1500 point eldar list - Warhammer 40K Fantasy
 

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  1. #1
    Member Bonus Prize's Avatar
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    1500 point eldar list

    So here is my second eldar list, but now 1500 points:


    HQ
    Farseer
    Guide & Doom
    Spirit Stones
    Runes of witnessing

    130

    Farseer
    Fortune
    85


    Troop

    Dire Avengers x10
    Exarch
    Blade storm
    Two Shuriken Catapults
    Wave Serpent
    Twin Bright Lances
    287

    Dire Avengers x10
    Exarch
    Blade storm
    Two Shuriken Catapults
    Wave Serpent
    Twin linked Bright Lances
    287


    Fast Attack

    Swooping Hawks x10
    Exarch
    Sky leap
    Intercept
    242

    Heavy Support

    Dark Reapers x5
    Exarch
    Tempest Launcher
    Crack Shot

    Fast Shot
    237

    Naked Fire Prism
    115


    Naked Fire Prism
    115

    Tanks: 4
    Troops:37
    Total:1498

    Just want the same base, just more tweaking,
    Thanks.


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  3. #2
    Simple Green. Emp.'s Avatar
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    63 (x2)

    Your Reaper exarch has every upgrade he can get, may I ask what exactly your main targets will be for this squad? It's strong don't get me wrong, but it is costly.

    The hawks, while nice models, are a bit useless. I do like intercept for the slight tactical advantage putting a reserve army at a +1 on their rolls to set them back a turn. Past that though I'm not a big fan unless you're going to be playing IG/Nids/Orks.

    Is your fortune-seer just there for the reapers?

    Your top farseer has guide and doom, doom has a 24" range thus he'll need to be up a little closer, with I can't see guide going far for anywhere. May I ask the idea you had in mind? With the DAs im going to assume? But with such a volley of shots at their high BS, and rerollable wounds, you really don't need guide in there it's a bit overkill. But let me know your plans first and I can base off that
    5th E Sand(Grey) Knights: 11-3 (retired) 5th E Eldar: 37-4 (retired) 5th E Wolves 5-0

  4. #3
    Son of LO ericismyname's Avatar
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    253 (x7)

    Change the 2nd seers power to Doom or guide.

    Stick each farseer with each squad.

    Either remove those hawks or lessen their numbers.

    Either take fast shot or crack shot. I would choose crack shot.

    I think you dont have enough troop choices for 1500. Try squeezing in some pathfinders or guardians with a warlock with emobolden and a decent heavy weapon. they can help contribute a firebase for your reapers.
    Eldar -APOC- 6500 Points
    Chaos Daemons -Fate Crusher- 3500 Points
    Grey knights - 1000 Points

  5. #4
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    Farseer
    Guide & Doom
    Spirit Stones
    Runes of witnessing
    130


    Was planning on putting him w/ the dark reapers, yet didn't notice the range limit on doom, will re think that,


    Farseer
    Doom
    Runes of witnessing
    90


    So what powers should i take w/ the Farseers?
    Troop

    Dire Avengers x10
    Exarch
    Blade storm
    Two Shuriken Catapults
    Wave Serpent
    Twin linked Bright Lances
    287

    Dire Avengers x10
    Exarch
    Blade storm
    Two Shuriken Catapults
    Wave Serpent
    Twin linked Bright Lances
    287

    Rangers x5
    Path Finders
    120
    Fast Attack

    Swooping Hawks x6
    Exarch
    Sky leap
    Intercept
    158
    Why not 10?

    Heavy Support

    Dark Reapers x4
    Exarch
    Tempest Launcher
    Crack Shot
    192


    the fast and crack shot was for depending on if i wanted to shoot at some1 in cover, or out in the open, when i would use fast shot.

    Fire prism
    115

    Fire prism
    115

    1494
    take out fast shot, one dark reaper and 4 swooping hawks.
    Last edited by Bonus Prize; August 5th, 2009 at 05:38.

  6. #5
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    63 (x2)

    Well if that first seer is going with the reapers, drop doom.

