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warboss,power klaw,twin-linked shoota,bosspole,eavy armour,ammo runt 103pts
ghazghkull thraka,ammo runt 228pts
10 Nobz,painboy,1 big choppa,grot ordely,1 pk,eavy armour 270pts
30 ork boyz,3 big shootas,nob,big choppa,bosspole 215pts
30 ork boyz,3 rokkit launchers,nob,pk,bosspole 250pts
20 shoota boyz,2 big shootas 130pts
11 boyz,nob,pk,bosspole,big shoota 111pts
trukk,boarding plank,wreckin ball,reinforced ram 55pts
4 deffkoptas,twin linked rokkit launchers 180pts
killa kan,rokkit launcha 50pts
what do you think?
Ten nobz with only one powerklaw? Might as well just take another mob of boys, honestly. I'd knock them down to 6-8 Nobz, and have 2-3 Powerklaws in the unit.
Only one trukk? And a rather expensive one at that. I'd either add more or take it out, otherwise, it'll probably just get popped on turn one, maybe before you have a chance to even move it if you lose the initiative.
One thing that's been talked about on the board here is either taking 5 deffkoptas, or just taking one. Lose one 'copter with four or less, and they have to make a leadership check, and with their abysmal value, they stand a good chance of failing it and just zooming right back the way they came.
Similar to what I said about the trukk, you should probably run Killa Kanz in units of two or three if you want them to be effective, and Kustom Mega Blastas are a better choice, all told, even if they are more expensive.
Eh, 4 koptas are not that much worse than 5. Sure, lose a kopta and you're already taking an LD test, but both units still must lose 3 koptas before they can't regroup.