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I just thought of this list, and although it would probably be rather boring to play i was just wondering if anyone thought it might actually be effective. I'm geussing not because as the title suggests, I don't think it would be much good at pushing up the board.
Anyways, heres the list.
2 x Lord with res orb
2 x 20 Warriors
2 x Monolith
Tactics are quite simple, form the warriors up with a lord in each, one monolith behind each squad. Squads shoot, take casualties, depending on how many they either go through monolith to save as many as possible, or the monolith shoots... Rinse and repeat.
never run warriors in units larger then 10-12
This is what i suggest for the list
1x Lord with Orb
This works great and is my main list. Out the two Monoliths side by side making a wall and put all of the warriors with the lord behind the monoliths. Then put the Destroyers on each side of the Mono-Wall. Now you can slowly advance your wall while keeping the warriors protected until you get into range for the warriors which will just teleport to the front. The Monoliths will just hurl Particle Whips and priority targets while the Destroyers protect the warriors from things going around the wall
Your warriors are foot-sloggers and your monoliths are too slow to relocate the warriors more than once. So dedicated close combat units will make it into combat with your warriors, especially since you have little firepower to stop them. Get one unit sweeped and the other shot a little and it's over. This list is very vulnerable.
You're also lack in anti tank.
Your only things that can take out armor is the partical whip or relying on the gauss getting enough weapons destroyed to crack open that armor.
Yes, I did deep-strike your sister...
Necrons : W-8 D-3 L-7 (Sleeping in their TombFoam, waiting for a new codex)
Chaos Forces (CSM/CD): W-42 D-19 L-28
Apocalypse Games : W-4 D-0 L-1 (4 Titans, Brass Scorp, 3 Baneblades, 2 Bombers, 3 Fighters, and a Partrage in a Pear Tree)
The first list suggested kinda ignores the whole point. I know how to make a decent necron list (although most people probably won't agree with me, bacuse I often don't use destroyers, and when i do it isn't many, but I've had very few losses over the years)
Necrons in larger squads do work, although admitadly possibly not 20.
I know one sweeping advance and it's pretty much all over, but each squad has only got to make it through 1 round of combat before it can recoup 75% of it's losses and blast them afresh.
And I've never needed dedicated anti tank in a necron army before, massed gauss fire has taken down many mechanised lists.
Either way I'm not going to try and argue it's effectiveness, because I know it won't be effective, just kinda amusing.
If you happen to go up against an opponent with no real crowd control ability or decent CC units, it will be very amusing indeed. There's nothing more amusing than seeing them make a disgusted look on their face every time a necron succeeds in a WBB or they fail to scratch the monolith.
Wouldn't recommend the list for competitions but its good for screwing around.
Necrons W68-D13-L10 (3rd edition codex)
Necrons W3-D1-L1 (latest codex)
Skaven still being assembled
Last edited by Alzer; December 3rd, 2009 at 16:33. Reason: Language
Eradicating chav scum since 2005!
Originally Posted by VissekingFirst off, where did tanks come into this discussion? You named TH/SS termies. If there aren't too many of them, you can kill them with guass spam (and some luck) or a couple of tomb spyders (and some luck) if cornered. Of course the Deceiver is nice, but it's not an automatic fail not to take one. But it does get more important to get some kind of counter against them if your opponent spams them out in land raiders.Originally Posted by PrinceChimera
Second of all, yes i do think that killing tanks with Guass flayers should be possible. Nowadays we only get to immobilize them though (as opposed to 3rd and 4th edition), but that's usually just enough for a transport.
The other necron units who can take tanks down (excluding things that benefit of the guass rule) is destroyers (precerably light vehicles), heavy destroyers (heavy vehicles), monolith (just about any vehicle), tomb spyders (preferably pretty light vehicles, he can get a heavier one with a bit of luck though), things with warschytes (but people usually doesn't bother to put hose at anything but destroyer lords), wraiths (against low-rear-armored vehicles) and lastly the C'tans.
I see your point about the Deceiver being good in close combat against vehicles, but i think the two monoliths could handle the situation pretty well when needed.
Last edited by Alzer; December 3rd, 2009 at 16:33.