    Either way on both, drop runes of witnessing, the chance of you missing are so slim, it's not worth it. Drop a hawk. Id rather have 5 reapers, and I think you'll agree.
    5th E Sand(Grey) Knights: 11-3 (retired) 5th E Eldar: 37-4 (retired) 5th E Wolves 5-0

  7. #6
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    33 (x1)

    Farseer
    Guide
    75

    Farseer
    Doom
    80

    Troop

    Dire Avengers x10
    Exarch
    Blade storm
    Two Shuriken Catapults
    Wave Serpent
    Twin linked Bright Lances
    287

    Dire Avengers x10
    Exarch
    Blade storm
    Two Shuriken Catapults
    Wave Serpent
    Twin linked Bright Lances
    287

    Rangers x5
    Path Finders
    120

    Fast Attack

    Swooping Hawks x5
    Exarch
    Sky leap
    Intercept
    137

    Heavy Support

    Dark Reapers x5
    Exarch
    Tempest Launcher
    Crack Shot
    217

    Fire prism
    115

    Fire prism
    115

    Total: 1433
    Hmm??? 67 more points...
    ----------
    i could put holo fields on one of the fire prisms while i keep one in cover, linking it to the one in open for great strength. so the one in the open would have holo fields, and the other one wouldn't? any good? and give both wave serpents shuriken cannons? thats 55 points ttl. any good?
    Last edited by Bonus Prize; August 5th, 2009 at 06:07.

  8. #7
    Son of LO ericismyname's Avatar
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    253 (x7)

    Add 2 Swooping Hawks and 1 Ranger/Pathfinder

    Or

    Add 1 Vyper with EML

    Or

    3 Guardian Jetbikes w/ Shuriken Cannon (you must exchange the tempest launcher for EML in this case)

    Otherwise I can do some shuffling, shaving to throw in another unit or something.
    Eldar -APOC- 6500 Points
    Chaos Daemons -Fate Crusher- 3500 Points
    Grey knights - 1000 Points

  9. #8
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    Final list:
    (I think)
    Farseer
    Guide
    Runes of Warding
    90

    Farseer
    Doom
    Runes of Witnessing
    90

    Troop

    Dire Avengers x10
    Exarch
    Blade storm
    Two Shuriken Catapults
    Wave Serpent
    Shuriken Cannon
    Twin linked Bright Lances
    297

    Dire Avengers x10
    Exarch
    Blade storm
    Two Shuriken Catapults
    Wave Serpent
    Shuriken Cannon
    Twin linked Bright Lances
    297

    Rangers x5
    Path Finders
    120

    Fast Attack

    Swooping Hawks x5
    Exarch
    Sky leap
    Intercept
    137

    Heavy Support

    Dark Reapers x5
    Exarch
    Tempest Launcher
    Crack Shot
    217

    Fire prism
    Shuriken Cannon
    125

    Fire prism
    Shuriken Cannon
    125

    Total: 1498

  10. #9
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    yikes dude.

    Take those Shuriken Cannons off the prisms. if they are within 24" of anything, they are too close. and if they can fire both weapons, they aren't in a tactical enough spot! 60" range is by far your best defense with these two tanks.

    Your points for those cannons are much, much better spent on spirit stones for both of your DA serpents. That way, you know those bladestorms get where they need to be.

    So Guide seer is going with reapers and doom seer is going with one avenger squad, right? That is what I'd do. Your reaper squad looks great, just use them wisely, they can put out so much damage. again, your long range is your best defense, use that 48"

  11. #10
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    Farseer
    Guide
    Runes of Warding
    90

    Farseer
    Doom
    Runes of Witnessing
    90

    Troop

    Dire Avengers x10
    Exarch
    Blade storm
    Two Shuriken Catapults
    Wave Serpent
    Shuriken Cannon
    Spirit Stones
    Twin linked Bright Lances
    307

    Dire Avengers x10
    Exarch
    Blade storm
    Two Shuriken Catapults
    Wave Serpent
    Shuriken Cannon
    Spirit Stones
    Twin linked Bright Lances
    307

    Rangers x5
    Path Finders
    120

    Fast Attack

    Swooping Hawks x5
    Exarch
    Sky leap
    Intercept
    137

    Heavy Support

    Dark Reapers x5
    Exarch
    Tempest Launcher
    Crack Shot
    217

    Fire prism
    115

    Fire prism
    115

    1498

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