Welcome to Librarium Online!
Hey all, I've been kicking a list like this around for a while and I finally took the time to write it up. Looking for advice on whether it is worth pursuing.
Farseer - Fortune
8 Harliquins - Shadowseer, 2x Fusion Pistol, 6x Kisses
8 Harliquins - Shadowseer, 2x Fusion Pistol, 5x Kisses
Wraithlord - BL, EML
Wraithlord - BL, EML
Wraithlord - BL, EML
Total - 1500 points
So it would be a sit back and shoot type of army. The pathfinders would hopefully all be able to set up in terrain relatively close to each other and their harliquin support. The wraithlords are there to scare away monstrous creatures and to shoot enemy tanks. The farseer is there to fortune either the pathfinders or the harliquins when the enemy decides to commit to a rhino rush or something like that.
The shadowseers and farseer can prevent wraithsight, and would be acting as babysitters as well.
Is this army worth trying to use? Or is its lack of mobility and fragile nature too big of an obstical to overcome on the battlefield. I'm thinking of playtesting it to see how it would do (subbing DAs for pathfinders and such), I'll tell you guys how it goes if I do.
It IS a worthwhile list, but can't be as a sole defensive one. You'll probably have to send the harlies (one or two of the squads) out to attack at objectives. Shifting points to get eldrad would be insane in this list, because you could guide twice and fortune once. And if you place him right he can spiritseer all the lords to victory. The only issue, is that it takes a lot of insight on where you're sending your harlies because they have to travel the whole board.
It may be worth dropping one squad of pathfinders for a third squad of harlies. Those would be your defensive line for the shooters, and then you could run with the other two squads out to the enemy (they will probably die, but their goal would be to disrupt, and attempt to contest enemy objectives.
On a side note, if you have an objective you have to capture that's out in the open but could be ran to by a squad of pathfinders to hold it, take them out there freely but infront of them put your defensive harlies in a wall formation. If you have the harlie unit sort of surrounding the pathfinders, the pathfinders get (I'm pretty sure of the number but call me out if I'm wrong) a 5+ cover save, which gets a +2 for being pathfinders. So out in the middle of no where you can get an immense cover save, and harlies are protected by shadowseer. This tactic is from a guy named fritz at wayofsaimhann. Check his blog out, he's a real cool guy and has a lot of well thought out strategies. One of his lists is just like this but for 1750. It's 3 wrathlords, two squads of pathfinders (I think), eldrad, and 3 squads full of harlies. He's got some info on what he does with his list on the site too, so check it out.
Last edited by Speed; August 17th, 2009 at 05:16.
Hmm well I could drop one of the pathfinder squads for either eldrad or another harly squad, but I like having 3 troop squads in 1500 points... Maybe I could just take 3 squads of 5 then.
I think I'd run 4 squads of 5 Pathfinders and use the few points you save to finish filling out the Harlies.
"What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea."
- Farseer Eldrad Ulthran of Craftworld Ulthwe
I almost feel like the more squads of pathfinders I'm running the more I have to look after, spreading my cc defence thinner and thinner. I don't think I would run more than 3 squads of pathfinders without having 3/4 squads of harliquins. The wraithlords are decent cc defence but they can't really be trusted when they are not around a psyker and if I ran 4 squads of pathfinders and used wraithlords to guard one then they would definately be outside of the range of a psyker.
What do you think about the farseer power? Is fortune the best way to go or should I sub that for doom or guide?
I still stand by my suggestion. Because even in a 5 objective game, you send your harlies out to contest 2, one squad of harlies to defend your two squads of rangers which are sitting on objectives with wraithlords laced in them and eldrad casting fortune on both squads of rangers and guide on one of the wraithlords.. Leaving your pathfinders with the wraithlords is probably not a worthwhile combination, because if any unit infiltrates or deep strikes, you'll have a hard time defending against them and the opponents tanks. additionally, what would you do with the third squad of rangers if you're on a table edge with 2 objectives. I think three squads of harlies to two squads of pathfinders is the safest way to go.
Hmm you do make a good point there, and harlies swap out with pathfinders pretty much 1 for 1 (although the shadowseer is slightly more expensive). I don't think I could find the points to get eldrad though, so a normal guide or fortune seer will have to do.
Which brings me to my next question, in this army list:
Farseer - ?
3x 8 Harlies with shadowseer and various weapons
2x 8 pathfinders
3x wraithlord with EML, BL
what farseer power do you think would be the best? I'm leaning towards fortune, as it would add to the staying power of the pathfinders. However, guide would be pretty useful as well, especially to make the wraithlords extra effective. And doom is killer with pathfinders and harlies once they reach the enemy. I guess the other choice is to drop a couple of harlies and pathfinders and take two powers, or drop a couple more and take two farseers... ah the decisions...
Not doom if he's going to be staying with your units in the back (which he probably should due to the squads that run over to the enemy being pretty much throw away units). Plus 8 harlies really shreds things without a doomseer anyways. I would actually drop a harlie and or a pathfinder to give the seer fotune guide and stones. I believe it will pay off, as one more harlie or pathfinder is not as effective as a wraithlord with guide, and a pathfinder squad fortuned. But that's my opinion, I love strong seers.
Alternatively, if you do end up bumping to 1750 you can just swap for eldrad and beef up squads, but that's all depending on what point level games you normally play.
I generally like playing 1500 points, I think that the codexs are designed for that point level, as it seems like there is not as much of an opportunity to take broken armies (as there is at low points like 750 or high points like 2500 ). At 1500 points you can never have an answer for everything, so it really forces you to use tactics to cover your weaknesses. Or thats how I feel anyways, but I think it is no surprise most of the large tournaments run 1500 point battles.