Welcome to Librarium Online!
Ok, I've aready typed this out twice and am getting fed up, so apolagies if it's brief but hopefully third time lucky.
Anyways, I'm entering a knock out tournament after having a long break from warhammer (throwing myself in at the deep end a bit) and decided to use a quite simple necron army, partly due to it's the only models I can find, and also I want something simplish.
So, heres what I've thought of so far.
Lord with VoD and res-orb (200)
5x flayed ones (90)
15x warriors (270)
15x warriors (270)
7x scarabs (56)
2x Tomb Spiders (110)
Total models = 45, Necrons = 36, Points = 996.
I'm unsure about the lord, I love the VoD and res orb and it's what I've always used so I'm not sure what else, but I think 200 points on 1 model is probably too much at this size.
I could drop the VoD and get another squad of 8 scarabs. Also not sure about two tomb spiders, may drop one for a few more warriors.
I have another about 20 warriors, 3 more flayed ones and a max of 2 tomb spiders and 14 scarab swarms to use. Any suggestions are welcome.
I had the tourny today so I thought I'd write abit about how the army did.
If you just want a summary scroll to the bottom.
1st round i was against blood angels, with 2 assult units, 1 command squad all with jump pack and some deep striking termies. It was a annihilate mission
I was worried because the assult squads got to me very quickly. I managed to teleport round though and got them in rapid fire of 2 squads for a few turns, which took out both the command squad and most of the termies. The tomb spiders gradually went through one of the assult squads and my 3rd necron unit went out in the first turn. Flayed ones took out 1 assult marine and died horribly. The whole game there was also a land raider picking off 1 or 2 warriors a turn, which did well at getting back up.. Overall I destroyed 4 complete squads, he only got 2 (although my scarabs were down to their last model)
2nd round was against normal marines and it was a capture missio.
He started with a tactical squad and commander along with landraider defending his objective, and spent the first turn shooting at me with commander and scouts. Scarabs turbo boosted over and next turn rann the scouts off the board. Drop pod came in with a tactical squad within rapid fire range of all 3 squads... bye bye marines. Termies came in close to flayed ones the next turn. rapid fire took out 3 (he was very, very unlucky with saves) and then the flayed ones and a tomb spider took the rest of the game to eventually destroy the whole squad. Teleported lord and warriors to clear up the other tactical squad and landraider, whilst scarabs killed commander. Ended up with me controlling both objectives and him only having his drop pod left (mainly because I didn't know I could shoot it). He only killed about 5 models total.
3rd round was against guard with celestine (which after getting home and checking was an illegal list for 2, possibly 3 reasons, which annoyed me because it knocked me out and the next round was the final, which looking at the other army I may have won).
I spent the first 2 turns doing not much apart from moving up the board. All his guard them piled in from the side, totally destroyed 1 squad over a few turns, celestrine wiped out nearly half of another and the 3rd teleported too far away from the 3rd objective to have any further effect in the battle. Tomb spiders and flayed ones took out a few weakend squads, but it was too little too late. I probably would have forced a draw if I assulted with one of my warrior squads in the last turn, just to stop them getting shot, silly mistake really.
Now about the list itself. Flayed ones took 3 turns to take out 1 termie and took out 3 guardsmen in the last game... they're not comming again unless it's bigger points and I feild many more.
Scarabs aren't half as good at holding up troops as they used to be, but still useful for zooming across the board and taking out weak shooty squads, so will definatly be keeping them.
Tomb spyders are awsome, never used them before but am definatly going to get a few more.
Points spent of lords wargear were easily worth it.
Can't really say much about warriors, they did what everyone expets them to... destroyed units that got within rapid fire and got back up and annoying amount.
