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Hey fellas! I got a friendly schedualed vs my one buddy next weekend. Its for 1300pts.. its been awhile since I last saw him use this army but from what I recall has...
10x Bloodletters, 15x Plaguebearers, 6 Flamers, 10 Horrors, and Skulltaker. There could be a couple more things BUT those I know he 100% has.
I was thinking of doing this:
Farseer w/ 3 locks
3xWalkers w/ scatter lasers and starcannon
the rest is whatever you guys thin. Ive never battled CD before but I am aware of their special rules etc
Welcome to LO Plucky!
Army lists go in the "Army List" subforum for the respective army. *Shoves thread in webway portal*
You need another troops choice for your army, unless you play alternate rules in friendly games. Grab some more avengers.
Mobility is a big issue for you right now as well. Being on foot means that you can't maneuver yourself to take advantage of the daemon's lack of speed after they deepstrike. Baiting them into coming close and then repositioning to take advantage of your superior range will be important in this fight. Add some waveserpents in there to grant you that advantage.
Pure scatter lasers on the war walkers seem like a better bet, pouring wounds into everything will get you further than having fewer shots with better AP, even against the plaguebearers.
Reapers are not a great unit for this fight either, their stationary nature makes them extremely vulnerable to the daemons deepstriking in and blasting/assaulting them.
I'd take scorpions over banshees, higher number of higher strength attacks, since power weapons aren't going to be terribly effective, everything has an invuln save.
Doom and guide are your best choices for the farseer, making sure shots hit and wound.
ah sorry I dont know why I posted it in the main forum
thanks for the help. I am missing a troop unit b/c I was hoping someone would suggest a unit for me and you did I was thinking maybe throw in a wave serpent as well. Reapers I will get rid of. What are your thoughts on Harlequins or hawks in this fight?
I don't know the Demon army very well, but here's my advice based on the few games I've played against them:
If you can take advantage of the fact that Chaos Daemons always have to deep strike you can basically run the field. I'd pick up a couple Wave Serpents when you're able since mobility is your friend.
Alzer's right about the Scatter Lasers. AP is meaningless against Demons since nearly all their units have invulnerable saves, so number of shots and strength are what you're going for. I'd also take his advice about the Banshees and Reapers.
Deploy the Farseer and his Warlocks inside the Falcon and chase them after the biggest, scariest thing your opponent drops. Make sure to use Fortune and Doom liberally. Spread out all over the field and move together when his squads are summoned in. Wipe them out as soon as possible (that's what Scorpions and Seer councils are for) and then use your massacre/consolidation/whatever moves to get into cover. If you can keep the open areas covered (a unit within striking distance) you can force your opponent to make riskier summons without icons.
Harlequins are fun, but in this battle Scorpions are going to be more reliable. Swooping Hawks might actually be a good idea. Again though, unreliable and your points are going to be better spent elsewhere. For less than either of them would cost you can put one of your Avenger Squads in a Wave Serpent or take a unit of Jetbikes.
I dont have any jetbikes, but I was thinking of using the falchon, wave serpent and a fireprism. any thoughts on a Avatar and how he should be deployed? should I have any units in reserve?
my apologies, was not aware. I come from different forums and they do not mind sorry.
An Avatar might be a good idea in this case, since it can go toe-to-toe with things like a Bloodthirster (usually anyway). I would still prefer my Seer council, since I stake it against almost anything in the game. However, there's a big flaw to taking him in this case. The whole Daemon army has invulnerable saves as previously stated and won't flee. This means that the Avatar can be tied up for the entire game quite easily by most squads in the Daemon army. Personally, I wouldn't take him. You need speed and massed attacks, the Avatar has neither and your opponent can easily keep his heavy hitters away from him.
I'm going to stand by my Scorpions/Banshees/ and spread out strategy. Just cover as much area as possible and converge when your opponent's squad actually comes out. Banshees' power weapons won't make a difference but their masks will help against units like Daemonettes. Scorpions will deal a large number of wounds making your opponent more likely to fail a save.
Mount your Council in the Falcon (if you take it) and add 2 Warlocks if possible. Give them Fortune and Doom, and one of the Warlocks should have Embolden (and Enhance if you have points left over). This squad is for troubleshooting. When your opponent drops something you don't think the squads in the area can handle, rush the Council over there and take it out. Witchblades are great against Daemons since, like Scorpions, they result in a lot of wounds.
Don't bother putting anything in reserve. Your opponent will always have the advantage in this area so don't fight him for it. Your Scorpions should infiltrate, this is a good reason to take them against Daemons since you can literally deploy them anywhere. Use them to cover your opponent's most likely insertion points (open areas). Be careful though, don't simply put your Scorpions in the middle of an open field or they might get shot to pieces. Just put them within striking distance of it, no more than 12 inches from its farthest possible point. You won't be able to get this perfectly every time, but do your best to cut off your opponents summoning or make the summoning areas dangerous.
Ok I'll scrap the Avatar. tbh I dont have a lot of variety within my army in regards to more than one unit of each type. So im thinking of doing your seer council idea (obvs) but..why only 2 warlocks if u dont mind me asking?