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Last edited by Rabbit; September 28th, 2009 at 17:36.
Hey everyone. My eyes and brain hurts after looking through the Eldar forums for a few hours now, so I think it's best to ask for some tailored advice.
I haven't played Eldar since 2nd edition and I have a few misc. models laying around but I have to build an army from scratch basically. I have been playing Orks lately, but, I just don't see myself ever finishing an entire ork army (read painting). I'd like to get away from horde armies so I thought I'd try my hand at Eldar again. To put it into terms I know, I really like speed freak type armies, fast and CC oriented. I don't really like static gunline armies (this is how I used to play eldar).
I've been looking at lists to get a rough idea of what models I would need and this list seems to be a good all around force (disclaimer I haven't played with or against eldar since 2nd edition so I don't really know what a decent force is... )
Here is the list http://www.librarium-online.com/foru...41-post11.html
To field this army I would need:
Howling Banshees x 2 boxes
Dire Avengers x 3 boxes
Fire Prism x 3 (I only need 2 for the list, but buying 3 are more cost effective)
Wave Serpent x3
Eldar Rangers x 1 box
Does this look like a solid start to an army given my play style and room for expansion? The total in US comes out to be around $340 shipped so it's fairly inexpensive (GW standards that is) to get started with.
Any suggestions? Lists i could look at? Anything is appreciated.
After playing many successful games and tournaments with mech eldar....
From your list I would make the suggestion of dropping the singing spear from the farseer.
Dropping the spirit stones and holofields from the prisms. They help yes, but are not necessary as the only job for a prism is to shoot and all results on the damage table will stop it from shooting, rendering it useless regardless.
Secondly I never put my scorps in a waveserpeant as they cannt fleet and outlfanking and moving and assaulting (generally) the turn they come on has better results.
some advice i can give is that generally I have better luck with bright lances against vehicles than I do with prisms. Prisms are effective against vehicles but even more effective against ground units. So I always shoot my lances first and if they dont get the job done, Then i use prisms to shoot at vehicles.
Other than that good list.
Eldar -APOC- 6500 Points
Chaos Daemons -Fate Crusher- 3500 Points
Grey knights - 1000 Points
If it helps, I pretty much second erics view. Prism tanks are Anti-Infantry for the most part, leave the tank popping to your wave serpents (huh...still never gets old saying that. An APC that duels tanks).
Like Ericismyname said, scorpions can't fleet, but they can outflank/infiltrate, which I prefer for them. You might want to put the Shadowstrike power for the Scorpion Exarch.
I personally don't put Bright Lances on wave serpents. I find they're too expensive and Eldar missile launchers are just as good under most circumstances. They're good anti-tank weapons, but their cost is too high in my opinion. You might keep a couple, but if you cut out the holofields/spirit stones on the Fire Prisms and change the Bright Lances to Eldar Missile Launchers on two Wave Serpents, you could squeeze in a third Fire Prism and still have 12 points to spare. Do the same to a third and you can afford to buy Shadowstrike for the Scorpion Exarch or a sixth Pathfinder.
That's a very solid beginning purchase in my opinion. It's almost identical to the one I made, but why do you need 3 boxes of Dire Avengers to field it? Dire Avengers come in boxes of 10, not 6 like other aspects, or do you just want to have spares?
Regarding the Scorpions, I wasn't planning on going with those, I was going to take the banshees/wave serpent. I thought they were the same point cost and I think they'll be a tad more effective. I play on a 4'x8' table and smaller (1000-1500 point) games. Everything I've used that outflanks get's shot up as soon as they arrive because there hasn't been anything that far out of the action. I'll mostly be facing Marines, Death Guard, and Imperial Guard.
I haven't really considered a Saim-Hann army. I haven't read anything on their viability and it seems like it would cost a lot more (real money) to get started.
So minus the wargear/upgrades issues, the shopping list looks solid?
A Saim-Hann army is devastatingly effective but, like you said, very expensive.
Hello Naxn, to let you know, all threads discussing army lists- completed or WIP- are posted in the arm list section. For this reason, I've moved your thread. However, through some bizarre time warp, a merger occured between your thread and the thread by Hamsterball that you included in your original post. There was really no way of fixing this, aside from me going through and manually removing all the posts from the previous thread (now joined with yours); which I've since done.
Also, you might notice that the initial post of your thread is now by Hamsterball. Why is this? Because the merging put the posts in chronological order; thus, Hamsterball's original post in his own thread (now merged with yours) is the earliest activity. Although, I can't exactly delete the original post of a thread, seeing as how this would by default erase the entire thread and all comments associated with it.
I apologize for any confusion. I'm still trying to figure out precisely how this anomaly transpired.
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