All in all a fun list to use, and it did pretty well (effectivly joint 3rd for in my first tourny and first game in 3 years isn't bad IMO). Could do with a few most things to take out really tough troops (possibly more tomb spyders), also didn't do well against guard... just to many. Not sure what I could do to help that (apart from figure out at the start he shouldn't be using the list). Better use of scarabs to tie some of them up may have helped. My tactics just fell apart abit that game tbh, should have kept my army together more.
I'm curious as to how the warriors worked in those 15-man units? I've not really tried them out that way too often, generally keeping to smaller squad sized (10-12). Having more than that has always seemed unnecessary, since they aren't terribly effective at anything but taking loads of hits, and occasionally getting some rapid-fire shots off.
Flayed ones are a bit tricky to use, they aren't front-line combatants, and can't really expect to take on enemy assault units, though if you can get them snuck into an enemy shooting squad, they are reasonably effective.
If you have trouble with massed infantry, look into immortals or maybe destroyers, their fire is much appreciated against such opponents.
I wish I could give a decent answer to that question, but I decided in the time between posting my OP and the tourny to actually use 3 squads of 10.
I just didn't feel comfortable having just 2 troops choices.
One change I may try is changing the 2 tomb spiders for a small unit of pariahs, I figure those combined with the flayed ones may make a tar pit which is actually able to kill something as well.
I want to try and keep it purely infantry... massed ranks of the undead slowly marching forward and all that, but may try chucking out a warrior squad -shudder- for an squad of imortals. Problem is if I do that and my idea with pariahs I'm going to end up with lots and lots of small units.
I'm not sure, geuss the only way I'm going to find out is to play some more games. Those were my first games since 3rd edition, so I need lots of games anyways to get my tactics up to date a bit.
I'd stick with the tomb spyders honestly, Yes they don't mesh as well with flayed ones, and aren't infantry but they are substantially better at taking hits for their points, Considering the same points-worth of Pariahs will be the same number of wounds, but with lower toughness. Give it a try I'd say, but between overall durability and more damage output (they get more attacks, with higher strength) the Tomb Spyders are a stronger choice most days.
And yeah at 1k I'd say you only need two squads of warriors. So having some immortals wouldn't kill you. Their hitting power at range is much appreciated at these points levels. Especially if you aren't fielding destroyers.
I may try pariahs just to see what they're like. I was thinking something along the lines of this for a list.
Lord with res-orb and gaze of flame, possibly nightmare shroud and drop 2 warriors
5x flayed ones
(I do want to try bigger sqauds, and next game when I'm less worried about winning I'll actually split my warriors this way)
5x scarab swarms
Have the warriors do the usual sitting back and blasting at range, with scarabs running of and getting small shooty units, then when big stuff gets close enough to start to be a worry, move forward the lord, flayed ones and pariahs in 1 big unit. Will be a unit with 12 T5 wounds, which people have to pass a leadership test on Ld 6 or only hit on 6's.
Can the nightmare shroud make people flee out of combat?
Going back to my original list I do quite like a list with a reasonable amount of CC, so I'm not sure about immortals. I may take out 1 tomb spyder, 2 warriors and have 2 squads of 14, and then fill up the rest of the points with more flayed ones. I just like them too much, and that would give me and extra 5 flayed ones for 30 attacks on the charge. Quantity seems to often trump quality.
All I'm doing now is rambling about ideas though, I have to wait til at least next wednesday to try them out so I'll stop now. If you do have any ideas about a quite CC list (well, for necrons anyways) which is infantry based then I'll be happy to hear it.
I understand where you're going with the bigger squads, however if you want to use the pariahs and flayed ones, maybe bulk them up a bit more. Drop two warriors from each squad, grab two more flayed ones, and another Pariah, give them a little cushion (wow I TOTALLY forgot how to spell that word). So that your opponent can't just shoot your specialists off the map right off. I'd highly suggest the nightmare shroud over the gaze of flame as well, unless you plan to simply bunker your lord in warriors.
The Nightmare shroud effects enemy units as a casualty test from shooting, and as you cannot shoot a unit in combat, no they are not targeted.