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Vanilla Marine Army 1000 PTs W0/D0/L2
Space Marine Combat Patrol W0/D1/L0
to sum it up - take out half of everything you have their and your working towards it
troops down to 3, 1HQ, 2max eliet, and and dont think you will get even 2 of your HS choices
Be sensible and atleast cut it down a bit before asking people
Tau: 6K - W17-D3-L4, Orks: 4K - W9-D0-L2, SM: 7K - W7-D3-L4,CSM: 4K W5-D1-L1, Nids: 3.2K W3-D0-L2
Apoc games (mixture of armies used): W5-D0-L1
one of your hq choices, always tough to beat your one flyrant.
i personally am a big fan of warriors but i would keep the one with leaping to support your horma's
keep 2 squads of stealers
and 1 horma
either a devour fex or a sniper fex.
that should get you close
Your first tyrant is illegal, you cant have wings and extended carapace.
Personally, i dont think any of your units are suitable for a 1000 point game, they all have WAY too many biomorphs to be effective at all.
You could cut that list down to 2000 points without even removing any models.
Chaos - 11W 0L 0D
Orks - 8W 0L 0D
Tyranids - 8W 0L 0D