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ok so im new to eldar and im playen my friend, hes going to use my necron army and im usen my eldar. i think i know what his list is going to be so here it is
1 necron lord with orb= 140
20 warriors= 360
5 destroyers 250
3 tomb spyder= 175
and 5 scarabs,
so heres the list i think ill use to fight him
1 farseer with mind war spirit stones= 95
8 wraith guard= 280
10 guardians mounted in a falcon= 80
6 rangers= 114
1 wraith lord with 2 shurikan catapults, sword and scatter laser= 120
2 falcons with scatter laser and shuriken cannons and star engines= 310
total=1000 on the nose,
what you guys think?
The guardian squad is illegal for several reasons.
According to the codex they must take a weapons platform, also you cannot put a unit of more than 6 models in a falcon, they will need a wave serpent. On the other hand I wouldn't waste a transport on guardians at all...
Other points, what potential targets did you have in mind for mind war, you'll have to be very lucky to get rid of the necron lord. Also if the Farseer only has a single power the spirit stones do nothing. If I were you I'd seriously be looking at a wave serpent full of banshees accompanied by a Farseer with Doom. They can potentially make very short work of a necron warriors squad, and because they have power weapons... no WBB rolls (yes I know the orb fixes that, but the Cron Lord can't be everywhere, you'll just have to pick your targets carefully)
Wraithguard are alright, but I'd definitely give them a spiritseer and seriously consider putting them down to 5 and mounting them in a wave serpent
If your two falcons aren't there to transport anyone I'd think about making them fire prisms instead. Even with no upgrades a pair of prisms is dead scary as they can combine their beams for a twin linked Str 6 AP3 large template. Very handy for killing crons. Even on their own they can fire a str 9 AP2 small template which means no WBB rolls because it causes instant death.
Last edited by Spiney Norman; June 28th, 2009 at 21:58.
k thanks alot, um my first problem is i dont have the models, also its a very friendly game so im not taking support platforms just because i dont have those models either because i have the old boxes that contains 16 guardians a box instead
but i need to simply work on my eldar collection alot more
Drop mind war, and spirit stones. Give him doom or fortune or guide.
Get rid of those wrath guard. if you cant give them a seer.
Dont put guardian defenders in tranports, they need a weapon platform.
If you are playing necrons you need banshees with a doomseer, and 2 fire prisms.
Whats with all the scatter lasers against cron? Lots of shots, but theyll get armour saves and WBB rolls.
what if i get some dire avengers to put inside the falcons instead of wraith guard and guardians?
I would say that is a good start.
Generally most people build their force off of at least 1 squad of DA with bladestorm and serpeant.
Generally from my experiences vs MEQ, 10 banshees with a doomseer and 2 fire prisms make mince meat of things.
Rangers can be good, pathfinders can be the bomb.
Fire Dragons are good.
When I build a list, i always start with DA, Rangers, Wave serpeants, doom seer, banshees, and prisms. Those units tend to do well against all armies. The rest i kind of tweak to what I assume ill be facing. For instance, no scorpions usually against MEQs. cool it down on the fast units against hordes or swarms. I would say before you buy anything....decide if you are going to be a mech army, jetbike heavy army (or combined with mech), footslogging army, or a aspect warrior army.
I personally use a mech/aspect warrior heavy army. Low unit count, but whatever.
If they ever come out with black guardians and the old seer councils, things could get interesting.
whats a footslogging army? sorry i know its a noob question... can you give me an example please?
footslogging means walking, a foot slogging army is one where everything walks and nothing has a transport to get it to its destination. Footslogging is usually a bad idea with Eldar because most of our stuff is T3 with a 4+ or 5+ AS and hence we get shot down lots if we don't rely on our extremely good wave serpent transports.
When I first started out I found it easier to learn the rules by playing 750 pt battles with a seasoned player. then studying the rulebook.
oh i know the rules its just im not sure what eldar's strengths and weaknesses are, and also i gotta get use to them. because usually i play necrons, so im use to getting the crap kicked outa me then standen up again and fighting everyone off.