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Farseer: doom, mind war, fortune and spirit stones= 150
3x warlocks, conceal destructor enhance=115
10x dire avengers exarch w. blaestrom, shimmersheild and power weapon= 162
5x dire avengers, exarch with 2 catapults+bladestorm= 92 points
10x guardians, eldar missile launcher= 100 points
6x howling banshees, exarch w. executioner and war cry=123
5x warp spiders, exarch with 2 deatspinners and powerblades= 137
war walker, scatter laser, shruiken catapult
wave serpent, TL starcannons= 135(banshees ded transport most of the time)
ok, i know for certain i need to get fire prisms, mhy main opponents are currently guard and marines, but this will also soon include CSM and tau.
i also think i need more wave serpents and 4 more banshees, another squad of DA's and autarch or avatar
ok, first of all, i rather like mind war, it keeps the enemy away from my farseer and warlocks, and any that come realtively close i can inflict 1 or 2 wounds on before i get to close combat., so what should i drop their.
the sheild and power weapon is pretty handy, the 5+ invunarable really does com in usefull, and its all glued now anyway
i was going to get 4 more banshees, make the squad nigh on invincible at killing regualr meqs
the two fire prisms is my next target, and then perhaps a third, since my maarine mate will be getting three vindicators, i think wave serpents are also a must.
i boughth a battleofrce(mistake i know, but i needed the points), which is why i have wird numbers of DA's and stuff
Mindwar isn't that good. It never takes out important characters and sniping one model won't scare anyone away, that unit is a huge target. You'll be casting Fortune and Doom every turn if you run them on Bikes (and you should) because re-rollable saves plus higher Toughness is godly and Doom plus a charge or someone elses shooting helps your army more than sniping one model.
The upgrades I suggested dropping are to pay for Bikes, which benefit you more overall. You don't have to unglue the shield, it looks cool I'd glue it on anyways.
10 Banshees is overkill. Only the hardest units in the game require that and you're better off shooting those most of the time. Aspect Warriors are usually best at 5-6 except DA's who are a mandatory 10 of.