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I'm a new Necron player, I only play friendly games and for me a nice looking unit is more important than a competitive one, but still I'd like some advices
Here is my 1250pts list so far:
-The Nighbringer (because is looks sooooo cool)
- Lord with res Orb
- 5 Immortals
- 10 warriors
- 10 warriors
- 3 destroyers
- 3 scarab swarms
- 1 Tomb Spyder
Which unit do you advise me to take to go to 1500pts:
1 - a Monolith, what else?
2 - a Monolith and 3 wraiths (because they look so cool too!) instead of the Lord
3 - 10 more warriors and 3 wraiths instead of the Lord
4 - a Monolith and 10 warriors instead of the Lord
5 - 10 warriors
5 - other idea?
thanks in advance!
Howdy Xedge, Welcome to the Necron tomb.
Necrons definitely have some amazing looking models, however some of the best aren't terribly effective all the time, which can be a bummer.
Big rule of thumb I like to adhere to is only taking 1 HQ up until 1750 or so. If you want to take the nightbringer, I'd drop the lord, from both your 1250 and 1500 lists. Then learn to use the NB as a sort of blocker for enemy infantry, cut them off before you can get to your warriors.
Another rule of thumb, is 10 warriors per 500pts, so at 1500 add another squad of them. This will take up the gap left by your lord.
Monolith and C'tan in under 1750 is also a bit risky, drops your phase out dangerously low.
Alongside all this, specialist units (destroyers Immortals etc) always benefit from having a second unit around. So if you take one squad of destroyers, go ahead and take two. This way you can preserve WBB in those squads, as well as gaining a wider range of effect with them, especially with a tomb spyder (or two). Same goes for wraiths, if you take them at all take two FULL squads, and move them together.
Scarabs aren't as effective with 5ed fearless rules in combat, they take far more wounds than they used to, so if you take them, look into squads of 6-10.
thanks for your fast and helpfull answer
As a newbie in the Necron tomb I'd like to have every single unit of the codex in my list but I understand that sadly it's not very efficient with the WBB rule...
Well noted for two rules of thumb.
I'm just surprised on your comment on the scarabs eventough I admit that I've tried them in just one game.
But using flat out they're hard to kill in the first turn and 2nd they're in close combat and can annoy every shooting unit and even tank.
In my game they immobilised a Leman Russ and then blocked in close combat a unit of veteran guard for two turn, for 64pts it's pretty worth it isn't it?
Oooh, you have d-fields on the scarabs? You should mention that. Still it's best to use them in middle-sized groups, to ensure you properly bug up any vehicles you attack.
Choosing which unit you want to include in a list can definitely be hard, since all of them are so cool (yes even Pariahs). You have to think up or find a theme, and follow it for each list, makes things easier.
ok, thanks again Alzer!