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HQ - Lord - destoyer, phylactery, res orb, disruption field, scythe
ELITES - Flayed Ones x 10
TROOPS - 30 WARRIORS in squads of 10
FAST ATTACK - wraiths x 3
HEAVY SUPPORT - 3 Heavy destroyers
1 Tomb spyder
the opponents will have IG, Marines
Pretty solid, a very good list, but a few things could be a bit better
The biggest problem is the Lord's gear:
The phylactery always sounds good on paper, but there is only a 1/3 shot of it having any effect at all, and it seems every time I take it, he rolls a 4...
The disruption field is not worth it at all, especially if you already roll 2D6+5 with the warscythe, making it more or less a waste of 5 points.
It looks like your running him with the wraiths, and whenever I send my Lord into CC I like giving him a Phase Shifter as a little extra insurance, which you could do by replacing the Phylac and DF
Very strong Phase out number, you'll be fine in that regard...
One issue is that you have only 3 Wraiths, and only 3 Destroyers. Usually it's worth choosing between either wraiths or destroyers and focusing on them, as you only have so many points or FA slots, sometimes you can do both though, to great effect.
Also the 3 H. D.s are a iffy choice. If you take those, you'd better be sure that the enemy is going very tank heavy, which IGs do sometimes, and Marines sometimes have lots of Dreadnoughts, but normally unless it's a specific type of list, it's not necessary. If you know you need Anti-Tank firepower though, I'd try to split them up a bit for independent targeting, so you don't over kill them, but otherwise drop one or more.
Basically, it's very good. Except for the Lord's gear, everything is a matter of opinion, and it depends on how your opponents play (lots of tanks, heavy CC, ect.), but I'd personally drop 1 HD, 2 flayed ones (needed the points) and in exchange, make the above Lord changes, make the Destroyers a unit of 5 (I prefer 2x3, but limited FA slots, so...) and 2x2 Wraiths, which if stick together with the Lord can do a serious number on the enemy's squishies and tanks.
This gives you a very strong CC force with a large Warrior phalanx backed up by a tomb spyder, some Tank hunters, and generic badass Destroyer unit for backup or shredding a flank.
Something else to consider is splitting your flayed one Squads, that way you can move them in junction, get the same number of attacks but the squads can support one another's WBB and you can hit multiple targets at once with greater ease. Overall it grants more flexibility.
For the most part though, Adalias's advice is sound. The big fix you need is wargear on the lord, the rest is really just streamlining the force.
Just a little extra, maybe split one heavy destroyer into his own squad so that he can bring them back and shooting into the one squad won't kill everyone.
We rode on the winds of the rising storm, we ran to the sounds of thunder. We danced among the lighting bolts, and tore the world asunder.
This is just me and my crazy mouth speaking, but I'd streamline the lord as suggested (PS or not depending on your choice), cut the Heavies, cut the wraiths, play a Deceiver and another normal Destroyer. If you cut some corners you may even be able to play 5 Destroyers (or cut the destroyers and play 6 Wraiths).
I just love the Deceiver, try him out if you haven't. Few things can kill him and he wins games by himself.
Necron Army Building Maxima: Beware of Phase Out