/D -- Eldar 6/2/2; Orks 1/3/0; BA 1/1/0
The Tale of Two Gamers